My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Inferno Dragon Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Night Witch
Giant Snowball
Baby Dragon Witch Inferno Dragon Lumberjack Night Witch
Zap
Witch Inferno Dragon Night Witch
Barbarian Barrel
Heal Spirit Wizard Witch Lumberjack Night Witch
The Log
Heal Spirit Witch Lumberjack
Earthquake
Witch
Arrows
Heal Spirit Witch Night Witch
Royal Delivery
Heal Spirit Wizard Baby Dragon Witch Inferno Dragon Lumberjack Night Witch
Fireball
Wizard Baby Dragon Witch Inferno Dragon Lumberjack Night Witch
Poison
Wizard Witch Night Witch
Lightning
Wizard Baby Dragon Witch Inferno Dragon Lumberjack Night Witch
Rocket
Wizard Witch Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Baby Dragon Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Fireball Baby Dragon Inferno Dragon Lumberjack Night Witch Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Heal Spirit Fireball Baby Dragon Inferno Dragon

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Wizard Baby Dragon Witch Inferno Dragon Lumberjack Night Witch
Fireball
Baby Dragon
Wizard
Heal Spirit Lumberjack
Baby Dragon
Heal Spirit Fireball Witch Inferno Dragon Lumberjack
Witch
Heal Spirit Baby Dragon Lumberjack
Inferno Dragon
Heal Spirit Baby Dragon
Lumberjack
Heal Spirit Wizard Baby Dragon Witch Night Witch
Night Witch
Heal Spirit Lumberjack

Defense Synergies 0 6

Heal Spirit
Fireball
Lumberjack
Wizard
Lumberjack
Baby Dragon
Witch Inferno Dragon Lumberjack
Witch
Baby Dragon Lumberjack
Inferno Dragon
Baby Dragon
Lumberjack
Fireball Wizard Baby Dragon Witch
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Baby Dragon
Inferno Dragon Lumberjack Witch Night Witch
Witch Lumberjack Inferno Dragon Night Witch
Witch Inferno Dragon Lumberjack Night Witch
Fireball Lumberjack
Fireball Baby Dragon Lumberjack Night Witch
Inferno Dragon Fireball Wizard Baby Dragon Witch Night Witch
Fireball Baby Dragon
Witch Inferno Dragon Lumberjack Night Witch
Lumberjack Night Witch
Witch Fireball Wizard Baby Dragon Lumberjack Night Witch
Inferno Dragon Fireball Wizard Baby Dragon Witch Night Witch
Lumberjack Night Witch Fireball Wizard Witch
Fireball Wizard Baby Dragon Witch Lumberjack Night Witch
Inferno Dragon Lumberjack
Fireball Inferno Dragon Lumberjack
Wizard Fireball Witch Lumberjack Night Witch
Fireball Wizard Baby Dragon Witch Lumberjack Night Witch
Wizard Baby Dragon Witch Fireball Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Wizard Fireball Baby Dragon Witch Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Witch
Fireball Wizard Baby Dragon Inferno Dragon Lumberjack
Lumberjack Witch
Lumberjack Fireball Night Witch
Witch Inferno Dragon Lumberjack Night Witch
Fireball Wizard Baby Dragon Witch
Fireball Witch Lumberjack Night Witch
Inferno Dragon Lumberjack
Fireball Baby Dragon Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Witch Lumberjack
Fireball
Fireball Wizard Witch Lumberjack Night Witch
Wizard Fireball Baby Dragon Witch
Witch Fireball Baby Dragon Inferno Dragon Lumberjack Night Witch
Fireball Wizard Baby Dragon Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball Lumberjack Night Witch
Fireball Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon
Fireball
Night Witch
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Witch
Fireball Baby Dragon Night Witch
Fireball Wizard
Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch
Witch Inferno Dragon
Fireball Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon Witch
Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch Night Witch
Fireball Wizard Witch
Fireball Night Witch
Fireball Wizard Night Witch
Fireball
Fireball Wizard
Fireball Witch Night Witch
Fireball Wizard Baby Dragon Witch
Fireball
Fireball Wizard Baby Dragon Lumberjack
Fireball Wizard Baby Dragon
Fireball
Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: