My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Wizard P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Night Witch Graveyard
Giant Snowball
Spear Goblins Night Witch Graveyard
Zap
Spear Goblins Night Witch Graveyard
Barbarian Barrel
Spear Goblins Valkyrie Wizard Night Witch Graveyard
The Log
Spear Goblins Graveyard
Earthquake
Spear Goblins Graveyard
Arrows
Spear Goblins Night Witch Graveyard
Royal Delivery
Spear Goblins Valkyrie Wizard P.E.K.K.A Night Witch Graveyard
Fireball
Wizard Night Witch
Poison
Spear Goblins Wizard Night Witch Graveyard
Lightning
Valkyrie Wizard Night Witch
Rocket
Valkyrie Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Valkyrie Tornado P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Tornado Valkyrie Night Witch Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Arrows Tornado Valkyrie

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Graveyard
Arrows
P.E.K.K.A Graveyard Night Witch
Valkyrie
Spear Goblins Graveyard Wizard Tornado P.E.K.K.A
Wizard
Tornado Valkyrie P.E.K.K.A
Tornado
Wizard P.E.K.K.A Valkyrie Night Witch Graveyard
P.E.K.K.A
Arrows Tornado Valkyrie Wizard Night Witch Graveyard
Night Witch
Arrows Tornado P.E.K.K.A Graveyard
Graveyard
Arrows Valkyrie Spear Goblins Tornado P.E.K.K.A Night Witch

Defense Synergies 2 12

Spear Goblins
Arrows Valkyrie P.E.K.K.A Night Witch
Arrows
Spear Goblins Valkyrie Tornado P.E.K.K.A
Valkyrie
Spear Goblins Arrows Wizard Tornado P.E.K.K.A Night Witch
Wizard
Tornado Valkyrie P.E.K.K.A
Tornado
Wizard P.E.K.K.A Arrows Valkyrie
P.E.K.K.A
Tornado Spear Goblins Arrows Valkyrie Wizard
Night Witch
Spear Goblins Valkyrie
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie Wizard
P.E.K.K.A Valkyrie Night Witch
Tornado P.E.K.K.A Valkyrie Night Witch
P.E.K.K.A Night Witch Valkyrie
Arrows Valkyrie Tornado P.E.K.K.A
Arrows Tornado Spear Goblins Valkyrie Night Witch
Tornado Spear Goblins Arrows Wizard Night Witch
Arrows Valkyrie P.E.K.K.A
P.E.K.K.A Tornado Night Witch
Tornado Spear Goblins Valkyrie Night Witch
Valkyrie Spear Goblins Arrows Wizard Tornado Night Witch
Arrows Spear Goblins Wizard Tornado Night Witch
P.E.K.K.A Night Witch Valkyrie Wizard
Valkyrie Wizard Arrows Tornado P.E.K.K.A Night Witch
P.E.K.K.A
Tornado P.E.K.K.A
Wizard Arrows Valkyrie Tornado P.E.K.K.A Night Witch
Arrows Spear Goblins Valkyrie Wizard Tornado Night Witch
Arrows Valkyrie Wizard Tornado Spear Goblins
P.E.K.K.A Tornado
Valkyrie Wizard Spear Goblins Arrows P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins P.E.K.K.A
Arrows Valkyrie Wizard
P.E.K.K.A Spear Goblins Valkyrie
Valkyrie P.E.K.K.A Tornado Night Witch
P.E.K.K.A Valkyrie Night Witch
Arrows Wizard Tornado
P.E.K.K.A Spear Goblins Valkyrie Night Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Spear Goblins Valkyrie Tornado
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Arrows Valkyrie Tornado
P.E.K.K.A Valkyrie Wizard Night Witch
Wizard Valkyrie
Spear Goblins Valkyrie Tornado P.E.K.K.A Night Witch
Arrows Valkyrie Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Tornado
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Spear Goblins Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Tornado Night Witch
Arrows Valkyrie Wizard Tornado
Arrows Wizard Tornado
Arrows
Arrows
Spear Goblins Arrows Wizard
Arrows Wizard
Arrows Tornado
Night Witch
Arrows Wizard
Arrows Valkyrie Wizard Tornado
Night Witch
Arrows Wizard Tornado
Tornado
Arrows
Arrows Tornado Valkyrie Wizard
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Tornado
Arrows Wizard Tornado Night Witch
Wizard
Night Witch
Arrows Wizard Night Witch
Arrows
P.E.K.K.A
Arrows Wizard
Spear Goblins Night Witch
Arrows Wizard Tornado
Arrows
Valkyrie Wizard
Arrows Wizard
Arrows Tornado
P.E.K.K.A
Tornado
Tornado
Tornado

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