My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Tombstone Musketeer Baby Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Cannon Tombstone Musketeer Baby Dragon
Zap
Bomber Cannon Firecracker Tombstone
Barbarian Barrel
Bomber Cannon Firecracker Tombstone Musketeer Magic Archer
The Log
Bomber Cannon Firecracker Tombstone Musketeer
Earthquake
Bomber Cannon Firecracker Tombstone
Arrows
Bomber Firecracker Tombstone
Royal Delivery
Bomber Firecracker Musketeer Baby Dragon Magic Archer
Fireball
Bomber Cannon Firecracker Tombstone Musketeer Baby Dragon Magic Archer
Poison
Bomber Cannon Firecracker Tombstone Musketeer Magic Archer
Lightning
Cannon Tombstone Musketeer Baby Dragon Magic Archer
Rocket
Musketeer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Baby Dragon The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Cannon Firecracker Tombstone Musketeer Baby Dragon Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Cannon Firecracker

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Baby Dragon
Cannon
Firecracker
Baby Dragon
Tombstone
Musketeer
Baby Dragon The Log
Baby Dragon
Bomber Firecracker Musketeer
The Log
Musketeer Magic Archer
Magic Archer
The Log

Defense Synergies 5 14

Bomber
Cannon Tombstone The Log
Cannon
Musketeer The Log Bomber Firecracker Baby Dragon Magic Archer
Firecracker
The Log Cannon Tombstone Musketeer Baby Dragon
Tombstone
Musketeer Bomber Firecracker Baby Dragon Magic Archer
Musketeer
Cannon Tombstone The Log Firecracker Baby Dragon
Baby Dragon
Cannon Firecracker Tombstone Musketeer The Log
The Log
Cannon Firecracker Musketeer Bomber Baby Dragon Magic Archer
Magic Archer
Cannon Tombstone The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Firecracker Tombstone Musketeer Baby Dragon The Log Magic Archer
Cannon Firecracker Tombstone Musketeer The Log
Cannon Bomber Tombstone Musketeer
Cannon Firecracker Tombstone Musketeer
Bomber Firecracker Tombstone The Log
The Log Bomber Cannon Firecracker Musketeer Baby Dragon Magic Archer
Musketeer Cannon Firecracker Tombstone Baby Dragon Magic Archer
Cannon Musketeer Baby Dragon The Log Magic Archer
Cannon Tombstone Musketeer
Bomber Cannon Firecracker Musketeer
Bomber Cannon Firecracker Tombstone Musketeer Baby Dragon The Log Magic Archer
Musketeer Firecracker Baby Dragon Magic Archer
Cannon Tombstone Bomber Musketeer The Log
Bomber Cannon Firecracker Tombstone Baby Dragon The Log Magic Archer
Cannon Tombstone
Cannon The Log
Bomber Cannon Firecracker Tombstone Musketeer
Cannon Tombstone Bomber Firecracker Musketeer Baby Dragon The Log Magic Archer
Baby Dragon The Log Bomber Cannon Firecracker Tombstone Musketeer Magic Archer
Cannon Musketeer
Bomber Cannon Firecracker Musketeer Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone
Bomber Firecracker Musketeer Baby Dragon The Log Magic Archer
Tombstone Musketeer The Log
Musketeer The Log
Cannon Tombstone Musketeer
Firecracker Musketeer Baby Dragon Magic Archer
Tombstone Musketeer
Firecracker Tombstone Baby Dragon The Log Magic Archer
Cannon Tombstone Musketeer
Tombstone Musketeer
The Log
Cannon Tombstone
Bomber Cannon Firecracker Musketeer Baby Dragon Magic Archer
Tombstone Bomber Firecracker Musketeer Baby Dragon The Log Magic Archer
Bomber Cannon Firecracker Musketeer Baby Dragon The Log Magic Archer
Bomber Cannon Tombstone
Cannon Tombstone
Cannon Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Musketeer Baby Dragon The Log
Firecracker Musketeer Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Firecracker Musketeer The Log
Bomber Firecracker Baby Dragon The Log Magic Archer
Firecracker Musketeer Baby Dragon Magic Archer
Bomber Firecracker Musketeer Baby Dragon The Log Magic Archer
The Log Firecracker Baby Dragon Magic Archer
The Log Firecracker
Musketeer
Firecracker Musketeer The Log Magic Archer
Firecracker Musketeer Baby Dragon Magic Archer
Firecracker Musketeer Baby Dragon The Log Magic Archer
Firecracker Musketeer Baby Dragon Magic Archer
Firecracker Musketeer Baby Dragon The Log Magic Archer
Bomber Firecracker Musketeer Baby Dragon The Log Magic Archer
Magic Archer Firecracker Musketeer Baby Dragon The Log
Bomber
Bomber Firecracker Musketeer Baby Dragon The Log Magic Archer
Bomber Firecracker Baby Dragon The Log Magic Archer
Musketeer Baby Dragon The Log Magic Archer
Musketeer The Log
Musketeer Baby Dragon The Log
Firecracker The Log Bomber Baby Dragon Magic Archer
Firecracker The Log Musketeer Baby Dragon Magic Archer
Musketeer Baby Dragon The Log Magic Archer
Firecracker Musketeer Baby Dragon The Log Magic Archer
Firecracker Musketeer Baby Dragon Magic Archer
Firecracker Musketeer
Bomber Musketeer The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Tombstone Musketeer Magic Archer
Firecracker Musketeer Baby Dragon Magic Archer
The Log
Firecracker Musketeer Baby Dragon Magic Archer
The Log Bomber Firecracker Musketeer Baby Dragon Magic Archer
Firecracker Musketeer
Firecracker Musketeer Baby Dragon The Log Magic Archer
Firecracker Musketeer Magic Archer
Firecracker Musketeer Baby Dragon The Log Magic Archer
Firecracker

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