My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Flying Machine Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions
Giant Snowball
Bats Minions Flying Machine Witch
Zap
Bats Minions Flying Machine Witch
Barbarian Barrel
Witch Electro Wizard
The Log
Witch
Earthquake
Witch
Arrows
Bats Minions Flying Machine Witch
Royal Delivery
Bats Minions Flying Machine Witch P.E.K.K.A Electro Wizard
Fireball
Minions Flying Machine Witch Electro Wizard
Poison
Bats Minions Flying Machine Witch Electro Wizard
Lightning
Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Fireball Flying Machine Electro Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Minions Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Minions Flying Machine P.E.K.K.A
Zap
Fireball P.E.K.K.A Electro Wizard Bats Minions Flying Machine Witch
Minions
Bats Zap P.E.K.K.A
Fireball
Zap Electro Wizard
Flying Machine
Bats Zap P.E.K.K.A
Witch
Zap P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Bats Minions Flying Machine Witch
Electro Wizard
Zap P.E.K.K.A Fireball

Defense Synergies 2 16

Bats
Zap Minions P.E.K.K.A Electro Wizard
Zap
Fireball Electro Wizard Bats Minions Flying Machine Witch P.E.K.K.A
Minions
Bats Zap Flying Machine P.E.K.K.A Electro Wizard
Fireball
Zap Electro Wizard
Flying Machine
Zap Minions P.E.K.K.A Electro Wizard
Witch
Zap Electro Wizard
P.E.K.K.A
Bats Zap Minions Flying Machine Electro Wizard
Electro Wizard
Zap Bats Minions Fireball Flying Machine Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Flying Machine Electro Wizard
P.E.K.K.A Bats Zap Minions Flying Machine Witch Electro Wizard
Witch P.E.K.K.A Bats Minions Electro Wizard
Witch P.E.K.K.A Bats Minions Electro Wizard
Fireball P.E.K.K.A
Fireball Bats Zap Minions Flying Machine Electro Wizard
Bats Minions Electro Wizard Zap Fireball Flying Machine Witch
Zap Fireball Flying Machine P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Minions
Electro Wizard
Bats Minions Witch Electro Wizard Zap Fireball Flying Machine
Minions Bats Zap Fireball Flying Machine Witch Electro Wizard
P.E.K.K.A Bats Zap Minions Fireball Flying Machine Witch Electro Wizard
Fireball Bats Zap Minions Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap Fireball P.E.K.K.A Electro Wizard
Bats Minions Fireball Witch P.E.K.K.A Electro Wizard
Fireball Bats Zap Minions Flying Machine Witch Electro Wizard
Zap Witch Bats Minions Fireball Flying Machine Electro Wizard
P.E.K.K.A Electro Wizard
Bats Minions Fireball Flying Machine Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Witch P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Flying Machine
P.E.K.K.A Bats Zap Minions Witch Electro Wizard
P.E.K.K.A Bats Zap Fireball Electro Wizard
P.E.K.K.A Witch
Fireball Bats Zap Minions Flying Machine Witch Electro Wizard
P.E.K.K.A Bats Minions Fireball Flying Machine Witch Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Bats Minions Fireball Flying Machine Witch
Witch P.E.K.K.A
P.E.K.K.A Bats Minions Flying Machine Witch
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Fireball Witch
Fireball Flying Machine Witch
Witch Electro Wizard Bats Zap Minions Fireball Flying Machine P.E.K.K.A
Bats Minions Zap Fireball Flying Machine Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine
Fireball Zap Flying Machine Electro Wizard
Fireball Flying Machine
Fireball Flying Machine
Fireball Zap
Fireball Bats Zap Minions Flying Machine Witch
Flying Machine Witch
Fireball Zap Flying Machine
Fireball Zap Flying Machine
Bats Minions Fireball Electro Wizard
Zap Fireball Flying Machine Electro Wizard
Fireball Zap Flying Machine
Flying Machine Fireball
Minions Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine Witch
Fireball Flying Machine
Fireball
Bats Minions
Zap Fireball Flying Machine Electro Wizard
Zap Fireball Flying Machine Witch
Minions Fireball
Fireball
Zap Fireball Flying Machine
Zap Fireball Witch
Witch
Fireball Zap Flying Machine Witch Electro Wizard
Fireball Zap Flying Machine Witch
Fireball Zap
Bats Zap Fireball Flying Machine Witch Electro Wizard
Zap Electro Wizard Bats Minions Fireball Flying Machine Witch
Fireball
Zap Fireball
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Bats Minions Fireball Flying Machine Witch
Fireball Zap Flying Machine Witch Electro Wizard
Fireball
Fireball Flying Machine Electro Wizard
Zap Fireball Flying Machine
Zap Fireball
Flying Machine P.E.K.K.A
Zap Bats Minions Fireball Flying Machine Witch Electro Wizard
Bats Zap Fireball Flying Machine Witch Electro Wizard
Zap Fireball Flying Machine Witch Electro Wizard

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