My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Wizard Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Mini P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant
Giant Snowball
Archers Minions Barbarians Princess
Zap
Archers Minions Royal Giant Princess
Barbarian Barrel
Archers Barbarians Wizard Princess
The Log
Archers Barbarians Royal Giant Mini P.E.K.K.A Princess
Earthquake
Archers Barbarians
Arrows
Archers Minions Princess
Royal Delivery
Archers Minions Barbarians Mini P.E.K.K.A Wizard Princess
Fireball
Archers Minions Barbarians Wizard Princess
Poison
Archers Minions Barbarians Wizard Princess
Lightning
Mini P.E.K.K.A Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Princess Mini P.E.K.K.A Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Princess

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Minions Royal Giant Mini P.E.K.K.A Princess
Archers
Zap Royal Giant Mini P.E.K.K.A
Minions
Royal Giant Zap Mini P.E.K.K.A
Barbarians
Royal Giant
Minions Zap Archers Wizard Princess
Mini P.E.K.K.A
Zap Archers Minions Wizard Princess
Wizard
Royal Giant Mini P.E.K.K.A
Princess
Zap Royal Giant Mini P.E.K.K.A

Defense Synergies 1 8

Zap
Mini P.E.K.K.A Archers Minions Barbarians Princess
Archers
Zap Minions Mini P.E.K.K.A
Minions
Zap Archers
Barbarians
Zap
Royal Giant
Mini P.E.K.K.A
Zap Archers Wizard Princess
Wizard
Mini P.E.K.K.A
Princess
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Barbarians Mini P.E.K.K.A Zap Minions
Barbarians Mini P.E.K.K.A Archers Minions
Barbarians Mini P.E.K.K.A Minions
Barbarians Mini P.E.K.K.A Princess
Zap Archers Minions
Minions Zap Archers Wizard Princess
Zap Barbarians
Barbarians Mini P.E.K.K.A Minions Princess
Archers Barbarians Mini P.E.K.K.A
Archers Minions Barbarians Zap Wizard Princess
Minions Zap Archers Wizard Princess
Barbarians Mini P.E.K.K.A Zap Minions Wizard
Wizard Zap Minions Barbarians Mini P.E.K.K.A Princess
Barbarians Mini P.E.K.K.A
Barbarians Zap Mini P.E.K.K.A
Barbarians Wizard Minions Mini P.E.K.K.A
Zap Archers Minions Barbarians Wizard
Zap Wizard Archers Minions Barbarians Princess
Barbarians Mini P.E.K.K.A
Wizard Archers Minions Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Archers
Zap Archers Mini P.E.K.K.A Wizard
Barbarians Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Zap Barbarians
Barbarians Mini P.E.K.K.A
Wizard Zap Archers Minions Princess
Mini P.E.K.K.A Archers Minions Barbarians
Mini P.E.K.K.A Barbarians
Zap Minions Barbarians Mini P.E.K.K.A
Barbarians
Minions Barbarians Mini P.E.K.K.A
Zap Barbarians
Barbarians Mini P.E.K.K.A Wizard
Wizard Archers Barbarians Princess
Barbarians Zap Archers Minions Mini P.E.K.K.A
Minions Zap Archers Barbarians Mini P.E.K.K.A Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess
Barbarians
Wizard Zap
Wizard Zap Minions Princess
Archers Wizard Princess
Zap Wizard Princess
Zap Wizard
Minions Mini P.E.K.K.A
Zap Wizard Princess
Zap Archers Wizard Princess
Princess
Minions Princess
Princess Zap
Zap Wizard Princess
Wizard Princess
Minions Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Wizard Princess
Zap Wizard Princess
Minions
Wizard Princess
Zap Barbarians
Zap Wizard Princess
Zap Wizard Princess
Zap Wizard Princess
Zap
Zap Archers Wizard Princess
Zap Minions Wizard
Mini P.E.K.K.A
Zap Wizard
Zap Princess
Wizard Princess
Zap Archers Minions Barbarians Princess
Zap Archers Wizard Princess
Mini P.E.K.K.A Wizard Princess
Zap Wizard Princess
Zap
Zap Minions Princess
Zap Princess
Zap Princess

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