My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Collector Witch Giant Skeleton X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton
Giant Snowball
Bats Witch
Zap
Bats Witch X-Bow
Barbarian Barrel
Bomb Tower Witch Giant Skeleton X-Bow
The Log
Witch Giant Skeleton X-Bow
Earthquake
Bomb Tower Elixir Collector Witch X-Bow
Arrows
Bats Witch
Royal Delivery
Bats Witch Giant Skeleton
Fireball
Bomb Tower Elixir Collector Witch X-Bow
Poison
Bats Bomb Tower Elixir Collector Witch X-Bow
Lightning
Bomb Tower Elixir Collector Witch X-Bow
Rocket
Bomb Tower Elixir Collector Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats The Log Bomb Tower Witch Elixir Collector Giant Skeleton X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats The Log Bomb Tower

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton X-Bow
Bomb Tower
Elixir Collector
Mirror
The Log Giant Skeleton X-Bow
Witch
Giant Skeleton
Giant Skeleton
Bats Mirror Witch X-Bow The Log
X-Bow
The Log Bats Mirror Giant Skeleton
The Log
Mirror X-Bow Giant Skeleton

Defense Synergies 2 9

Bats
Bomb Tower Giant Skeleton X-Bow The Log
Bomb Tower
The Log Bats Mirror
Elixir Collector
Mirror
Bomb Tower The Log
Witch
Giant Skeleton The Log
Giant Skeleton
Bats Witch The Log
X-Bow
The Log Bats
The Log
Bomb Tower X-Bow Bats Mirror Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

X-Bow The Log
Bomb Tower Bats Witch X-Bow The Log
Bomb Tower Witch Bats Giant Skeleton
Bomb Tower Witch Bats
Bomb Tower Giant Skeleton X-Bow The Log
The Log Bats Bomb Tower X-Bow
Bats Bomb Tower Witch X-Bow
Bomb Tower Giant Skeleton X-Bow The Log
Witch Bomb Tower X-Bow
Giant Skeleton
Bats Witch Bomb Tower Giant Skeleton X-Bow The Log
Bats Witch
Bomb Tower Bats Witch Giant Skeleton X-Bow The Log
Bomb Tower Bats Witch X-Bow The Log
Bomb Tower X-Bow
Bomb Tower X-Bow The Log
Bomb Tower Bats Witch X-Bow
Bomb Tower Bats Witch X-Bow The Log
Bomb Tower Witch The Log Bats Giant Skeleton
Bomb Tower
Bats Bomb Tower Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton X-Bow
Bomb Tower X-Bow The Log
Giant Skeleton Bats Bomb Tower Witch The Log
Giant Skeleton Bats X-Bow The Log
Giant Skeleton Witch
Bats Bomb Tower Witch
Bats Bomb Tower Witch Giant Skeleton
Giant Skeleton Bomb Tower
Giant Skeleton Bats Bomb Tower Witch X-Bow The Log
Witch
Bats Bomb Tower Witch Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Bomb Tower Witch
Bomb Tower Witch
Witch Bats Bomb Tower Giant Skeleton X-Bow The Log
Bats Bomb Tower Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton X-Bow The Log
X-Bow The Log
Giant Skeleton X-Bow The Log
Giant Skeleton The Log
The Log
Bats Witch
Witch The Log
X-Bow The Log
The Log X-Bow
Bats X-Bow
X-Bow The Log
The Log
X-Bow
X-Bow The Log
X-Bow Witch The Log
X-Bow The Log
Bats
X-Bow The Log
Witch X-Bow The Log
Giant Skeleton X-Bow The Log
X-Bow The Log
X-Bow The Log
The Log Witch
Witch
X-Bow The Log Witch
Witch X-Bow The Log
X-Bow The Log
Bats Witch X-Bow
Bats Witch
X-Bow The Log
Giant Skeleton
The Log
Bats Witch X-Bow
Witch
The Log
The Log
Giant Skeleton
Bats Witch Giant Skeleton The Log
Bats Witch
Witch Giant Skeleton X-Bow The Log

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