My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rascals Barbarian Hut Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Rascals Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Prince
Giant Snowball
Goblins Spear Goblins Goblin Barrel
Zap
Goblins Spear Goblins Goblin Barrel Prince
Barbarian Barrel
Goblins Spear Goblins Rascals Barbarian Hut Goblin Barrel
The Log
Goblins Spear Goblins Rascals Barbarian Hut Goblin Barrel Prince
Earthquake
Spear Goblins Barbarian Hut Goblin Barrel
Arrows
Goblins Spear Goblins Rascals Goblin Barrel
Royal Delivery
Goblins Spear Goblins Rascals Goblin Barrel Prince
Fireball
Rascals Barbarian Hut Goblin Barrel
Poison
Spear Goblins Rascals Barbarian Hut
Lightning
Barbarian Hut Prince
Rocket
Rascals Barbarian Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Spear Goblins Zap Goblin Barrel Rascals Prince Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Goblins Spear Goblins Zap

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Spear Goblins
Barbarian Hut Goblin Barrel Zap Rascals Prince
Zap
Mirror Prince Goblins Spear Goblins Barbarian Hut
Rascals
Goblin Barrel Spear Goblins Barbarian Hut Prince
Barbarian Hut
Spear Goblins Zap Rascals Mirror Goblin Barrel
Mirror
Zap Goblin Barrel Barbarian Hut
Goblin Barrel
Spear Goblins Rascals Mirror Prince Barbarian Hut
Prince
Zap Goblin Barrel Spear Goblins Rascals

Defense Synergies 1 8

Goblins
Zap
Spear Goblins
Zap Rascals Barbarian Hut Prince
Zap
Mirror Goblins Spear Goblins Rascals Barbarian Hut Prince
Rascals
Spear Goblins Zap
Barbarian Hut
Spear Goblins Zap
Mirror
Zap
Goblin Barrel
Prince
Spear Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Spear Goblins Zap
Barbarian Hut Goblins Zap Rascals Prince
Barbarian Hut Prince Goblins Rascals
Barbarian Hut Prince Goblins Rascals
Prince
Goblins Spear Goblins Zap Rascals
Spear Goblins Zap Rascals Barbarian Hut
Barbarian Hut Zap Rascals
Barbarian Hut Goblins Rascals Prince
Goblins Spear Goblins Rascals Prince
Goblins Spear Goblins Zap Rascals
Spear Goblins Zap Rascals Barbarian Hut
Barbarian Hut Prince Zap Rascals
Barbarian Hut Goblins Zap Rascals Prince
Barbarian Hut Rascals Prince
Barbarian Hut Zap Rascals Prince
Barbarian Hut Goblins Rascals Prince
Goblins Spear Goblins Zap Rascals Barbarian Hut Prince
Zap Spear Goblins Rascals Barbarian Hut
Barbarian Hut Prince
Rascals Goblins Spear Goblins Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Barbarian Hut Goblins Spear Goblins Zap Prince
Zap Prince
Goblins Spear Goblins Zap Rascals Barbarian Hut Prince
Prince Zap Rascals Barbarian Hut
Barbarian Hut Rascals Prince
Zap Rascals
Rascals Prince Goblins Spear Goblins Barbarian Hut
Rascals Barbarian Hut Prince
Zap Goblins Spear Goblins Barbarian Hut Prince
Barbarian Hut
Rascals Prince
Zap Prince
Rascals Prince Barbarian Hut
Rascals Barbarian Hut
Rascals Goblins Spear Goblins Zap Barbarian Hut Prince
Zap Rascals Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Barbarian Hut
Zap
Barbarian Hut
Rascals Barbarian Hut Prince
Zap
Spear Goblins Zap
Zap Barbarian Hut
Zap
Goblins Prince
Zap Prince
Zap
Barbarian Hut
Zap Barbarian Hut Prince
Spear Goblins Zap Barbarian Hut
Barbarian Hut
Zap Prince
Zap
Prince
Prince
Zap Barbarian Hut
Zap
Zap
Zap Prince
Zap
Zap
Zap
Zap
Zap
Prince
Zap Spear Goblins Barbarian Hut Prince
Zap
Rascals Prince
Zap
Zap
Prince
Zap Rascals
Zap
Zap Prince

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