My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Electro Dragon Ram Rider Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Three Musketeers Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Barbarian Hut Three Musketeers Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Barrel Goblin Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Goblin Barrel Graveyard
Giant Snowball
Goblins Three Musketeers Goblin Barrel Graveyard
Zap
Goblins Three Musketeers Goblin Barrel Goblin Giant Graveyard
Barbarian Barrel
Goblins Tesla Barbarian Hut Three Musketeers Goblin Barrel Graveyard
The Log
Goblins Barbarian Hut Three Musketeers Goblin Barrel Graveyard
Earthquake
Tesla Barbarian Hut Goblin Barrel Graveyard
Arrows
Goblins Goblin Barrel Graveyard
Royal Delivery
Goblins Three Musketeers Goblin Barrel Graveyard
Fireball
Tesla Barbarian Hut Three Musketeers Goblin Barrel
Poison
Barbarian Hut Three Musketeers Graveyard
Lightning
Tesla Barbarian Hut Three Musketeers
Rocket
Barbarian Hut Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Three Musketeers Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Goblin Barrel Tesla Graveyard Barbarian Hut Goblin Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Arrows Goblin Barrel Tesla

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Graveyard Barbarian Hut Goblin Barrel Goblin Giant
Tesla
Barbarian Hut
Graveyard Arrows Three Musketeers Goblin Barrel
Three Musketeers
Barbarian Hut Graveyard
Goblin Barrel
Arrows Barbarian Hut Goblin Giant
Goblin Giant
Arrows Goblin Barrel Graveyard
Graveyard
Arrows Barbarian Hut Three Musketeers Goblin Giant

Defense Synergies 0 3

Goblins
Tesla
Arrows
Tesla Barbarian Hut
Tesla
Goblins Arrows
Barbarian Hut
Arrows
Three Musketeers
Goblin Barrel
Goblin Giant
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Tesla Goblin Giant
Barbarian Hut Goblins Tesla Three Musketeers
Tesla Barbarian Hut Three Musketeers Goblins
Tesla Barbarian Hut Three Musketeers Goblins
Arrows
Arrows Goblins Tesla
Tesla Three Musketeers Arrows Barbarian Hut
Barbarian Hut Arrows Tesla Goblin Giant
Tesla Barbarian Hut Three Musketeers Goblins
Goblins Tesla
Goblins Arrows Tesla Goblin Giant
Arrows Tesla Three Musketeers Barbarian Hut
Tesla Barbarian Hut Three Musketeers
Barbarian Hut Three Musketeers Goblins Arrows Tesla
Barbarian Hut Tesla Three Musketeers
Barbarian Hut Tesla Three Musketeers
Tesla Barbarian Hut Three Musketeers Goblins Arrows
Arrows Tesla Goblins Barbarian Hut Three Musketeers
Arrows Tesla Barbarian Hut
Barbarian Hut Tesla Three Musketeers
Goblins Arrows Tesla Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Goblins Tesla
Arrows Tesla
Goblins Barbarian Hut Goblin Giant
Tesla Barbarian Hut Goblin Giant
Barbarian Hut Tesla Three Musketeers Goblin Giant
Arrows Tesla Three Musketeers Goblin Giant
Goblins Tesla Barbarian Hut Goblin Giant
Tesla Barbarian Hut Goblin Giant
Goblins Barbarian Hut
Tesla Barbarian Hut Three Musketeers Goblin Giant
Tesla
Arrows Goblin Giant
Tesla Barbarian Hut Three Musketeers Goblin Giant
Tesla Barbarian Hut Three Musketeers
Tesla Goblins Barbarian Hut Three Musketeers Goblin Giant
Arrows Tesla Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Hut
Arrows
Arrows Barbarian Hut Goblin Giant
Arrows Barbarian Hut
Arrows
Arrows Goblin Giant
Arrows
Arrows Barbarian Hut
Arrows
Goblins Three Musketeers
Arrows
Arrows
Barbarian Hut Three Musketeers
Arrows
Arrows Barbarian Hut
Arrows Barbarian Hut Three Musketeers
Arrows Barbarian Hut Three Musketeers
Arrows Three Musketeers
Arrows Three Musketeers
Arrows
Arrows
Arrows Barbarian Hut
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Barbarian Hut
Arrows Three Musketeers
Arrows
Three Musketeers
Arrows
Arrows
Three Musketeers
Goblin Giant

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