My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Minion Horde Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bats Rascals Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Minion Horde Rascals Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bats Minion Horde Royal Giant Hog Rider
Giant Snowball
Skeletons Spear Goblins Bats Minion Horde Hog Rider
Zap
Skeletons Spear Goblins Bats Minion Horde Royal Giant
Barbarian Barrel
Skeletons Spear Goblins Rascals
The Log
Skeletons Spear Goblins Rascals Royal Giant Hog Rider
Earthquake
Skeletons Spear Goblins Hog Rider
Arrows
Skeletons Spear Goblins Bats Minion Horde Rascals
Royal Delivery
Skeletons Spear Goblins Bats Minion Horde Rascals Hog Rider
Fireball
Minion Horde Rascals Hog Rider
Poison
Spear Goblins Bats Minion Horde Rascals
Lightning
Rocket
Minion Horde Rascals Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Bats Zap Hog Rider Minion Horde Rascals Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Spear Goblins Bats Zap

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Hog Rider Zap Rascals Royal Giant
Bats
Royal Giant Hog Rider Zap Rascals
Zap
Hog Rider Spear Goblins Bats Minion Horde Royal Giant
Minion Horde
Zap Rascals Royal Giant Hog Rider
Rascals
Spear Goblins Bats Minion Horde Hog Rider
Royal Giant
Bats Spear Goblins Zap Minion Horde Hog Rider
Hog Rider
Spear Goblins Bats Zap Minion Horde Rascals Royal Giant

Defense Synergies 0 11

Skeletons
Spear Goblins Bats Zap Minion Horde
Spear Goblins
Skeletons Bats Zap Rascals
Bats
Skeletons Spear Goblins Zap Rascals
Zap
Skeletons Spear Goblins Bats Minion Horde Rascals
Minion Horde
Skeletons Zap
Rascals
Spear Goblins Bats Zap
Royal Giant
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minion Horde
Minion Horde Skeletons Bats Zap Rascals
Minion Horde Skeletons Bats Rascals
Minion Horde Skeletons Bats Rascals
Skeletons Spear Goblins Bats Zap Rascals
Bats Minion Horde Spear Goblins Zap Rascals
Zap Rascals
Minion Horde Skeletons Rascals
Skeletons Spear Goblins Minion Horde Rascals
Bats Minion Horde Skeletons Spear Goblins Zap Rascals
Minion Horde Spear Goblins Bats Zap Rascals
Minion Horde Skeletons Bats Zap Rascals
Bats Zap Minion Horde Rascals
Minion Horde Rascals
Minion Horde Zap Rascals
Minion Horde Skeletons Bats Rascals
Spear Goblins Bats Zap Minion Horde Rascals
Zap Spear Goblins Bats Rascals
Rascals Spear Goblins Bats Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeletons Spear Goblins Zap
Zap
Skeletons Spear Goblins Bats Zap Minion Horde Rascals
Bats Zap Minion Horde Rascals
Skeletons Minion Horde Rascals
Skeletons Bats Zap Minion Horde Rascals
Rascals Skeletons Spear Goblins Bats Minion Horde
Minion Horde Rascals
Zap Minion Horde Skeletons Spear Goblins Bats
Skeletons Minion Horde
Bats Minion Horde Rascals
Zap
Rascals Skeletons Minion Horde
Minion Horde Rascals
Rascals Skeletons Spear Goblins Bats Zap Minion Horde
Bats Zap Minion Horde Rascals

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rascals
Zap
Minion Horde
Rascals
Zap Minion Horde
Spear Goblins Bats Zap Minion Horde
Minion Horde
Zap
Zap
Bats Minion Horde
Zap Minion Horde
Zap
Minion Horde
Zap
Spear Goblins Zap Minion Horde
Minion Horde
Bats Minion Horde
Zap
Zap
Minion Horde
Zap Minion Horde
Zap
Minion Horde
Zap
Zap
Zap
Bats Zap Minion Horde
Zap Bats Minion Horde
Minion Horde
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Spear Goblins Bats
Zap
Minion Horde Rascals
Zap
Zap
Minion Horde
Zap Bats Minion Horde Rascals
Bats Zap
Zap

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