My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Wall Breakers Electro Dragon Magic Archer Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Tesla Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Hog Rider
Zap
Bomber
Barbarian Barrel
Bomber Knight Tesla Wizard
The Log
Bomber Mini P.E.K.K.A Hog Rider
Earthquake
Bomber Tesla Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Knight Mini P.E.K.K.A Hog Rider Wizard
Fireball
Bomber Tesla Hog Rider Wizard
Poison
Bomber Wizard
Lightning
Knight Tesla Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Knight Tesla Mini P.E.K.K.A Hog Rider Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Knight Tesla

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Knight Mini P.E.K.K.A Hog Rider
Knight
Hog Rider Bomber Wizard The Log
Tesla
Mini P.E.K.K.A
Bomber Hog Rider Wizard Golem The Log
Hog Rider
Knight The Log Bomber Mini P.E.K.K.A Wizard
Wizard
Knight Mini P.E.K.K.A Hog Rider Golem
Golem
Bomber Mini P.E.K.K.A Wizard The Log
The Log
Hog Rider Knight Mini P.E.K.K.A Golem

Defense Synergies 4 10

Bomber
Knight Tesla Mini P.E.K.K.A The Log
Knight
Bomber Tesla Mini P.E.K.K.A Wizard The Log
Tesla
Knight The Log Bomber Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
The Log Bomber Knight Tesla Wizard
Hog Rider
Wizard
Knight Tesla Mini P.E.K.K.A The Log
Golem
The Log
Tesla Mini P.E.K.K.A Bomber Knight Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Tesla Wizard The Log
Mini P.E.K.K.A Bomber Knight Tesla The Log
Tesla Mini P.E.K.K.A Bomber Knight
Tesla Mini P.E.K.K.A Bomber Knight
Bomber Mini P.E.K.K.A The Log
The Log Bomber Tesla
Tesla Wizard
Tesla The Log
Tesla Mini P.E.K.K.A
Knight Bomber Tesla Mini P.E.K.K.A
Bomber Knight Tesla Wizard The Log
Tesla Wizard
Tesla Mini P.E.K.K.A Bomber Knight Wizard The Log
Bomber Wizard Tesla Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Tesla
Tesla Mini P.E.K.K.A The Log
Tesla Wizard Bomber Knight Mini P.E.K.K.A
Tesla Bomber Knight Wizard The Log
Wizard The Log Bomber Knight Tesla
Mini P.E.K.K.A Tesla
Bomber Wizard Knight Tesla Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Tesla
Bomber Knight Tesla Mini P.E.K.K.A Wizard The Log
Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Tesla The Log
Knight Tesla Mini P.E.K.K.A
Wizard Tesla
Mini P.E.K.K.A Knight Tesla
Mini P.E.K.K.A Knight Tesla
Knight Mini P.E.K.K.A The Log
Tesla
Knight Tesla Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Knight Tesla Wizard
Wizard Bomber Tesla
Tesla Bomber Knight Mini P.E.K.K.A The Log
Bomber Tesla Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log
The Log
Knight The Log
Bomber Wizard The Log
Wizard
Bomber Wizard The Log
The Log Wizard
The Log Wizard
Mini P.E.K.K.A
Knight Wizard The Log
Wizard
Knight The Log
The Log
Bomber Wizard The Log
Wizard The Log
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Wizard The Log
Bomber Wizard The Log
The Log
Wizard
The Log
The Log
The Log Bomber Wizard
The Log Wizard
Wizard The Log
The Log
Wizard
Wizard
Mini P.E.K.K.A
Bomber Wizard The Log
Wizard The Log
Wizard
The Log
Knight Mini P.E.K.K.A Wizard
The Log Bomber Wizard
The Log
The Log

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