My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Zappies Princess Ice Wizard Royal Ghost Inferno Dragon Magic Archer Lumberjack Night Witch Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Inferno Dragon Sparky
Giant Snowball
Goblin Gang Inferno Dragon
Zap
Goblin Gang Inferno Dragon Sparky
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Sparky
The Log
Goblin Gang Elite Barbarians Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Wizard Inferno Dragon Sparky
Fireball
Goblin Gang Elite Barbarians Wizard Inferno Dragon Sparky
Poison
Goblin Gang Wizard Sparky
Lightning
Elite Barbarians Wizard Inferno Dragon Sparky
Rocket
Elite Barbarians Wizard Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Fireball Inferno Dragon Wizard Elite Barbarians Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Fireball Inferno Dragon

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Sparky Golem
Goblin Gang
Golem Sparky
Elite Barbarians
Zap Fireball Wizard Sparky
Fireball
Zap Golem Elite Barbarians Sparky
Wizard
Elite Barbarians Golem Sparky
Golem
Fireball Zap Goblin Gang Wizard Sparky
Inferno Dragon
Sparky
Zap Goblin Gang Elite Barbarians Fireball Wizard Golem

Defense Synergies 1 7

Zap
Fireball Goblin Gang Elite Barbarians Inferno Dragon Sparky
Goblin Gang
Zap Inferno Dragon Sparky
Elite Barbarians
Zap Wizard
Fireball
Zap
Wizard
Elite Barbarians
Golem
Inferno Dragon
Zap Goblin Gang
Sparky
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Sparky
Elite Barbarians Inferno Dragon Sparky Zap Goblin Gang
Goblin Gang Sparky Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Sparky Goblin Gang
Elite Barbarians Fireball Sparky
Goblin Gang Fireball Zap
Inferno Dragon Zap Goblin Gang Fireball Wizard
Zap Fireball Sparky
Inferno Dragon Sparky Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Sparky
Goblin Gang Zap Fireball Wizard
Inferno Dragon Zap Goblin Gang Fireball Wizard
Sparky Zap Goblin Gang Elite Barbarians Fireball Wizard
Fireball Wizard Sparky Zap Goblin Gang
Elite Barbarians Inferno Dragon Sparky Goblin Gang
Zap Goblin Gang Elite Barbarians Fireball Inferno Dragon Sparky
Wizard Sparky Goblin Gang Elite Barbarians Fireball
Fireball Zap Goblin Gang Elite Barbarians Wizard
Zap Wizard Fireball Inferno Dragon
Sparky Elite Barbarians Inferno Dragon
Goblin Gang Wizard Elite Barbarians Fireball Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball Sparky
Fireball Zap Goblin Gang Elite Barbarians Wizard Inferno Dragon
Goblin Gang Zap Elite Barbarians Sparky
Goblin Gang Zap Elite Barbarians Fireball Sparky
Goblin Gang Elite Barbarians Inferno Dragon Sparky
Fireball Wizard Zap Goblin Gang
Goblin Gang Sparky Elite Barbarians Fireball
Elite Barbarians Inferno Dragon Sparky
Zap Elite Barbarians Fireball Inferno Dragon Sparky
Goblin Gang Inferno Dragon Sparky
Inferno Dragon Elite Barbarians Sparky
Zap Elite Barbarians Fireball
Elite Barbarians Goblin Gang Fireball Wizard Sparky
Wizard Fireball Sparky
Goblin Gang Elite Barbarians Sparky Zap Fireball Inferno Dragon
Zap Elite Barbarians Fireball Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Zap
Fireball Sparky
Fireball Sparky
Fireball Wizard Zap Sparky
Fireball Wizard Zap
Wizard Sparky
Fireball Zap Wizard
Fireball Zap Wizard
Goblin Gang Elite Barbarians Fireball Sparky
Zap Fireball Wizard Sparky
Fireball Zap Wizard
Elite Barbarians Fireball Sparky
Fireball
Zap Elite Barbarians Fireball Sparky
Zap Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Sparky
Sparky
Zap Fireball Wizard Sparky
Zap Fireball Wizard
Fireball Sparky
Fireball Wizard
Sparky
Zap Fireball
Zap Fireball Wizard Sparky
Inferno Dragon
Fireball Zap Wizard Sparky
Fireball Zap Wizard Sparky
Fireball Zap Sparky
Elite Barbarians Zap Fireball Wizard Sparky
Zap Fireball Wizard
Elite Barbarians Fireball Sparky
Zap Fireball Wizard Sparky
Zap Fireball Sparky
Sparky
Fireball Wizard Sparky
Zap Goblin Gang Fireball
Fireball Zap Wizard
Fireball
Fireball Goblin Gang Wizard Sparky
Zap Fireball Wizard
Zap Fireball Sparky
Elite Barbarians Sparky
Zap Goblin Gang Elite Barbarians Fireball Sparky
Zap Fireball
Zap Fireball Sparky

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