My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 1 warnings Why?

Missing cards in your collection

Zappies The Log Princess Ice Wizard Bandit Electro Wizard Magic Archer Lumberjack Night Witch Graveyard Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Bandit Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton Bandit
Giant Snowball
Minion Horde Lumberjack
Zap
Minion Horde Bandit
Barbarian Barrel
Giant Skeleton Bandit Electro Wizard Lumberjack
The Log
Giant Skeleton Bandit Lumberjack
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Giant Skeleton Bandit Electro Wizard Lumberjack
Fireball
Minion Horde Bandit Electro Wizard Lumberjack
Poison
Minion Horde Electro Wizard
Lightning
Bandit Electro Wizard Lumberjack
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Electro Wizard Lumberjack Minion Horde Rocket Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Bandit Electro Wizard Lumberjack

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Minion Horde Giant Skeleton Bandit Lumberjack Mega Knight
Minion Horde
Mega Knight Zap Giant Skeleton Lumberjack
Rocket
Giant Skeleton
Zap Minion Horde Bandit Electro Wizard Lumberjack
Bandit
Zap Giant Skeleton Electro Wizard Lumberjack Mega Knight
Electro Wizard
Zap Giant Skeleton Bandit Lumberjack Mega Knight
Lumberjack
Zap Minion Horde Giant Skeleton Bandit Electro Wizard Mega Knight
Mega Knight
Minion Horde Zap Bandit Electro Wizard Lumberjack

Defense Synergies 2 11

Zap
Electro Wizard Mega Knight Minion Horde Giant Skeleton Bandit Lumberjack
Minion Horde
Zap
Rocket
Giant Skeleton
Zap Electro Wizard Lumberjack
Bandit
Zap Electro Wizard Lumberjack Mega Knight
Electro Wizard
Zap Giant Skeleton Bandit Lumberjack Mega Knight
Lumberjack
Zap Giant Skeleton Bandit Electro Wizard
Mega Knight
Zap Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minion Horde Electro Wizard
Minion Horde Lumberjack Zap Bandit Electro Wizard Mega Knight
Minion Horde Rocket Lumberjack Mega Knight Giant Skeleton Bandit Electro Wizard
Minion Horde Lumberjack Bandit Electro Wizard Mega Knight
Rocket Giant Skeleton Lumberjack Mega Knight
Zap Bandit Electro Wizard Lumberjack Mega Knight
Minion Horde Rocket Electro Wizard Zap
Rocket Zap Giant Skeleton Bandit Electro Wizard Mega Knight
Minion Horde Lumberjack
Minion Horde Giant Skeleton Bandit Electro Wizard Lumberjack Mega Knight
Minion Horde Electro Wizard Zap Giant Skeleton Bandit Lumberjack Mega Knight
Minion Horde Zap Electro Wizard
Minion Horde Lumberjack Mega Knight Zap Rocket Giant Skeleton Bandit Electro Wizard
Rocket Mega Knight Zap Minion Horde Electro Wizard Lumberjack
Minion Horde Bandit Electro Wizard Lumberjack Mega Knight
Minion Horde Rocket Zap Bandit Electro Wizard Lumberjack Mega Knight
Minion Horde Mega Knight Electro Wizard Lumberjack
Mega Knight Zap Minion Horde Bandit Electro Wizard Lumberjack
Zap Giant Skeleton Bandit Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Mega Knight Minion Horde Giant Skeleton Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Giant Skeleton Bandit Electro Wizard
Bandit Electro Wizard Zap Rocket Lumberjack Mega Knight
Giant Skeleton Bandit Lumberjack Mega Knight Zap Minion Horde Rocket Electro Wizard
Rocket Giant Skeleton Lumberjack Mega Knight Zap Minion Horde Bandit Electro Wizard
Giant Skeleton Minion Horde Bandit Lumberjack Mega Knight
Rocket Zap Minion Horde Electro Wizard
Rocket Minion Horde Giant Skeleton Bandit Electro Wizard Lumberjack
Giant Skeleton Mega Knight Minion Horde Lumberjack
Zap Minion Horde Rocket Giant Skeleton Electro Wizard Mega Knight Bandit
Minion Horde
Mega Knight Minion Horde Giant Skeleton Lumberjack
Rocket Mega Knight Zap Giant Skeleton Electro Wizard
Rocket Giant Skeleton Mega Knight Minion Horde Bandit Lumberjack
Minion Horde Mega Knight
Electro Wizard Zap Minion Horde Rocket Giant Skeleton Lumberjack
Mega Knight Zap Minion Horde Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Giant Skeleton Bandit
Zap Bandit Electro Wizard
Rocket Minion Horde Giant Skeleton Bandit
Rocket Giant Skeleton
Rocket Zap Minion Horde Mega Knight
Zap Minion Horde Rocket
Minion Horde
Zap
Zap Bandit
Rocket Minion Horde Electro Wizard Lumberjack
Rocket Zap Minion Horde Bandit Electro Wizard
Zap Rocket
Rocket Bandit
Minion Horde Rocket Bandit
Zap
Rocket Zap Minion Horde Bandit
Minion Horde Rocket Bandit Mega Knight
Rocket
Minion Horde Rocket
Rocket Zap Bandit Electro Wizard Mega Knight
Rocket Zap Mega Knight
Rocket Minion Horde Giant Skeleton Mega Knight
Rocket
Rocket
Rocket Zap Minion Horde
Zap Mega Knight
Minion Horde
Zap Bandit Electro Wizard
Zap Bandit Mega Knight
Rocket Zap Bandit
Zap Minion Horde Electro Wizard
Zap Rocket Electro Wizard Minion Horde
Minion Horde
Zap Minion Horde Rocket Bandit Mega Knight
Zap Rocket Minion Horde Electro Wizard
Minion Horde Giant Skeleton Mega Knight
Rocket
Zap Minion Horde Electro Wizard Rocket Bandit
Rocket Zap Electro Wizard
Minion Horde Rocket Electro Wizard Lumberjack Mega Knight
Zap
Rocket Zap Giant Skeleton
Minion Horde Mega Knight
Zap Minion Horde Rocket Giant Skeleton Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket Giant Skeleton Bandit Electro Wizard Mega Knight

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