My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

3 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Prince X-Bow P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Hog Rider Prince X-Bow P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Hog Rider Prince Inferno Dragon
Giant Snowball
Spear Goblins Hog Rider Inferno Dragon
Zap
Spear Goblins Royal Giant Prince X-Bow Inferno Dragon
Barbarian Barrel
Spear Goblins X-Bow
The Log
Spear Goblins Royal Giant Hog Rider Prince X-Bow
Earthquake
Spear Goblins Hog Rider X-Bow
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Hog Rider Prince P.E.K.K.A Inferno Dragon
Fireball
Hog Rider X-Bow Inferno Dragon
Poison
Spear Goblins X-Bow
Lightning
Prince X-Bow Inferno Dragon
Rocket
Hog Rider Prince X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Prince P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Hog Rider Inferno Dragon Prince Royal Giant Lightning X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Spear Goblins Hog Rider Inferno Dragon Prince

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Royal Giant Prince X-Bow Inferno Dragon
Royal Giant
Lightning Spear Goblins Hog Rider
Hog Rider
Spear Goblins Lightning Royal Giant Prince
Prince
Spear Goblins Hog Rider Lightning
Lightning
Royal Giant Hog Rider Prince
X-Bow
Spear Goblins
P.E.K.K.A
Inferno Dragon
Spear Goblins

Defense Synergies 0 4

Spear Goblins
Prince X-Bow P.E.K.K.A Inferno Dragon
Royal Giant
Hog Rider
Prince
Spear Goblins
Lightning
X-Bow
Spear Goblins
P.E.K.K.A
Spear Goblins
Inferno Dragon
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins X-Bow
P.E.K.K.A Inferno Dragon Prince X-Bow
Prince P.E.K.K.A Lightning Inferno Dragon
Prince P.E.K.K.A Inferno Dragon
Lightning Prince X-Bow P.E.K.K.A
Spear Goblins X-Bow
Lightning Inferno Dragon Spear Goblins X-Bow
Lightning X-Bow P.E.K.K.A
P.E.K.K.A Inferno Dragon Prince X-Bow
Spear Goblins Prince
Spear Goblins X-Bow
Inferno Dragon Spear Goblins
Prince P.E.K.K.A Lightning X-Bow
Prince X-Bow P.E.K.K.A
P.E.K.K.A Inferno Dragon Prince X-Bow
Prince Lightning X-Bow P.E.K.K.A Inferno Dragon
Prince X-Bow P.E.K.K.A
Spear Goblins Prince X-Bow
Spear Goblins Inferno Dragon
P.E.K.K.A Prince Inferno Dragon
Spear Goblins Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Prince X-Bow P.E.K.K.A
Prince Lightning X-Bow Inferno Dragon
P.E.K.K.A Spear Goblins Prince Lightning
Prince Lightning P.E.K.K.A X-Bow
P.E.K.K.A Prince Inferno Dragon
Prince P.E.K.K.A Spear Goblins Lightning
P.E.K.K.A Prince Inferno Dragon
Lightning P.E.K.K.A Spear Goblins Prince X-Bow Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Prince
Lightning P.E.K.K.A Prince
Prince Lightning P.E.K.K.A
Spear Goblins Prince Lightning X-Bow P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning X-Bow
X-Bow
Lightning X-Bow
Lightning Prince
Spear Goblins
X-Bow Lightning
Lightning X-Bow
Lightning Prince X-Bow
Lightning Prince X-Bow
Lightning
Lightning
Lightning X-Bow
Lightning Prince X-Bow
Lightning X-Bow Spear Goblins
Lightning X-Bow
Lightning
Lightning
Lightning Prince X-Bow
Lightning X-Bow
Lightning Prince X-Bow
Lightning
Prince Lightning X-Bow
Lightning X-Bow
Inferno Dragon
X-Bow Lightning
Lightning Prince X-Bow
Lightning X-Bow
Lightning X-Bow
Lightning
Lightning
Lightning X-Bow
Lightning
P.E.K.K.A Prince
Lightning
Lightning Spear Goblins Prince X-Bow
Lightning
Lightning Prince
Lightning
Lightning
Prince P.E.K.K.A
Lightning
Lightning
Lightning Prince X-Bow

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