My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Mega Minion Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers Barbarians Mega Minion
Zap
Archers Royal Giant
Barbarian Barrel
Archers Barbarians Ice Wizard
The Log
Archers Barbarians Royal Giant
Earthquake
Archers Barbarians
Arrows
Archers
Royal Delivery
Archers Barbarians Mega Minion Ice Wizard
Fireball
Archers Barbarians Mega Minion Ice Wizard
Poison
Archers Barbarians Mega Minion Ice Wizard
Lightning
Mega Minion Ice Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Mega Minion Ice Wizard Barbarians Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Mega Minion

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Archers Royal Giant The Log Ice Wizard
Archers
Zap Royal Giant
Barbarians
Royal Giant
Lightning Ice Wizard Zap Archers Mega Minion The Log
Mega Minion
Zap Royal Giant
Lightning
Royal Giant
The Log
Zap Royal Giant
Ice Wizard
Royal Giant Zap

Defense Synergies 1 11

Zap
Mega Minion Archers Barbarians The Log Ice Wizard
Archers
Zap Mega Minion The Log Ice Wizard
Barbarians
Zap
Royal Giant
Mega Minion
Zap Archers The Log Ice Wizard
Lightning
The Log
The Log
Zap Archers Mega Minion Lightning Ice Wizard
Ice Wizard
Zap Archers Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Mega Minion The Log
Barbarians Zap Mega Minion The Log Ice Wizard
Barbarians Archers Mega Minion Lightning Ice Wizard
Barbarians Mega Minion Ice Wizard
Lightning Barbarians The Log
The Log Zap Archers Mega Minion Ice Wizard
Mega Minion Lightning Zap Archers Ice Wizard
Lightning Zap Barbarians The Log
Barbarians Ice Wizard
Archers Barbarians Ice Wizard
Archers Barbarians Ice Wizard Zap Mega Minion The Log
Mega Minion Zap Archers Ice Wizard
Barbarians Zap Lightning The Log Ice Wizard
Zap Barbarians Mega Minion The Log
Barbarians
Barbarians Zap Lightning The Log
Barbarians
Zap Archers Barbarians Mega Minion The Log Ice Wizard
Zap The Log Archers Barbarians Mega Minion Ice Wizard
Barbarians
Archers Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers
Zap Archers Mega Minion Lightning The Log
Barbarians Zap Lightning The Log
Lightning Zap Barbarians The Log
Barbarians
Zap Archers Ice Wizard
Archers Barbarians Mega Minion Lightning Ice Wizard
Barbarians
Zap Lightning Barbarians Mega Minion The Log
Barbarians Mega Minion
Barbarians Mega Minion
Lightning Zap Barbarians The Log
Barbarians Lightning
Archers Barbarians
Barbarians Zap Archers Mega Minion Lightning The Log
Zap Archers Barbarians Mega Minion The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
Zap The Log Ice Wizard
Lightning The Log
Lightning Barbarians The Log
Zap The Log
Zap Mega Minion Ice Wizard
Archers The Log
The Log Zap Lightning Ice Wizard
The Log Zap Lightning
Lightning
Lightning Zap The Log
Lightning Zap Archers
Lightning The Log
Lightning
Lightning Zap The Log
Lightning Zap The Log
Lightning The Log
Lightning
Lightning
Lightning Zap Archers Mega Minion The Log
Lightning Zap The Log
Lightning The Log
Lightning
Lightning The Log
Lightning Zap Barbarians The Log
Zap The Log Ice Wizard
Mega Minion
The Log Zap Lightning Ice Wizard
Lightning Zap The Log
Lightning Zap The Log
Lightning Zap Archers Ice Wizard
Zap Lightning Mega Minion
Lightning Mega Minion
Lightning Zap The Log
Zap Lightning
Lightning The Log
Zap Lightning Archers Barbarians
Lightning Zap Archers Mega Minion Ice Wizard
The Log
Lightning Mega Minion
The Log Zap Lightning
Lightning Zap
Mega Minion
Zap Lightning The Log
Zap Lightning
Lightning Zap The Log

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