My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Hunter Prince Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Prince Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Prince Inferno Dragon
Giant Snowball
Goblin Gang Musketeer Battle Ram Inferno Dragon
Zap
Goblin Gang Battle Ram Prince Inferno Dragon
Barbarian Barrel
Goblin Gang Musketeer Battle Ram Hunter
The Log
Goblin Gang Musketeer Battle Ram Hunter Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Musketeer Battle Ram Hunter Prince Inferno Dragon
Fireball
Goblin Gang Musketeer Battle Ram Hunter Inferno Dragon
Poison
Goblin Gang Musketeer Hunter
Lightning
Musketeer Battle Ram Hunter Prince Inferno Dragon
Rocket
Musketeer Hunter Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Prince Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Musketeer Battle Ram Hunter Inferno Dragon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Musketeer Battle Ram

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Battle Ram Prince
Musketeer
Battle Ram Prince The Log Mega Knight
Battle Ram
The Log Goblin Gang Musketeer Hunter
Hunter
Battle Ram Prince Mega Knight
Prince
Mega Knight Goblin Gang Musketeer Hunter The Log
The Log
Battle Ram Musketeer Prince Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Prince Inferno Dragon Musketeer Hunter The Log

Defense Synergies 3 10

Goblin Gang
Musketeer Prince The Log Inferno Dragon
Musketeer
Goblin Gang The Log Mega Knight
Battle Ram
Hunter
Prince The Log Mega Knight
Prince
The Log Goblin Gang Hunter
The Log
Musketeer Prince Goblin Gang Hunter Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang The Log Mega Knight
Mega Knight
Musketeer Hunter The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log
Hunter Inferno Dragon Goblin Gang Musketeer Prince The Log Mega Knight
Goblin Gang Hunter Prince Mega Knight Musketeer Inferno Dragon
Hunter Prince Inferno Dragon Goblin Gang Musketeer Mega Knight
Prince The Log Mega Knight
Goblin Gang The Log Musketeer Hunter Mega Knight
Musketeer Hunter Inferno Dragon Goblin Gang
Musketeer The Log Mega Knight
Hunter Inferno Dragon Goblin Gang Musketeer Prince
Goblin Gang Musketeer Hunter Prince Mega Knight
Goblin Gang Musketeer Hunter The Log Mega Knight
Musketeer Hunter Inferno Dragon Goblin Gang
Hunter Prince Mega Knight Goblin Gang Musketeer The Log
Mega Knight Goblin Gang Hunter Prince The Log
Inferno Dragon Goblin Gang Hunter Prince Mega Knight
Goblin Gang Hunter Prince The Log Inferno Dragon Mega Knight
Mega Knight Goblin Gang Musketeer Hunter Prince
Mega Knight Goblin Gang Musketeer Hunter Prince The Log
Hunter The Log Musketeer Inferno Dragon Mega Knight
Musketeer Hunter Prince Inferno Dragon
Goblin Gang Mega Knight Musketeer Hunter Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Prince
Goblin Gang Musketeer Hunter Prince The Log Inferno Dragon Mega Knight
Goblin Gang Mega Knight Musketeer Hunter Prince The Log
Goblin Gang Hunter Prince Mega Knight Musketeer The Log
Goblin Gang Musketeer Hunter Prince Inferno Dragon Mega Knight
Goblin Gang Musketeer Hunter
Goblin Gang Prince Musketeer Hunter
Mega Knight Hunter Prince Inferno Dragon
Mega Knight Prince The Log Inferno Dragon
Goblin Gang Musketeer Inferno Dragon
Inferno Dragon Mega Knight Musketeer Hunter Prince
Mega Knight Prince The Log
Prince Mega Knight Goblin Gang Hunter
Musketeer Mega Knight
Goblin Gang Musketeer Hunter Prince The Log Inferno Dragon
Mega Knight Musketeer Hunter The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log
The Log
Musketeer Prince The Log
The Log Mega Knight
Musketeer Hunter
Musketeer The Log
The Log Hunter
The Log
Goblin Gang Musketeer Prince
Musketeer Prince The Log
Musketeer
Musketeer Hunter The Log
Musketeer
Musketeer Prince The Log
Musketeer Hunter The Log
Musketeer The Log Mega Knight
Musketeer Hunter Prince The Log Mega Knight
The Log Mega Knight
Musketeer Prince The Log Mega Knight
Musketeer Prince The Log
Musketeer The Log
The Log Hunter Mega Knight
Inferno Dragon
The Log Musketeer Hunter
Musketeer Prince The Log Mega Knight
Musketeer The Log
Musketeer Hunter
Musketeer
Musketeer Hunter The Log Mega Knight
Prince Mega Knight
The Log
Goblin Gang Musketeer Prince
Musketeer Hunter
The Log
Goblin Gang Musketeer Hunter Prince Mega Knight
The Log Musketeer
Musketeer Prince Mega Knight
Goblin Gang Musketeer The Log
Musketeer
Musketeer Prince The Log Mega Knight

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