My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Flying Machine Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion Flying Machine Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Flying Machine Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Hog Rider Three Musketeers
Giant Snowball
Skeletons Mega Minion Flying Machine Hog Rider Three Musketeers
Zap
Skeletons Flying Machine Three Musketeers
Barbarian Barrel
Skeletons Elite Barbarians Three Musketeers
The Log
Skeletons Elite Barbarians Hog Rider Three Musketeers
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Flying Machine
Royal Delivery
Skeletons Elite Barbarians Mega Minion Flying Machine Hog Rider Three Musketeers P.E.K.K.A
Fireball
Elite Barbarians Mega Minion Flying Machine Hog Rider Three Musketeers
Poison
Mega Minion Flying Machine Three Musketeers
Lightning
Elite Barbarians Mega Minion Three Musketeers
Rocket
Elite Barbarians Hog Rider Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Mega Minion Flying Machine Hog Rider Elite Barbarians P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Giant Snowball Mega Minion Flying Machine

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Hog Rider P.E.K.K.A Elite Barbarians Mega Minion Flying Machine Three Musketeers
Elite Barbarians
Giant Snowball Hog Rider Three Musketeers
Mega Minion
Giant Snowball
Flying Machine
Giant Snowball Hog Rider Three Musketeers P.E.K.K.A
Hog Rider
Giant Snowball Elite Barbarians Flying Machine Three Musketeers
Three Musketeers
Giant Snowball Elite Barbarians Flying Machine Hog Rider
P.E.K.K.A
Giant Snowball Flying Machine

Defense Synergies 0 13

Skeletons
Giant Snowball Elite Barbarians Mega Minion Flying Machine P.E.K.K.A
Giant Snowball
Skeletons Elite Barbarians Mega Minion Flying Machine Three Musketeers P.E.K.K.A
Elite Barbarians
Skeletons Giant Snowball Mega Minion
Mega Minion
Skeletons Giant Snowball Elite Barbarians Flying Machine
Flying Machine
Skeletons Giant Snowball Mega Minion P.E.K.K.A
Hog Rider
Three Musketeers
Giant Snowball
P.E.K.K.A
Skeletons Giant Snowball Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Flying Machine
Elite Barbarians P.E.K.K.A Skeletons Mega Minion Flying Machine Three Musketeers
Three Musketeers P.E.K.K.A Skeletons Giant Snowball Elite Barbarians Mega Minion
Elite Barbarians Three Musketeers P.E.K.K.A Skeletons Mega Minion
Elite Barbarians P.E.K.K.A
Skeletons Giant Snowball Mega Minion Flying Machine
Giant Snowball Mega Minion Three Musketeers Flying Machine
Flying Machine P.E.K.K.A
Three Musketeers P.E.K.K.A Skeletons Elite Barbarians
Elite Barbarians Skeletons Giant Snowball
Skeletons Giant Snowball Mega Minion Flying Machine
Mega Minion Three Musketeers Giant Snowball Flying Machine
P.E.K.K.A Skeletons Giant Snowball Elite Barbarians Flying Machine Three Musketeers
Three Musketeers Giant Snowball Mega Minion P.E.K.K.A
Elite Barbarians P.E.K.K.A Three Musketeers
Giant Snowball Elite Barbarians Three Musketeers P.E.K.K.A
Three Musketeers Skeletons Elite Barbarians P.E.K.K.A
Giant Snowball Elite Barbarians Mega Minion Flying Machine Three Musketeers
Giant Snowball Mega Minion Flying Machine
P.E.K.K.A Elite Barbarians Three Musketeers
Giant Snowball Elite Barbarians Flying Machine P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Elite Barbarians P.E.K.K.A
Giant Snowball Elite Barbarians Mega Minion Flying Machine
P.E.K.K.A Skeletons Elite Barbarians
P.E.K.K.A Elite Barbarians
P.E.K.K.A Skeletons Elite Barbarians Three Musketeers
Skeletons Giant Snowball Flying Machine Three Musketeers
P.E.K.K.A Skeletons Elite Barbarians Mega Minion Flying Machine
P.E.K.K.A Elite Barbarians
P.E.K.K.A Skeletons Giant Snowball Elite Barbarians Mega Minion Flying Machine
P.E.K.K.A Skeletons Mega Minion Three Musketeers
P.E.K.K.A Elite Barbarians Mega Minion Flying Machine
P.E.K.K.A Giant Snowball Elite Barbarians
Elite Barbarians P.E.K.K.A Skeletons Three Musketeers
Flying Machine Three Musketeers
Elite Barbarians Skeletons Mega Minion Flying Machine Three Musketeers P.E.K.K.A
Giant Snowball Elite Barbarians Mega Minion Flying Machine P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Giant Snowball Flying Machine
Flying Machine
Flying Machine
Giant Snowball
Giant Snowball Mega Minion Flying Machine
Flying Machine
Giant Snowball Flying Machine
Giant Snowball Flying Machine
Giant Snowball Elite Barbarians Three Musketeers
Flying Machine
Giant Snowball Flying Machine
Flying Machine Giant Snowball Elite Barbarians Three Musketeers
Flying Machine
Giant Snowball Elite Barbarians Flying Machine
Giant Snowball Flying Machine Three Musketeers
Flying Machine Three Musketeers
Giant Snowball Three Musketeers
Giant Snowball Mega Minion Flying Machine Three Musketeers
Giant Snowball Flying Machine
Giant Snowball
Giant Snowball Flying Machine
Giant Snowball
Mega Minion
Giant Snowball Flying Machine
Giant Snowball Flying Machine
Elite Barbarians Giant Snowball Flying Machine
Giant Snowball Mega Minion Flying Machine
Giant Snowball Elite Barbarians Mega Minion
Giant Snowball
Giant Snowball
P.E.K.K.A
Giant Snowball
Flying Machine
Giant Snowball Mega Minion Flying Machine Three Musketeers
Mega Minion Flying Machine Three Musketeers
Giant Snowball Flying Machine
Giant Snowball
Elite Barbarians Mega Minion Flying Machine Three Musketeers P.E.K.K.A
Giant Snowball Elite Barbarians Flying Machine
Giant Snowball Flying Machine
Giant Snowball Flying Machine

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