My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 6 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Wizard Witch Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Wizard Witch Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde Musketeer Witch
Zap
Minion Horde Witch
Barbarian Barrel
Knight Musketeer Wizard Witch Executioner Electro Wizard
The Log
Musketeer Witch
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Knight Minion Horde Musketeer Wizard Witch Executioner P.E.K.K.A Electro Wizard
Fireball
Minion Horde Musketeer Wizard Witch Executioner Electro Wizard
Poison
Minion Horde Musketeer Wizard Witch Executioner Electro Wizard
Lightning
Knight Musketeer Wizard Witch Executioner Electro Wizard
Rocket
Minion Horde Musketeer Wizard Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Musketeer Electro Wizard Minion Horde Wizard Witch Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Knight Musketeer Electro Wizard Minion Horde

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Executioner Minion Horde Wizard Witch Electro Wizard
Minion Horde
Knight
Musketeer
Knight P.E.K.K.A
Wizard
Knight P.E.K.K.A
Witch
Knight P.E.K.K.A
Executioner
Knight P.E.K.K.A
P.E.K.K.A
Electro Wizard Musketeer Wizard Witch Executioner
Electro Wizard
P.E.K.K.A Knight

Defense Synergies 3 9

Knight
Musketeer Executioner Electro Wizard Minion Horde Wizard Witch
Minion Horde
Knight
Musketeer
Knight P.E.K.K.A Electro Wizard
Wizard
Knight P.E.K.K.A Electro Wizard
Witch
Knight Electro Wizard
Executioner
Knight
P.E.K.K.A
Musketeer Wizard Electro Wizard
Electro Wizard
Knight Musketeer Wizard Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Musketeer Wizard Executioner Electro Wizard
Minion Horde P.E.K.K.A Knight Musketeer Witch Executioner Electro Wizard
Minion Horde Witch P.E.K.K.A Knight Musketeer Executioner Electro Wizard
Minion Horde Witch P.E.K.K.A Knight Musketeer Electro Wizard
P.E.K.K.A
Musketeer Executioner Electro Wizard
Minion Horde Musketeer Electro Wizard Wizard Witch Executioner
Musketeer P.E.K.K.A Electro Wizard
Minion Horde Witch P.E.K.K.A Musketeer
Knight Minion Horde Musketeer Electro Wizard
Minion Horde Witch Executioner Electro Wizard Knight Musketeer Wizard
Minion Horde Musketeer Executioner Wizard Witch Electro Wizard
Minion Horde P.E.K.K.A Knight Musketeer Wizard Witch Electro Wizard
Wizard Executioner Minion Horde Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Minion Horde Electro Wizard
Minion Horde P.E.K.K.A Electro Wizard
Minion Horde Wizard Knight Musketeer Witch Executioner P.E.K.K.A Electro Wizard
Knight Minion Horde Musketeer Wizard Witch Executioner Electro Wizard
Wizard Witch Executioner Knight Musketeer Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Wizard Knight Minion Horde Musketeer Witch Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch P.E.K.K.A Electro Wizard
Electro Wizard Knight Musketeer Wizard Executioner
P.E.K.K.A Knight Minion Horde Musketeer Witch Electro Wizard
P.E.K.K.A Knight Minion Horde Musketeer Electro Wizard
P.E.K.K.A Knight Minion Horde Musketeer Witch Executioner
Wizard Executioner Minion Horde Musketeer Witch Electro Wizard
P.E.K.K.A Knight Minion Horde Musketeer Witch Electro Wizard
P.E.K.K.A Knight Minion Horde
Minion Horde P.E.K.K.A Electro Wizard Knight Witch
Witch P.E.K.K.A Minion Horde Musketeer
P.E.K.K.A Knight Minion Horde Musketeer Witch
P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Minion Horde Wizard Witch Executioner
Wizard Minion Horde Musketeer Witch Executioner
Witch Electro Wizard Knight Minion Horde Musketeer Executioner P.E.K.K.A
Executioner Minion Horde Musketeer Wizard Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Musketeer
Musketeer Executioner Electro Wizard
Minion Horde
Knight Musketeer
Wizard Executioner Minion Horde
Wizard Executioner Minion Horde Musketeer Witch
Minion Horde Musketeer Wizard Witch Executioner
Wizard Executioner
Wizard
Minion Horde Musketeer Electro Wizard
Knight Minion Horde Musketeer Wizard Electro Wizard
Musketeer Wizard Executioner
Knight Musketeer Executioner
Minion Horde Musketeer
Musketeer
Minion Horde Musketeer Wizard Witch Executioner
Minion Horde Musketeer Wizard Executioner
Minion Horde
Musketeer Wizard Executioner Electro Wizard
Wizard Witch
Minion Horde Musketeer
Wizard
Musketeer
Minion Horde Musketeer
Wizard Witch Executioner
Minion Horde Witch
Musketeer Wizard Witch Executioner Electro Wizard
Musketeer Wizard Witch
Musketeer
Minion Horde Musketeer Wizard Witch Executioner Electro Wizard
Electro Wizard Minion Horde Musketeer Wizard Witch
Minion Horde
Minion Horde Musketeer Wizard
Minion Horde Electro Wizard
P.E.K.K.A Minion Horde
Wizard
Minion Horde Electro Wizard Musketeer Witch
Musketeer Wizard Witch Executioner Electro Wizard
Knight Minion Horde Musketeer Wizard Executioner Electro Wizard
Musketeer Wizard Executioner
Minion Horde Musketeer Executioner P.E.K.K.A
Minion Horde Musketeer Witch Electro Wizard
Musketeer Witch Executioner Electro Wizard
Musketeer Witch Executioner Electro Wizard

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