My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Dart Goblin
Zap
Archers Dart Goblin
Barbarian Barrel
Archers Knight Dart Goblin Valkyrie
The Log
Archers Dart Goblin
Earthquake
Archers
Arrows
Archers Dart Goblin
Royal Delivery
Archers Knight Dart Goblin Valkyrie P.E.K.K.A
Fireball
Archers Dart Goblin
Poison
Archers Dart Goblin
Lightning
Knight Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rocket P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Dart Goblin Fireball Valkyrie Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Dart Goblin

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Archers Knight Dart Goblin Valkyrie
Archers
Knight Valkyrie Zap P.E.K.K.A
Knight
Archers Dart Goblin Zap Fireball
Dart Goblin
Knight Valkyrie Zap P.E.K.K.A
Fireball
Zap Knight
Valkyrie
Archers Dart Goblin Zap P.E.K.K.A
Rocket
P.E.K.K.A
Zap Archers Dart Goblin Valkyrie

Defense Synergies 4 12

Zap
Fireball Archers Knight Dart Goblin Valkyrie P.E.K.K.A
Archers
Knight Valkyrie Zap Dart Goblin P.E.K.K.A
Knight
Archers Dart Goblin Zap Fireball
Dart Goblin
Knight Zap Archers Valkyrie P.E.K.K.A
Fireball
Zap Knight Valkyrie
Valkyrie
Archers Zap Dart Goblin Fireball P.E.K.K.A
Rocket
P.E.K.K.A
Zap Archers Dart Goblin Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Dart Goblin Fireball Valkyrie
P.E.K.K.A Zap Knight Dart Goblin Valkyrie
Rocket P.E.K.K.A Archers Knight Dart Goblin Valkyrie
P.E.K.K.A Knight Dart Goblin Valkyrie
Fireball Valkyrie Rocket P.E.K.K.A
Fireball Zap Archers Dart Goblin Valkyrie
Dart Goblin Rocket Zap Archers Fireball
Rocket Zap Dart Goblin Fireball Valkyrie P.E.K.K.A
P.E.K.K.A
Knight Archers Dart Goblin Valkyrie
Archers Dart Goblin Valkyrie Zap Knight Fireball
Zap Archers Dart Goblin Fireball
P.E.K.K.A Zap Knight Fireball Valkyrie Rocket
Fireball Valkyrie Rocket Zap Dart Goblin P.E.K.K.A
P.E.K.K.A Knight
Rocket Zap Fireball P.E.K.K.A
Knight Fireball Valkyrie P.E.K.K.A
Fireball Zap Archers Knight Dart Goblin Valkyrie
Zap Valkyrie Archers Knight Dart Goblin Fireball
P.E.K.K.A Dart Goblin
Valkyrie Archers Knight Dart Goblin Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Archers Fireball P.E.K.K.A
Fireball Zap Archers Knight Valkyrie Rocket
P.E.K.K.A Zap Knight Valkyrie Rocket
Valkyrie Rocket P.E.K.K.A Zap Knight Fireball
P.E.K.K.A Knight Valkyrie
Fireball Rocket Zap Archers Dart Goblin
Rocket P.E.K.K.A Archers Knight Dart Goblin Fireball Valkyrie
P.E.K.K.A Knight Valkyrie
Zap Rocket P.E.K.K.A Knight Fireball Valkyrie
P.E.K.K.A Dart Goblin
P.E.K.K.A Knight Dart Goblin Valkyrie
Rocket P.E.K.K.A Zap Fireball Valkyrie
Rocket P.E.K.K.A Knight Fireball Valkyrie
Archers Dart Goblin Fireball Valkyrie
Zap Archers Knight Dart Goblin Fireball Valkyrie Rocket P.E.K.K.A
Valkyrie Zap Archers Dart Goblin Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin Valkyrie Rocket
Fireball Zap Dart Goblin
Rocket Dart Goblin Fireball
Knight Dart Goblin Fireball Valkyrie Rocket
Fireball Rocket Zap Valkyrie
Fireball Zap Dart Goblin Rocket
Archers Dart Goblin
Fireball Zap Dart Goblin
Fireball Zap Dart Goblin
Rocket Fireball
Rocket Zap Knight Dart Goblin Fireball Valkyrie
Fireball Zap Archers Dart Goblin Rocket
Rocket Knight Dart Goblin Fireball
Dart Goblin Fireball Rocket
Zap Dart Goblin Fireball
Rocket Zap Dart Goblin Fireball
Dart Goblin Fireball Rocket
Fireball Rocket
Rocket
Rocket Zap Archers Dart Goblin Fireball
Rocket Zap Dart Goblin Fireball Valkyrie
Rocket Fireball
Rocket Fireball
Rocket
Rocket Zap Fireball
Zap Fireball Valkyrie
Fireball Zap Dart Goblin
Fireball Zap
Fireball Rocket Zap Dart Goblin
Zap Archers Dart Goblin Fireball
Zap Rocket Dart Goblin Fireball
Fireball
Zap Dart Goblin Fireball Rocket
Zap Rocket Fireball
P.E.K.K.A
Rocket Fireball
Zap Archers Dart Goblin Fireball Rocket
Fireball Rocket Zap Archers Dart Goblin
Fireball
Fireball Knight Dart Goblin Valkyrie Rocket
Zap Dart Goblin Fireball
Rocket Zap Fireball
Dart Goblin P.E.K.K.A
Zap Dart Goblin Fireball Rocket
Zap Dart Goblin Fireball Rocket
Zap Dart Goblin Fireball Rocket

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