My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Skeleton Barrel Bowler P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Skeleton Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Skeleton Barrel
Giant Snowball
Spear Goblins Bats Goblin Gang Skeleton Barrel
Zap
Spear Goblins Bats Goblin Gang Skeleton Barrel
Barbarian Barrel
Spear Goblins Goblin Gang Skeleton Barrel Ice Wizard
The Log
Spear Goblins Goblin Gang Skeleton Barrel
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Bats Goblin Gang Skeleton Barrel
Royal Delivery
Spear Goblins Bats Goblin Gang Skeleton Barrel Bowler P.E.K.K.A Ice Wizard
Fireball
Goblin Gang Skeleton Barrel Bowler Ice Wizard
Poison
Spear Goblins Bats Goblin Gang Skeleton Barrel Ice Wizard
Lightning
Bowler Ice Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Poison Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Skeleton Barrel Poison Bowler P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Goblin Gang Skeleton Barrel Ice Wizard Poison Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Goblin Gang Skeleton Barrel

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Skeleton Barrel Goblin Gang Bowler
Bats
Skeleton Barrel Bowler P.E.K.K.A
Goblin Gang
Spear Goblins Skeleton Barrel Bowler P.E.K.K.A
Skeleton Barrel
Spear Goblins Bats Goblin Gang Poison Bowler
Poison
P.E.K.K.A Skeleton Barrel Bowler
Bowler
Spear Goblins Bats Goblin Gang Skeleton Barrel Poison Ice Wizard
P.E.K.K.A
Poison Bats Goblin Gang Ice Wizard
Ice Wizard
Bowler P.E.K.K.A

Defense Synergies 0 14

Spear Goblins
Bats Goblin Gang Poison Bowler P.E.K.K.A Ice Wizard
Bats
Spear Goblins Bowler P.E.K.K.A Ice Wizard
Goblin Gang
Spear Goblins P.E.K.K.A Ice Wizard
Skeleton Barrel
Poison
Spear Goblins Ice Wizard
Bowler
Spear Goblins Bats Ice Wizard
P.E.K.K.A
Spear Goblins Bats Goblin Gang Ice Wizard
Ice Wizard
Spear Goblins Bats Goblin Gang Poison Bowler P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Skeleton Barrel
P.E.K.K.A Bats Goblin Gang Ice Wizard
Goblin Gang Bowler P.E.K.K.A Bats Ice Wizard
P.E.K.K.A Bats Goblin Gang Bowler Ice Wizard
Poison Bowler P.E.K.K.A
Goblin Gang Bowler Spear Goblins Bats Ice Wizard
Bats Spear Goblins Goblin Gang Poison Ice Wizard
Bowler Skeleton Barrel Poison P.E.K.K.A
P.E.K.K.A Goblin Gang Ice Wizard
Goblin Gang Spear Goblins Bowler Ice Wizard
Bats Goblin Gang Poison Ice Wizard Spear Goblins Bowler
Spear Goblins Bats Goblin Gang Poison Ice Wizard
Bowler P.E.K.K.A Bats Goblin Gang Ice Wizard
Bowler Bats Goblin Gang Poison P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Bowler P.E.K.K.A
Bats Goblin Gang Poison Bowler P.E.K.K.A
Spear Goblins Bats Goblin Gang Bowler Ice Wizard
Poison Spear Goblins Bats Bowler Ice Wizard
P.E.K.K.A
Goblin Gang Bowler Spear Goblins Bats Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Bowler P.E.K.K.A
Poison Goblin Gang Skeleton Barrel Bowler
Goblin Gang P.E.K.K.A Spear Goblins Bats Bowler
Goblin Gang Bowler P.E.K.K.A Bats
P.E.K.K.A Goblin Gang Bowler
Poison Bats Goblin Gang Skeleton Barrel Ice Wizard
Goblin Gang P.E.K.K.A Spear Goblins Bats Bowler Ice Wizard
P.E.K.K.A
P.E.K.K.A Spear Goblins Bats Poison
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Bowler
P.E.K.K.A Poison Bowler
Bowler P.E.K.K.A Goblin Gang
Bowler
Goblin Gang Spear Goblins Bats Poison Bowler P.E.K.K.A
Bats Poison Bowler P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison
Poison Skeleton Barrel Bowler Ice Wizard
Skeleton Barrel Poison
Skeleton Barrel Poison
Poison Bowler
Poison Spear Goblins Bats Skeleton Barrel Ice Wizard
Poison Bowler
Poison Skeleton Barrel Bowler Ice Wizard
Poison Skeleton Barrel
Bats Goblin Gang Poison Bowler
Poison Skeleton Barrel Bowler
Poison
Poison Skeleton Barrel Bowler
Skeleton Barrel Poison
Skeleton Barrel Poison
Spear Goblins Skeleton Barrel Poison Bowler
Skeleton Barrel Poison Bowler
Poison
Bats
Skeleton Barrel Poison Bowler
Skeleton Barrel Poison Bowler
Poison Bowler
Poison
Bowler
Skeleton Barrel Poison
Poison Bowler Ice Wizard
Poison Skeleton Barrel Bowler Ice Wizard
Skeleton Barrel Poison Bowler
Poison Skeleton Barrel
Poison Bats Ice Wizard
Bats Skeleton Barrel Poison
Bowler
Poison
Poison
P.E.K.K.A
Poison Bowler
Skeleton Barrel Spear Goblins Bats Goblin Gang
Poison Ice Wizard
Poison Goblin Gang Bowler
Skeleton Barrel Poison Bowler
Poison
P.E.K.K.A
Bats Goblin Gang Poison Bowler
Bats Poison
Poison Skeleton Barrel Bowler

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