My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Hog Rider Dark Prince Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Dark Prince Prince
Giant Snowball
Goblins Minions Barbarians Hog Rider Princess
Zap
Goblins Minions Dark Prince Prince Princess
Barbarian Barrel
Goblins Barbarians Dark Prince Princess
The Log
Goblins Barbarians Hog Rider Dark Prince Prince Princess
Earthquake
Barbarians Hog Rider
Arrows
Goblins Minions Princess
Royal Delivery
Goblins Minions Barbarians Hog Rider Dark Prince Prince Princess
Fireball
Minions Barbarians Hog Rider Princess
Poison
Minions Barbarians Princess
Lightning
Dark Prince Prince
Rocket
Barbarians Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Minions Princess Hog Rider Dark Prince Barbarians Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Minions Princess

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Arrows
Hog Rider Dark Prince Prince
Minions
Hog Rider Dark Prince Prince
Barbarians
Hog Rider
Hog Rider
Goblins Arrows Minions Barbarians Dark Prince Prince Princess
Dark Prince
Prince Arrows Minions Hog Rider Princess
Prince
Dark Prince Arrows Minions Hog Rider Princess
Princess
Hog Rider Dark Prince Prince

Defense Synergies 0 8

Goblins
Princess
Arrows
Barbarians Dark Prince Prince
Minions
Dark Prince Prince
Barbarians
Arrows
Hog Rider
Dark Prince
Arrows Minions Prince Princess
Prince
Arrows Minions Dark Prince
Princess
Goblins Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Barbarians Goblins Minions Dark Prince Prince
Barbarians Prince Goblins Minions Dark Prince
Barbarians Prince Goblins Minions Dark Prince
Arrows Barbarians Dark Prince Prince Princess
Arrows Goblins Minions Dark Prince
Minions Arrows Princess
Arrows Barbarians
Barbarians Goblins Minions Prince Princess
Goblins Barbarians Dark Prince Prince
Goblins Minions Barbarians Arrows Dark Prince Princess
Arrows Minions Princess
Barbarians Prince Minions Dark Prince
Goblins Arrows Minions Barbarians Dark Prince Prince Princess
Barbarians Prince
Barbarians Prince
Barbarians Goblins Arrows Minions Dark Prince Prince
Arrows Goblins Minions Barbarians Dark Prince Prince
Arrows Minions Barbarians Dark Prince Princess
Barbarians Prince
Dark Prince Goblins Arrows Minions Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Dark Prince Prince
Arrows Prince
Barbarians Goblins Minions Dark Prince Prince
Dark Prince Prince Barbarians
Barbarians Dark Prince Prince
Arrows Minions Princess
Dark Prince Prince Goblins Minions Barbarians
Barbarians Dark Prince Prince
Goblins Minions Barbarians Dark Prince Prince
Barbarians
Minions Barbarians Dark Prince Prince
Arrows Barbarians Dark Prince Prince
Barbarians Dark Prince Prince
Barbarians Princess
Barbarians Goblins Minions Dark Prince Prince
Arrows Minions Barbarians Dark Prince Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess
Arrows
Arrows Barbarians Dark Prince Prince
Arrows Dark Prince
Arrows Minions Princess
Arrows Princess
Arrows Princess
Arrows
Goblins Minions Prince
Arrows Dark Prince Prince Princess
Arrows Princess
Princess
Arrows Minions Princess
Princess Arrows Prince
Arrows Princess
Arrows Princess
Arrows
Minions
Arrows Dark Prince Prince Princess
Arrows Princess
Minions Prince
Arrows Princess
Prince
Arrows Barbarians
Arrows Dark Prince Princess
Arrows Princess
Arrows Prince Princess
Arrows
Arrows Princess
Minions
Arrows
Arrows Princess
Prince
Arrows Princess
Minions Barbarians Dark Prince Prince Princess
Arrows Princess
Arrows
Dark Prince Prince Princess
Arrows Princess
Arrows
Dark Prince Prince
Minions Princess
Princess
Dark Prince Prince Princess

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