My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Royal Hogs Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Skeleton Army
Giant Snowball
Minions Barbarians Royal Hogs Skeleton Army Lumberjack
Zap
Minions Royal Hogs Skeleton Army
Barbarian Barrel
Knight Barbarians Royal Hogs Skeleton Army Magic Archer Lumberjack
The Log
Barbarians Royal Hogs Skeleton Army Lumberjack
Earthquake
Barbarians Royal Hogs Skeleton Army
Arrows
Minions Royal Hogs Skeleton Army
Royal Delivery
Knight Minions Barbarians Royal Hogs Skeleton Army Magic Archer Lumberjack
Fireball
Minions Barbarians Royal Hogs Skeleton Army Magic Archer Lumberjack
Poison
Minions Barbarians Royal Hogs Skeleton Army Magic Archer
Lightning
Knight Magic Archer Lumberjack
Rocket
Barbarians Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Knight Minions Skeleton Army Magic Archer Lumberjack Barbarians Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Knight Minions Skeleton Army

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Royal Hogs Knight Barbarians Magic Archer Lumberjack
Knight
Minions Giant Snowball Royal Hogs Magic Archer Lumberjack
Minions
Knight Royal Hogs Lumberjack
Barbarians
Giant Snowball
Royal Hogs
Giant Snowball Knight Minions Magic Archer Lumberjack
Skeleton Army
Magic Archer
Giant Snowball Knight Royal Hogs Lumberjack
Lumberjack
Giant Snowball Knight Minions Royal Hogs Magic Archer

Defense Synergies 2 12

Giant Snowball
Knight Minions Barbarians Magic Archer Lumberjack
Knight
Minions Magic Archer Giant Snowball Skeleton Army Lumberjack
Minions
Knight Giant Snowball Lumberjack
Barbarians
Giant Snowball Skeleton Army
Royal Hogs
Skeleton Army
Knight Barbarians Magic Archer Lumberjack
Magic Archer
Knight Giant Snowball Skeleton Army Lumberjack
Lumberjack
Giant Snowball Knight Minions Skeleton Army Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Magic Archer
Barbarians Skeleton Army Lumberjack Knight Minions
Barbarians Skeleton Army Lumberjack Giant Snowball Knight Minions
Barbarians Skeleton Army Lumberjack Knight Minions
Barbarians Skeleton Army Lumberjack
Skeleton Army Giant Snowball Minions Magic Archer Lumberjack
Giant Snowball Minions Magic Archer
Barbarians Magic Archer
Barbarians Minions Skeleton Army Lumberjack
Knight Skeleton Army Giant Snowball Barbarians Lumberjack
Minions Barbarians Skeleton Army Giant Snowball Knight Magic Archer Lumberjack
Minions Giant Snowball Magic Archer
Barbarians Skeleton Army Lumberjack Giant Snowball Knight Minions
Skeleton Army Giant Snowball Minions Barbarians Magic Archer Lumberjack
Barbarians Skeleton Army Knight Lumberjack
Barbarians Skeleton Army Giant Snowball Lumberjack
Barbarians Knight Minions Skeleton Army Lumberjack
Giant Snowball Knight Minions Barbarians Skeleton Army Magic Archer Lumberjack
Giant Snowball Knight Minions Barbarians Magic Archer Lumberjack
Barbarians Lumberjack
Skeleton Army Giant Snowball Knight Minions Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Skeleton Army Lumberjack Giant Snowball
Giant Snowball Knight Magic Archer Lumberjack
Barbarians Skeleton Army Lumberjack Knight Minions
Skeleton Army Lumberjack Knight Barbarians
Barbarians Knight Skeleton Army Lumberjack
Giant Snowball Minions Magic Archer
Skeleton Army Knight Minions Barbarians Lumberjack
Knight Barbarians Skeleton Army Lumberjack
Giant Snowball Knight Minions Barbarians Skeleton Army Magic Archer
Barbarians Skeleton Army
Knight Minions Barbarians Lumberjack
Skeleton Army Giant Snowball Barbarians
Barbarians Skeleton Army Knight Lumberjack
Barbarians Skeleton Army Magic Archer
Barbarians Skeleton Army Knight Minions Magic Archer Lumberjack
Minions Giant Snowball Barbarians Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight
Giant Snowball Magic Archer
Magic Archer
Knight Barbarians
Giant Snowball Magic Archer
Giant Snowball Minions Magic Archer
Magic Archer
Giant Snowball Magic Archer
Giant Snowball
Giant Snowball Minions Lumberjack
Knight Magic Archer
Giant Snowball Magic Archer
Giant Snowball Knight Magic Archer
Minions Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Magic Archer
Giant Snowball
Minions
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Minions Magic Archer
Giant Snowball
Giant Snowball Barbarians
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Magic Archer
Giant Snowball Magic Archer
Giant Snowball Minions
Giant Snowball
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Minions Barbarians Skeleton Army Magic Archer
Giant Snowball Magic Archer
Knight Magic Archer Lumberjack
Giant Snowball Magic Archer
Giant Snowball
Giant Snowball Minions Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer

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