My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Goblin Gang Goblin Barrel Skeleton Army
Giant Snowball
Skeletons Archers Goblin Gang Goblin Barrel Skeleton Army
Zap
Skeletons Archers Goblin Gang Goblin Barrel Skeleton Army
Barbarian Barrel
Skeletons Archers Goblin Gang Valkyrie Goblin Barrel Skeleton Army
The Log
Skeletons Archers Goblin Gang Goblin Barrel Skeleton Army
Earthquake
Skeletons Archers Goblin Gang Goblin Barrel Skeleton Army
Arrows
Skeletons Archers Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Skeletons Archers Goblin Gang Valkyrie Goblin Barrel Skeleton Army
Fireball
Archers Goblin Gang Goblin Barrel Skeleton Army
Poison
Archers Goblin Gang Skeleton Army
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Archers Goblin Gang Goblin Barrel Skeleton Army Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Archers

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Archers Valkyrie The Log
Archers
Valkyrie Zap
Goblin Gang
Goblin Barrel Valkyrie
Valkyrie
Archers Goblin Barrel Zap Goblin Gang
Goblin Barrel
Goblin Gang Valkyrie Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Zap

Defense Synergies 1 16

Skeletons
Zap Archers The Log
Zap
Skeletons Archers Goblin Gang Valkyrie Skeleton Army The Log
Archers
Valkyrie Skeletons Zap Goblin Gang Skeleton Army The Log
Goblin Gang
Zap Archers Valkyrie Skeleton Army The Log
Valkyrie
Archers Zap Goblin Gang The Log
Goblin Barrel
Skeleton Army
Zap Archers Goblin Gang The Log
The Log
Skeletons Zap Archers Goblin Gang Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie The Log
Skeleton Army Skeletons Zap Goblin Gang Valkyrie The Log
Goblin Gang Skeleton Army Skeletons Archers Valkyrie
Skeleton Army Skeletons Goblin Gang Valkyrie
Valkyrie Skeleton Army The Log
Goblin Gang Skeleton Army The Log Skeletons Zap Archers Valkyrie
Zap Archers Goblin Gang
Zap Valkyrie The Log
Skeletons Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Skeletons Archers Valkyrie
Archers Goblin Gang Valkyrie Skeleton Army Skeletons Zap The Log
Zap Archers Goblin Gang
Skeleton Army Skeletons Zap Goblin Gang Valkyrie The Log
Valkyrie Skeleton Army Zap Goblin Gang The Log
Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang The Log
Skeletons Goblin Gang Valkyrie Skeleton Army
Zap Archers Goblin Gang Valkyrie Skeleton Army The Log
Zap Valkyrie The Log Archers
Goblin Gang Valkyrie Skeleton Army Archers The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Skeletons Zap Archers
Zap Archers Goblin Gang Valkyrie The Log
Goblin Gang Skeleton Army Skeletons Zap Valkyrie The Log
Goblin Gang Valkyrie Skeleton Army Zap The Log
Skeletons Goblin Gang Valkyrie Skeleton Army
Skeletons Zap Archers Goblin Gang
Goblin Gang Skeleton Army Skeletons Archers Valkyrie
Valkyrie Skeleton Army
Zap Skeletons Valkyrie Skeleton Army The Log
Skeletons Goblin Gang Skeleton Army
Valkyrie
Skeleton Army Zap Valkyrie The Log
Skeleton Army Skeletons Goblin Gang Valkyrie
Archers Valkyrie Skeleton Army
Goblin Gang Skeleton Army Skeletons Zap Archers Valkyrie The Log
Valkyrie Zap Archers The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log
The Log
Valkyrie The Log
Zap Valkyrie The Log
Zap
Archers The Log
The Log Zap
The Log Zap
Goblin Gang
Zap Valkyrie The Log
Zap Archers
The Log
Zap The Log
Zap The Log
The Log
Zap Archers The Log
Zap Valkyrie The Log
The Log
The Log
Zap The Log
Zap The Log Valkyrie
The Log Zap
Zap The Log
Zap The Log
Zap Archers
Zap
Zap The Log
Zap
The Log
Zap Archers Goblin Gang Skeleton Army
Zap Archers
The Log
Goblin Gang Valkyrie
The Log Zap
Zap
Zap Goblin Gang The Log
Zap
Zap The Log

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