My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Hunter Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone Lava Hound
Giant Snowball
Fire Spirit Barbarians Guards Clone Baby Dragon Lava Hound
Zap
Fire Spirit Guards Clone Lava Hound
Barbarian Barrel
Fire Spirit Barbarians Guards Clone Hunter
The Log
Fire Spirit Barbarians Guards Clone Hunter
Earthquake
Barbarians Guards Clone
Arrows
Fire Spirit Guards Clone Lava Hound
Royal Delivery
Fire Spirit Barbarians Guards Clone Baby Dragon Hunter Lava Hound
Fireball
Barbarians Clone Baby Dragon Hunter Lava Hound
Poison
Barbarians Guards Clone Hunter Lava Hound
Lightning
Baby Dragon Hunter
Rocket
Barbarians Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Baby Dragon Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards Clone Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Guards Clone Baby Dragon Hunter Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Giant Snowball Guards Clone

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Baby Dragon
Giant Snowball
Fire Spirit Barbarians Baby Dragon Hunter Lava Hound
Barbarians
Giant Snowball
Guards
Clone Lava Hound
Clone
Lava Hound Guards Baby Dragon
Baby Dragon
Lava Hound Fire Spirit Giant Snowball Clone
Hunter
Giant Snowball
Lava Hound
Clone Baby Dragon Giant Snowball Guards

Defense Synergies 1 6

Fire Spirit
Giant Snowball
Giant Snowball
Fire Spirit Barbarians Guards Baby Dragon Hunter
Barbarians
Giant Snowball
Guards
Hunter Giant Snowball Baby Dragon
Clone
Baby Dragon
Giant Snowball Guards
Hunter
Guards Giant Snowball
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Barbarians Hunter
Barbarians Hunter Fire Spirit Giant Snowball
Barbarians Hunter Guards
Barbarians
Fire Spirit Giant Snowball Guards Baby Dragon Hunter
Giant Snowball Hunter Fire Spirit Baby Dragon
Barbarians Baby Dragon
Barbarians Hunter
Guards Fire Spirit Giant Snowball Barbarians Hunter
Barbarians Guards Giant Snowball Baby Dragon Hunter
Hunter Giant Snowball Baby Dragon
Barbarians Hunter Fire Spirit Giant Snowball Guards
Fire Spirit Giant Snowball Barbarians Guards Baby Dragon Hunter
Barbarians Hunter
Barbarians Giant Snowball Hunter
Barbarians Hunter
Fire Spirit Giant Snowball Barbarians Guards Baby Dragon Hunter
Giant Snowball Baby Dragon Hunter Fire Spirit Barbarians Guards
Barbarians Hunter
Fire Spirit Giant Snowball Barbarians Guards Baby Dragon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Giant Snowball
Giant Snowball Baby Dragon Hunter
Barbarians Guards Hunter
Guards Hunter Barbarians
Barbarians Guards Hunter
Fire Spirit Giant Snowball Baby Dragon Hunter
Guards Barbarians Hunter
Barbarians Hunter
Giant Snowball Barbarians Baby Dragon
Barbarians Guards
Barbarians Guards Hunter
Giant Snowball Barbarians Guards
Barbarians Guards Hunter
Barbarians Baby Dragon
Barbarians Guards Baby Dragon Hunter
Giant Snowball Barbarians Baby Dragon Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon
Giant Snowball Baby Dragon
Baby Dragon
Barbarians Guards
Fire Spirit Giant Snowball Baby Dragon
Fire Spirit Giant Snowball Baby Dragon Hunter
Fire Spirit Baby Dragon
Fire Spirit Giant Snowball Baby Dragon Hunter
Giant Snowball
Fire Spirit Giant Snowball Guards
Fire Spirit Giant Snowball Baby Dragon
Fire Spirit Giant Snowball Baby Dragon Hunter
Baby Dragon
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon Hunter
Baby Dragon
Giant Snowball
Fire Spirit Giant Snowball Baby Dragon Hunter
Fire Spirit Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball
Giant Snowball Barbarians Baby Dragon
Giant Snowball Fire Spirit Baby Dragon Hunter
Giant Snowball Baby Dragon Hunter
Giant Snowball Baby Dragon
Baby Dragon
Fire Spirit Giant Snowball Baby Dragon Hunter
Giant Snowball Guards
Giant Snowball
Giant Snowball Hunter
Giant Snowball
Giant Snowball
Fire Spirit Barbarians Guards
Fire Spirit Giant Snowball Baby Dragon Hunter
Baby Dragon Hunter
Giant Snowball Baby Dragon
Giant Snowball
Giant Snowball Guards Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon

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