My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Barbarian Barrel P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army
Zap
Bats Mortar Skeleton Army
Barbarian Barrel
Knight Mortar Skeleton Army Magic Archer
The Log
Skeleton Army
Earthquake
Mortar Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Knight Skeleton Army P.E.K.K.A Magic Archer
Fireball
Mortar Skeleton Army Magic Archer
Poison
Bats Mortar Skeleton Army Magic Archer
Lightning
Knight Mortar Magic Archer
Rocket
Mortar Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Barbarian Barrel Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Knight Skeleton Army Mortar Fireball Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Knight Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mortar Barbarian Barrel P.E.K.K.A
Knight
Bats Mortar Fireball Barbarian Barrel Magic Archer
Mortar
Knight Bats Fireball Barbarian Barrel
Fireball
Knight Mortar Magic Archer
Barbarian Barrel
Bats Knight Mortar P.E.K.K.A
Skeleton Army
P.E.K.K.A
Magic Archer Bats Barbarian Barrel
Magic Archer
P.E.K.K.A Knight Fireball

Defense Synergies 3 13

Bats
Knight Mortar Barbarian Barrel P.E.K.K.A
Knight
Bats Magic Archer Mortar Fireball Barbarian Barrel Skeleton Army
Mortar
Bats Knight Fireball Barbarian Barrel Skeleton Army
Fireball
Barbarian Barrel Knight Mortar
Barbarian Barrel
Fireball Bats Knight Mortar P.E.K.K.A Magic Archer
Skeleton Army
Knight Mortar Magic Archer
P.E.K.K.A
Bats Barbarian Barrel
Magic Archer
Knight Barbarian Barrel Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Fireball Barbarian Barrel Magic Archer
Skeleton Army P.E.K.K.A Bats Knight Mortar
Mortar Skeleton Army P.E.K.K.A Bats Knight
Skeleton Army P.E.K.K.A Bats Knight Mortar
Fireball Barbarian Barrel Skeleton Army P.E.K.K.A
Fireball Barbarian Barrel Skeleton Army Bats Magic Archer
Bats Mortar Fireball Magic Archer
Fireball Barbarian Barrel P.E.K.K.A Magic Archer
P.E.K.K.A Mortar Skeleton Army
Knight Skeleton Army Barbarian Barrel
Bats Skeleton Army Knight Fireball Barbarian Barrel Magic Archer
Bats Fireball Magic Archer
Mortar Skeleton Army P.E.K.K.A Bats Knight Fireball
Fireball Skeleton Army Bats Mortar Barbarian Barrel P.E.K.K.A Magic Archer
Skeleton Army P.E.K.K.A Knight Mortar
Skeleton Army Mortar Fireball P.E.K.K.A
Bats Knight Mortar Fireball Skeleton Army P.E.K.K.A
Mortar Fireball Bats Knight Barbarian Barrel Skeleton Army Magic Archer
Mortar Barbarian Barrel Bats Knight Fireball Magic Archer
P.E.K.K.A Mortar
Skeleton Army Bats Knight Fireball Barbarian Barrel P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball Barbarian Barrel P.E.K.K.A
Fireball Knight Mortar Barbarian Barrel Magic Archer
Skeleton Army P.E.K.K.A Bats Knight
Skeleton Army P.E.K.K.A Bats Knight Fireball Barbarian Barrel
P.E.K.K.A Knight Skeleton Army
Fireball Bats Magic Archer
Skeleton Army P.E.K.K.A Bats Knight Fireball
P.E.K.K.A Knight Skeleton Army
P.E.K.K.A Bats Knight Mortar Fireball Barbarian Barrel Skeleton Army Magic Archer
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Knight
Skeleton Army P.E.K.K.A Fireball
Skeleton Army P.E.K.K.A Knight Fireball
Fireball Skeleton Army Magic Archer
Skeleton Army Bats Knight Mortar Fireball Barbarian Barrel P.E.K.K.A Magic Archer
Bats Fireball Barbarian Barrel P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Mortar Barbarian Barrel
Mortar Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Knight Fireball Barbarian Barrel
Fireball Mortar Barbarian Barrel Magic Archer
Fireball Bats Magic Archer
Mortar Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Mortar
Bats Fireball
Knight Mortar Fireball Barbarian Barrel Magic Archer
Fireball Magic Archer
Knight Mortar Fireball Barbarian Barrel Magic Archer
Mortar Fireball Barbarian Barrel Magic Archer
Mortar Fireball Barbarian Barrel Magic Archer
Mortar Fireball Barbarian Barrel Magic Archer
Magic Archer Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel
Bats
Mortar Fireball Barbarian Barrel Magic Archer
Mortar Fireball Barbarian Barrel Magic Archer
Fireball Magic Archer
Fireball
Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel Magic Archer
Mortar Fireball Barbarian Barrel Magic Archer
Fireball Mortar Magic Archer
Fireball Mortar Barbarian Barrel Magic Archer
Bats Fireball Magic Archer
Bats Fireball
Fireball
Mortar Fireball Magic Archer
Fireball Magic Archer
P.E.K.K.A
Fireball Magic Archer
Bats Fireball Barbarian Barrel Skeleton Army Magic Archer
Fireball Magic Archer
Fireball Barbarian Barrel
Fireball Knight Magic Archer
Mortar Fireball Magic Archer
Fireball
P.E.K.K.A
Bats Fireball Magic Archer
Bats Fireball Magic Archer
Mortar Fireball Barbarian Barrel Magic Archer

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