My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Mega Minion Battle Ram P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Mega Minion Battle Ram
Zap
Bats Battle Ram
Barbarian Barrel
Ice Spirit Battle Ram Electro Wizard
The Log
Ice Spirit Battle Ram
Earthquake
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Mega Minion Battle Ram P.E.K.K.A Electro Wizard
Fireball
Mega Minion Battle Ram Electro Wizard
Poison
Bats Mega Minion Electro Wizard
Lightning
Mega Minion Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mega Minion Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Mega Minion Battle Ram Electro Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Mega Minion

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Battle Ram P.E.K.K.A Bats Mega Minion
Bats
Ice Spirit Zap Mega Minion Battle Ram P.E.K.K.A
Zap
Ice Spirit Mega Minion Battle Ram P.E.K.K.A Electro Wizard Bats
Mega Minion
Zap Ice Spirit Bats
Battle Ram
Ice Spirit Zap Bats Lightning P.E.K.K.A Electro Wizard
Lightning
Battle Ram
P.E.K.K.A
Ice Spirit Zap Electro Wizard Bats Battle Ram
Electro Wizard
Zap P.E.K.K.A Battle Ram

Defense Synergies 3 10

Ice Spirit
Zap Bats Mega Minion P.E.K.K.A Electro Wizard
Bats
Ice Spirit Zap P.E.K.K.A Electro Wizard
Zap
Ice Spirit Mega Minion Electro Wizard Bats P.E.K.K.A
Mega Minion
Zap Ice Spirit Electro Wizard
Battle Ram
Lightning
P.E.K.K.A
Ice Spirit Bats Zap Electro Wizard
Electro Wizard
Zap Ice Spirit Bats Mega Minion P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Mega Minion Electro Wizard
P.E.K.K.A Ice Spirit Bats Zap Mega Minion Electro Wizard
P.E.K.K.A Bats Mega Minion Lightning Electro Wizard
P.E.K.K.A Bats Mega Minion Electro Wizard
Lightning P.E.K.K.A
Bats Zap Mega Minion Electro Wizard
Bats Mega Minion Lightning Electro Wizard Ice Spirit Zap
Lightning Zap P.E.K.K.A Electro Wizard
P.E.K.K.A
Ice Spirit Electro Wizard
Bats Electro Wizard Zap Mega Minion
Mega Minion Bats Zap Electro Wizard
P.E.K.K.A Ice Spirit Bats Zap Lightning Electro Wizard
Ice Spirit Bats Zap Mega Minion P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Ice Spirit Zap Lightning P.E.K.K.A Electro Wizard
Bats P.E.K.K.A Electro Wizard
Ice Spirit Bats Zap Mega Minion Electro Wizard
Zap Ice Spirit Bats Mega Minion Electro Wizard
P.E.K.K.A Electro Wizard
Bats P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Mega Minion Lightning
P.E.K.K.A Ice Spirit Bats Zap Lightning Electro Wizard
Lightning P.E.K.K.A Bats Zap Electro Wizard
P.E.K.K.A
Ice Spirit Bats Zap Electro Wizard
P.E.K.K.A Bats Mega Minion Lightning Electro Wizard
P.E.K.K.A
Zap Lightning P.E.K.K.A Electro Wizard Ice Spirit Bats Mega Minion
P.E.K.K.A Mega Minion
P.E.K.K.A Bats Mega Minion
Lightning P.E.K.K.A Zap Electro Wizard
Lightning P.E.K.K.A
Electro Wizard Ice Spirit Bats Zap Mega Minion Lightning P.E.K.K.A
Bats Zap Mega Minion P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Electro Wizard
Lightning
Lightning
Zap
Ice Spirit Bats Zap Mega Minion
Ice Spirit Zap Lightning
Zap Lightning
Lightning Bats Electro Wizard
Lightning Zap Electro Wizard
Lightning Zap
Lightning
Lightning
Lightning Zap
Lightning Zap
Lightning
Lightning
Bats Lightning
Lightning Zap Mega Minion Electro Wizard
Lightning Zap
Lightning
Lightning
Lightning
Lightning Zap
Zap Ice Spirit
Mega Minion
Zap Lightning Electro Wizard
Lightning Zap
Lightning Zap
Lightning Bats Zap Electro Wizard
Zap Lightning Electro Wizard Ice Spirit Bats Mega Minion
Lightning Mega Minion
Lightning Zap
Zap Lightning Ice Spirit Electro Wizard
P.E.K.K.A
Lightning
Zap Lightning Electro Wizard Ice Spirit Bats
Lightning Zap Mega Minion Electro Wizard
Lightning Mega Minion Electro Wizard
Zap Lightning
Lightning Zap
Mega Minion P.E.K.K.A
Zap Ice Spirit Bats Lightning Electro Wizard
Bats Zap Lightning Electro Wizard
Lightning Zap Electro Wizard

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