My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Battle Ram Wizard Barbarian Hut Baby Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Battle Ram Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram Sparky
Giant Snowball
Battle Ram Baby Dragon
Zap
Royal Giant Battle Ram Sparky
Barbarian Barrel
Battle Ram Wizard Barbarian Hut Sparky
The Log
Royal Giant Battle Ram Barbarian Hut Sparky
Earthquake
Barbarian Hut
Arrows
Royal Delivery
Battle Ram Wizard Baby Dragon Sparky
Fireball
Battle Ram Wizard Barbarian Hut Baby Dragon Sparky
Poison
Wizard Barbarian Hut Sparky
Lightning
Battle Ram Wizard Barbarian Hut Baby Dragon Sparky
Rocket
Wizard Barbarian Hut Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Poison The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon Poison Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Battle Ram Baby Dragon Poison Wizard Royal Giant Barbarian Hut Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Battle Ram Baby Dragon Poison

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Poison Wizard Barbarian Hut Baby Dragon The Log Sparky
Battle Ram
Poison The Log Barbarian Hut Baby Dragon
Wizard
Royal Giant Sparky
Barbarian Hut
Royal Giant Battle Ram Baby Dragon
Baby Dragon
Royal Giant Battle Ram Barbarian Hut Poison Sparky
Poison
Royal Giant Battle Ram Baby Dragon The Log
The Log
Battle Ram Royal Giant Poison Sparky
Sparky
Royal Giant Wizard Baby Dragon The Log

Defense Synergies 0 7

Royal Giant
Battle Ram
Wizard
The Log
Barbarian Hut
Baby Dragon The Log
Baby Dragon
Barbarian Hut The Log
Poison
The Log Sparky
The Log
Wizard Barbarian Hut Baby Dragon Poison Sparky
Sparky
Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Wizard Baby Dragon The Log Sparky
Barbarian Hut Sparky The Log
Barbarian Hut Sparky
Barbarian Hut Sparky
Poison The Log Sparky
The Log Baby Dragon
Wizard Barbarian Hut Baby Dragon Poison
Barbarian Hut Baby Dragon Poison The Log Sparky
Barbarian Hut Sparky
Sparky
Poison Wizard Baby Dragon The Log
Wizard Barbarian Hut Baby Dragon Poison
Barbarian Hut Sparky Wizard The Log
Wizard Barbarian Hut Sparky Baby Dragon Poison The Log
Barbarian Hut Sparky
Barbarian Hut The Log Sparky
Wizard Barbarian Hut Sparky Poison
Wizard Barbarian Hut Baby Dragon The Log
Wizard Baby Dragon Poison The Log Barbarian Hut
Barbarian Hut Sparky
Wizard Baby Dragon Poison The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Sparky
Poison Wizard Baby Dragon The Log
Barbarian Hut The Log Sparky
Barbarian Hut The Log Sparky
Barbarian Hut Sparky
Wizard Poison Baby Dragon
Sparky Barbarian Hut
Barbarian Hut Sparky
Barbarian Hut Baby Dragon Poison The Log Sparky
Barbarian Hut Sparky
Sparky
Poison The Log
Wizard Barbarian Hut Sparky
Wizard Barbarian Hut Baby Dragon Sparky
Sparky Barbarian Hut Baby Dragon Poison The Log
Poison Wizard Barbarian Hut Baby Dragon The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Hut Baby Dragon The Log Sparky
Poison Baby Dragon The Log
Barbarian Hut Baby Dragon Poison The Log Sparky
Barbarian Hut Poison The Log Sparky
Wizard Poison Baby Dragon The Log Sparky
Wizard Poison Baby Dragon
Wizard Baby Dragon Poison The Log Sparky
Poison The Log Wizard Barbarian Hut Baby Dragon
Poison The Log Wizard
Poison Sparky
Poison Wizard The Log Sparky
Poison Wizard Baby Dragon
Poison Barbarian Hut Baby Dragon The Log Sparky
Baby Dragon Poison
Barbarian Hut Baby Dragon Poison The Log Sparky
Wizard Barbarian Hut Baby Dragon Poison The Log Sparky
Wizard Barbarian Hut Baby Dragon Poison The Log Sparky
Poison Sparky
Sparky
Wizard Baby Dragon Poison The Log Sparky
Wizard Baby Dragon Poison The Log
Baby Dragon Poison The Log Sparky
Wizard Poison
The Log Sparky
Barbarian Hut Baby Dragon Poison The Log
Poison The Log Wizard Baby Dragon Sparky
Poison The Log Wizard Baby Dragon Sparky
Wizard Baby Dragon Poison The Log Sparky
Poison Baby Dragon The Log Sparky
Poison Wizard Baby Dragon Sparky
Wizard Poison
Sparky
Poison Wizard The Log Sparky
Poison Sparky
Sparky
Wizard Poison The Log Sparky
Barbarian Hut
Poison Wizard Baby Dragon
The Log
Poison Wizard Baby Dragon Sparky
The Log Wizard Baby Dragon Poison
Poison Sparky
Sparky
Baby Dragon Poison The Log Sparky
Poison
Poison Baby Dragon The Log Sparky

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