My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Flying Machine Giant Royal Ghost Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Giant Barbarian Barrel Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Sparky
Giant Snowball
Goblin Gang Mega Minion Flying Machine
Zap
Goblin Gang Flying Machine Sparky
Barbarian Barrel
Goblin Gang Royal Ghost Sparky
The Log
Goblin Gang Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang Flying Machine
Royal Delivery
Goblin Gang Mega Minion Flying Machine Royal Ghost Sparky
Fireball
Goblin Gang Mega Minion Flying Machine Sparky
Poison
Goblin Gang Mega Minion Flying Machine Sparky
Lightning
Mega Minion Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Poison Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Poison Royal Ghost Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Goblin Gang Mega Minion Royal Ghost Flying Machine Poison Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Goblin Gang Mega Minion Royal Ghost

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Giant Royal Ghost Sparky
Mega Minion
Giant Poison Sparky
Flying Machine
Giant Barbarian Barrel Royal Ghost
Giant
Mega Minion Barbarian Barrel Poison Sparky Goblin Gang Flying Machine Royal Ghost
Barbarian Barrel
Giant Flying Machine Sparky
Poison
Giant Mega Minion Royal Ghost
Royal Ghost
Goblin Gang Flying Machine Giant Poison
Sparky
Giant Goblin Gang Mega Minion Barbarian Barrel

Defense Synergies 0 11

Goblin Gang
Flying Machine Barbarian Barrel Sparky
Mega Minion
Flying Machine Barbarian Barrel Sparky
Flying Machine
Goblin Gang Mega Minion Barbarian Barrel Royal Ghost
Giant
Barbarian Barrel
Goblin Gang Mega Minion Flying Machine Poison Sparky
Poison
Barbarian Barrel Sparky
Royal Ghost
Flying Machine
Sparky
Goblin Gang Mega Minion Barbarian Barrel Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Flying Machine Barbarian Barrel Sparky
Sparky Goblin Gang Mega Minion Flying Machine
Goblin Gang Sparky Mega Minion
Sparky Goblin Gang Mega Minion
Barbarian Barrel Poison Sparky
Goblin Gang Barbarian Barrel Mega Minion Flying Machine Royal Ghost
Mega Minion Goblin Gang Flying Machine Poison
Flying Machine Barbarian Barrel Poison Sparky
Sparky Goblin Gang
Goblin Gang Barbarian Barrel Royal Ghost Sparky
Goblin Gang Poison Mega Minion Flying Machine Barbarian Barrel Royal Ghost
Mega Minion Goblin Gang Flying Machine Poison
Sparky Goblin Gang Flying Machine
Sparky Goblin Gang Mega Minion Barbarian Barrel Poison Royal Ghost
Sparky Goblin Gang
Goblin Gang Sparky
Sparky Goblin Gang Poison
Goblin Gang Mega Minion Flying Machine Barbarian Barrel Royal Ghost
Barbarian Barrel Poison Mega Minion Flying Machine Royal Ghost
Sparky
Goblin Gang Royal Ghost Flying Machine Barbarian Barrel Poison Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Barrel Royal Ghost Sparky
Poison Goblin Gang Mega Minion Flying Machine Barbarian Barrel Royal Ghost
Goblin Gang Sparky
Goblin Gang Barbarian Barrel Sparky
Goblin Gang Sparky
Poison Goblin Gang Flying Machine
Goblin Gang Sparky Mega Minion Flying Machine
Sparky
Mega Minion Flying Machine Barbarian Barrel Poison Sparky
Goblin Gang Mega Minion Sparky
Mega Minion Flying Machine Sparky
Poison
Goblin Gang Sparky
Flying Machine Sparky
Goblin Gang Sparky Mega Minion Flying Machine Barbarian Barrel Poison
Poison Mega Minion Flying Machine Barbarian Barrel Royal Ghost Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Barbarian Barrel Royal Ghost Sparky
Poison Flying Machine Barbarian Barrel Royal Ghost
Flying Machine Barbarian Barrel Poison Sparky
Flying Machine Barbarian Barrel Poison Sparky
Poison Barbarian Barrel Sparky
Poison Mega Minion Flying Machine
Flying Machine Poison Sparky
Poison Flying Machine Barbarian Barrel
Poison Flying Machine
Goblin Gang Poison Sparky
Poison Flying Machine Barbarian Barrel Sparky
Poison Flying Machine
Flying Machine Poison Barbarian Barrel Sparky
Flying Machine Barbarian Barrel Poison
Flying Machine Barbarian Barrel Poison Sparky
Flying Machine Barbarian Barrel Poison Sparky
Flying Machine Barbarian Barrel Poison Sparky
Barbarian Barrel Poison Sparky
Sparky
Mega Minion Flying Machine Barbarian Barrel Poison Sparky
Flying Machine Barbarian Barrel Poison
Poison Sparky
Poison
Sparky
Flying Machine Barbarian Barrel Poison
Poison Barbarian Barrel Sparky
Mega Minion
Poison Flying Machine Barbarian Barrel Royal Ghost Sparky
Flying Machine Poison Sparky
Poison Barbarian Barrel Sparky
Poison Flying Machine Sparky
Mega Minion Flying Machine Poison
Mega Minion Sparky
Poison Sparky
Poison Sparky
Sparky
Poison Sparky
Goblin Gang Flying Machine Barbarian Barrel
Poison Mega Minion Flying Machine
Barbarian Barrel
Poison Goblin Gang Mega Minion Flying Machine Sparky
Flying Machine Poison
Poison Sparky
Mega Minion Flying Machine Sparky
Goblin Gang Flying Machine Poison Sparky
Flying Machine Poison
Poison Flying Machine Barbarian Barrel Royal Ghost Sparky

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