My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Furnace Baby Dragon Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon
Giant Snowball
Bats Goblin Gang Mega Minion Furnace Baby Dragon Balloon
Zap
Bats Goblin Gang Furnace Balloon
Barbarian Barrel
Goblin Gang Furnace
The Log
Goblin Gang Furnace
Earthquake
Goblin Gang Furnace
Arrows
Bats Goblin Gang Furnace
Royal Delivery
Bats Goblin Gang Mega Minion Baby Dragon Balloon
Fireball
Goblin Gang Mega Minion Furnace Baby Dragon Balloon
Poison
Bats Goblin Gang Mega Minion Furnace Balloon
Lightning
Mega Minion Furnace Baby Dragon Balloon
Rocket
Furnace Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Mega Minion Fireball Furnace Baby Dragon Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Mega Minion Fireball

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Mega Minion Baby Dragon
Goblin Gang
Baby Dragon Balloon
Mega Minion
Bats Fireball Furnace Baby Dragon Balloon Mega Knight
Fireball
Mega Minion Baby Dragon Mega Knight
Furnace
Mega Minion Baby Dragon Balloon
Baby Dragon
Bats Goblin Gang Mega Minion Fireball Furnace Balloon Mega Knight
Balloon
Bats Goblin Gang Mega Minion Furnace Baby Dragon Mega Knight
Mega Knight
Bats Mega Minion Fireball Baby Dragon Balloon

Defense Synergies 0 9

Bats
Baby Dragon Mega Knight
Goblin Gang
Furnace
Mega Minion
Furnace Baby Dragon Mega Knight
Fireball
Mega Knight
Furnace
Goblin Gang Mega Minion Baby Dragon
Baby Dragon
Bats Mega Minion Furnace Mega Knight
Balloon
Mega Knight
Bats Mega Minion Fireball Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Baby Dragon
Bats Goblin Gang Mega Minion Furnace Mega Knight
Goblin Gang Furnace Mega Knight Bats Mega Minion
Bats Goblin Gang Mega Minion Furnace Mega Knight
Fireball Mega Knight
Goblin Gang Fireball Bats Mega Minion Furnace Baby Dragon Mega Knight
Bats Mega Minion Furnace Goblin Gang Fireball Baby Dragon
Fireball Baby Dragon Mega Knight
Goblin Gang Furnace
Goblin Gang Mega Knight
Bats Goblin Gang Mega Minion Fireball Furnace Baby Dragon Mega Knight
Mega Minion Bats Goblin Gang Fireball Furnace Baby Dragon
Furnace Mega Knight Bats Goblin Gang Fireball
Fireball Mega Knight Bats Goblin Gang Mega Minion Furnace Baby Dragon
Goblin Gang Furnace Mega Knight
Goblin Gang Fireball Furnace Mega Knight
Mega Knight Bats Goblin Gang Fireball Furnace
Fireball Mega Knight Bats Goblin Gang Mega Minion Furnace Baby Dragon
Furnace Baby Dragon Bats Mega Minion Fireball Mega Knight
Goblin Gang Mega Knight Bats Fireball Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Furnace
Fireball Goblin Gang Mega Minion Baby Dragon Mega Knight
Goblin Gang Mega Knight Bats Furnace
Goblin Gang Mega Knight Bats Fireball
Goblin Gang Mega Knight
Fireball Furnace Bats Goblin Gang Baby Dragon
Goblin Gang Bats Mega Minion Fireball Furnace
Mega Knight
Mega Knight Bats Mega Minion Fireball Baby Dragon
Goblin Gang Mega Minion
Mega Knight Bats Mega Minion
Mega Knight Fireball
Mega Knight Goblin Gang Fireball
Fireball Furnace Baby Dragon Mega Knight
Goblin Gang Bats Mega Minion Fireball Furnace Baby Dragon
Bats Mega Knight Mega Minion Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Furnace Baby Dragon Mega Knight
Fireball Bats Mega Minion Furnace Baby Dragon
Furnace Baby Dragon
Fireball Baby Dragon
Fireball
Bats Goblin Gang Fireball
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Furnace Baby Dragon
Fireball Furnace Baby Dragon
Fireball Furnace Baby Dragon Mega Knight
Fireball
Bats
Mega Minion Fireball Baby Dragon Mega Knight
Fireball Baby Dragon Mega Knight
Fireball Baby Dragon Mega Knight
Fireball
Fireball Baby Dragon
Fireball Furnace Baby Dragon Mega Knight
Mega Minion
Fireball Baby Dragon
Fireball Baby Dragon Mega Knight
Fireball Baby Dragon
Bats Fireball Furnace Baby Dragon
Bats Mega Minion Fireball
Mega Minion Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Bats Goblin Gang Fireball
Fireball Mega Minion Baby Dragon
Fireball
Fireball Goblin Gang Mega Minion Baby Dragon Mega Knight
Fireball Baby Dragon
Fireball
Mega Minion Mega Knight
Bats Goblin Gang Fireball Baby Dragon
Bats Fireball
Fireball Baby Dragon Mega Knight

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