My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Electro Wizard Magic Archer Lumberjack Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Furnace Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Furnace Baby Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Mega Minion Furnace Baby Dragon Night Witch
Zap
Furnace Night Witch
Barbarian Barrel
Knight Furnace Night Witch
The Log
Furnace
Earthquake
Furnace
Arrows
Furnace Night Witch
Royal Delivery
Knight Mega Minion Baby Dragon Night Witch
Fireball
Mega Minion Furnace Baby Dragon Night Witch
Poison
Mega Minion Furnace Night Witch
Lightning
Knight Mega Minion Furnace Baby Dragon Night Witch
Rocket
Furnace Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Baby Dragon Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Mega Minion Furnace Baby Dragon Night Witch Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Mega Minion Furnace

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Knight Mega Minion Lightning Night Witch
Knight
Mega Minion Baby Dragon Arrows Furnace Night Witch
Mega Minion
Knight Golem Arrows Furnace Baby Dragon
Furnace
Knight Mega Minion Baby Dragon Golem
Baby Dragon
Knight Golem Mega Minion Furnace Lightning
Lightning
Golem Arrows Baby Dragon
Golem
Arrows Mega Minion Baby Dragon Lightning Night Witch Furnace
Night Witch
Golem Arrows Knight

Defense Synergies 1 11

Arrows
Knight Mega Minion Furnace Lightning
Knight
Mega Minion Arrows Furnace Baby Dragon Night Witch
Mega Minion
Knight Arrows Furnace Baby Dragon Night Witch
Furnace
Arrows Knight Mega Minion Baby Dragon
Baby Dragon
Knight Mega Minion Furnace
Lightning
Arrows
Golem
Night Witch
Knight Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Mega Minion Baby Dragon
Knight Mega Minion Furnace Night Witch
Furnace Knight Mega Minion Lightning Night Witch
Night Witch Knight Mega Minion Furnace
Lightning Arrows
Arrows Mega Minion Furnace Baby Dragon Night Witch
Mega Minion Furnace Lightning Arrows Baby Dragon Night Witch
Lightning Arrows Baby Dragon
Furnace Night Witch
Knight Night Witch
Arrows Knight Mega Minion Furnace Baby Dragon Night Witch
Arrows Mega Minion Furnace Baby Dragon Night Witch
Furnace Night Witch Knight Lightning
Arrows Mega Minion Furnace Baby Dragon Night Witch
Knight Furnace
Furnace Lightning
Arrows Knight Furnace Night Witch
Arrows Knight Mega Minion Furnace Baby Dragon Night Witch
Arrows Furnace Baby Dragon Knight Mega Minion
Arrows Knight Furnace Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Furnace
Arrows Knight Mega Minion Baby Dragon Lightning
Knight Furnace Lightning
Lightning Knight Night Witch
Knight Night Witch
Arrows Furnace Baby Dragon
Knight Mega Minion Furnace Lightning Night Witch
Knight
Lightning Knight Mega Minion Baby Dragon
Mega Minion
Knight Mega Minion
Lightning Arrows
Lightning Knight Night Witch
Furnace Baby Dragon
Knight Mega Minion Furnace Baby Dragon Lightning Night Witch
Arrows Mega Minion Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Baby Dragon
Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Knight
Arrows Furnace Baby Dragon
Arrows Mega Minion Furnace Baby Dragon
Arrows Furnace Baby Dragon
Arrows Baby Dragon Lightning
Arrows Lightning
Lightning Night Witch
Lightning Arrows Knight
Lightning Arrows Baby Dragon
Lightning Knight Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Furnace Baby Dragon
Lightning Arrows Furnace Baby Dragon
Lightning Arrows Furnace Baby Dragon
Lightning Arrows
Lightning Night Witch
Lightning Arrows Mega Minion Baby Dragon
Lightning Arrows Baby Dragon
Lightning Baby Dragon Night Witch
Lightning Arrows
Lightning
Lightning Arrows Baby Dragon
Arrows Furnace Baby Dragon
Mega Minion
Arrows Baby Dragon Lightning
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Furnace Baby Dragon Night Witch
Lightning Mega Minion
Lightning Mega Minion Night Witch
Lightning Arrows Night Witch
Lightning Arrows
Arrows Lightning
Lightning Night Witch
Lightning Arrows Mega Minion Baby Dragon
Arrows
Lightning Knight Mega Minion Baby Dragon
Arrows Baby Dragon Lightning
Lightning Arrows
Mega Minion
Baby Dragon Lightning
Lightning
Lightning Baby Dragon

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