My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Wall Breakers Magic Archer Lumberjack Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Spear Goblins Minions Hog Rider Skeleton Army
Zap
Fire Spirit Spear Goblins Minions Skeleton Army
Barbarian Barrel
Fire Spirit Spear Goblins Knight Tesla Skeleton Army
The Log
Fire Spirit Spear Goblins Hog Rider Skeleton Army
Earthquake
Spear Goblins Tesla Hog Rider Skeleton Army
Arrows
Fire Spirit Spear Goblins Minions Skeleton Army
Royal Delivery
Fire Spirit Spear Goblins Knight Minions Hog Rider Skeleton Army
Fireball
Minions Tesla Hog Rider Skeleton Army
Poison
Spear Goblins Minions Skeleton Army
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins The Log Knight Minions Skeleton Army Tesla Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins The Log Knight

Attack Synergies 7 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight
Spear Goblins
Knight Hog Rider
Knight
Spear Goblins Minions Hog Rider Fire Spirit The Log
Minions
Knight Hog Rider
Tesla
Hog Rider
Fire Spirit Spear Goblins Knight Minions The Log
Skeleton Army
The Log
Hog Rider Knight

Defense Synergies 6 11

Fire Spirit
Knight Spear Goblins The Log
Spear Goblins
Knight Tesla Fire Spirit Minions Skeleton Army The Log
Knight
Fire Spirit Spear Goblins Minions Tesla Skeleton Army The Log
Minions
Knight Spear Goblins Tesla The Log
Tesla
Spear Goblins Knight The Log Minions Skeleton Army
Hog Rider
Skeleton Army
Spear Goblins Knight Tesla The Log
The Log
Tesla Fire Spirit Spear Goblins Knight Minions Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Minions Tesla The Log
Skeleton Army Knight Minions Tesla The Log
Tesla Skeleton Army Fire Spirit Knight Minions
Tesla Skeleton Army Knight Minions
Skeleton Army The Log
Skeleton Army The Log Fire Spirit Spear Goblins Minions Tesla
Minions Tesla Fire Spirit Spear Goblins
Tesla The Log
Tesla Minions Skeleton Army
Knight Skeleton Army Fire Spirit Spear Goblins Tesla
Minions Skeleton Army Spear Goblins Knight Tesla The Log
Minions Tesla Spear Goblins
Tesla Skeleton Army Fire Spirit Knight Minions The Log
Fire Spirit Skeleton Army Minions Tesla The Log
Skeleton Army Knight Tesla
Skeleton Army Tesla The Log
Tesla Knight Minions Skeleton Army
Fire Spirit Tesla Spear Goblins Knight Minions Skeleton Army The Log
The Log Fire Spirit Spear Goblins Knight Minions Tesla
Tesla
Skeleton Army Fire Spirit Spear Goblins Knight Minions Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Spear Goblins Tesla
Knight Tesla The Log
Skeleton Army Spear Goblins Knight Minions The Log
Skeleton Army Knight Tesla The Log
Knight Tesla Skeleton Army
Fire Spirit Minions Tesla
Skeleton Army Spear Goblins Knight Minions Tesla
Knight Tesla Skeleton Army
Spear Goblins Knight Minions Skeleton Army The Log
Tesla Skeleton Army
Knight Minions Tesla
Skeleton Army The Log
Skeleton Army Knight Tesla
Tesla Skeleton Army
Tesla Skeleton Army Spear Goblins Knight Minions The Log
Minions Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log
The Log
Knight The Log
Fire Spirit The Log
Fire Spirit Spear Goblins Minions
Fire Spirit The Log
The Log Fire Spirit
The Log
Fire Spirit Minions
Knight The Log
Fire Spirit
Fire Spirit Knight The Log
Minions
The Log
Spear Goblins The Log
The Log
Minions
Fire Spirit The Log
Fire Spirit The Log
Minions The Log
The Log
The Log
The Log Fire Spirit
The Log
The Log
The Log
Fire Spirit
Minions
The Log
The Log
Fire Spirit Spear Goblins Minions Skeleton Army
Fire Spirit
The Log
Knight
The Log
Minions The Log
The Log

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