My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Guards
Giant Snowball
Hog Rider Guards Baby Dragon
Zap
Guards
Barbarian Barrel
Elite Barbarians Wizard Guards Executioner
The Log
Elite Barbarians Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Elite Barbarians Hog Rider Wizard Guards Baby Dragon Executioner P.E.K.K.A
Fireball
Elite Barbarians Hog Rider Wizard Baby Dragon Executioner
Poison
Wizard Guards Executioner
Lightning
Elite Barbarians Wizard Baby Dragon Executioner
Rocket
Elite Barbarians Hog Rider Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Hog Rider Baby Dragon Wizard Executioner Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Guards Hog Rider Baby Dragon

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider P.E.K.K.A Guards Baby Dragon Executioner
Elite Barbarians
Zap Hog Rider Wizard
Hog Rider
Zap Elite Barbarians Wizard Guards Baby Dragon Executioner
Wizard
Elite Barbarians Hog Rider P.E.K.K.A
Guards
Zap Hog Rider
Baby Dragon
Zap Hog Rider P.E.K.K.A
Executioner
Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Wizard Baby Dragon Executioner

Defense Synergies 0 11

Zap
Elite Barbarians Guards Baby Dragon Executioner P.E.K.K.A
Elite Barbarians
Zap Wizard
Hog Rider
Wizard
Elite Barbarians Guards P.E.K.K.A
Guards
Zap Wizard Baby Dragon Executioner
Baby Dragon
Zap Guards P.E.K.K.A
Executioner
Zap Guards
P.E.K.K.A
Zap Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon Executioner
Elite Barbarians P.E.K.K.A Zap Executioner
P.E.K.K.A Elite Barbarians Executioner
Elite Barbarians P.E.K.K.A Guards
Elite Barbarians P.E.K.K.A
Zap Guards Baby Dragon Executioner
Zap Wizard Baby Dragon Executioner
Zap Baby Dragon P.E.K.K.A
P.E.K.K.A Elite Barbarians
Elite Barbarians Guards
Guards Executioner Zap Wizard Baby Dragon
Executioner Zap Wizard Baby Dragon
P.E.K.K.A Zap Elite Barbarians Wizard Guards
Wizard Executioner Zap Guards Baby Dragon P.E.K.K.A
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians P.E.K.K.A
Wizard Elite Barbarians Executioner P.E.K.K.A
Zap Elite Barbarians Wizard Guards Baby Dragon Executioner
Zap Wizard Baby Dragon Executioner Guards
P.E.K.K.A Elite Barbarians
Wizard Elite Barbarians Guards Baby Dragon Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Wizard Baby Dragon Executioner
Guards P.E.K.K.A Zap Elite Barbarians
Guards P.E.K.K.A Zap Elite Barbarians
P.E.K.K.A Elite Barbarians Guards Executioner
Wizard Executioner Zap Baby Dragon
Guards P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Elite Barbarians Baby Dragon
P.E.K.K.A Guards
P.E.K.K.A Elite Barbarians Guards
P.E.K.K.A Zap Elite Barbarians Guards
Elite Barbarians P.E.K.K.A Wizard Guards Executioner
Wizard Baby Dragon Executioner
Elite Barbarians Guards Zap Baby Dragon Executioner P.E.K.K.A
Executioner Zap Elite Barbarians Wizard Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon
Zap Baby Dragon Executioner
Baby Dragon
Guards
Wizard Executioner Zap Baby Dragon
Wizard Executioner Zap Baby Dragon
Wizard Baby Dragon Executioner
Zap Wizard Baby Dragon Executioner
Zap Wizard
Elite Barbarians Guards
Zap Wizard
Zap Wizard Baby Dragon Executioner
Elite Barbarians Baby Dragon Executioner
Baby Dragon
Zap Elite Barbarians Baby Dragon
Zap Wizard Baby Dragon Executioner
Wizard Baby Dragon Executioner
Zap Wizard Baby Dragon Executioner
Zap Wizard Baby Dragon
Baby Dragon
Wizard
Zap Baby Dragon
Zap Wizard Baby Dragon Executioner
Zap Wizard Baby Dragon Executioner
Zap Wizard Baby Dragon
Zap Baby Dragon
Elite Barbarians Zap Wizard Baby Dragon Executioner
Zap Wizard Guards
Elite Barbarians
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Guards
Zap Wizard Baby Dragon Executioner
Wizard Baby Dragon Executioner
Zap Wizard Baby Dragon Executioner
Zap
Elite Barbarians Executioner P.E.K.K.A
Zap Elite Barbarians Guards Baby Dragon
Zap Executioner
Zap Baby Dragon Executioner

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