My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Wall Breakers Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards
Giant Snowball
Dart Goblin Wall Breakers Guards Electro Dragon
Zap
Dart Goblin Wall Breakers Guards
Barbarian Barrel
Dart Goblin Wall Breakers Guards Magic Archer
The Log
Dart Goblin Wall Breakers Guards
Earthquake
Guards
Arrows
Dart Goblin Wall Breakers Guards
Royal Delivery
Dart Goblin Wall Breakers Guards Electro Dragon Magic Archer
Fireball
Dart Goblin Wall Breakers Electro Dragon Magic Archer
Poison
Dart Goblin Guards Electro Dragon Magic Archer
Lightning
Electro Dragon Magic Archer
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Electro Dragon Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Dart Goblin Guards Tornado Magic Archer Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Dart Goblin Guards

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Dart Goblin Wall Breakers Guards Electro Dragon Magic Archer Mega Knight
Dart Goblin
Zap Wall Breakers Electro Dragon Mega Knight
Wall Breakers
Zap Dart Goblin Mega Knight
Guards
Zap
Tornado
Zap Magic Archer Electro Dragon Mega Knight
Electro Dragon
Zap Dart Goblin Tornado Magic Archer Mega Knight
Magic Archer
Tornado Zap Electro Dragon Mega Knight
Mega Knight
Zap Dart Goblin Wall Breakers Tornado Electro Dragon Magic Archer

Defense Synergies 2 15

Zap
Mega Knight Dart Goblin Guards Tornado Electro Dragon Magic Archer
Dart Goblin
Zap Guards Tornado Electro Dragon Magic Archer Mega Knight
Wall Breakers
Guards
Zap Dart Goblin Electro Dragon Magic Archer
Tornado
Magic Archer Zap Dart Goblin Electro Dragon Mega Knight
Electro Dragon
Zap Dart Goblin Guards Tornado
Magic Archer
Tornado Zap Dart Goblin Guards Mega Knight
Mega Knight
Zap Dart Goblin Tornado Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Electro Dragon Magic Archer
Zap Dart Goblin Electro Dragon Mega Knight
Tornado Mega Knight Dart Goblin Electro Dragon
Dart Goblin Guards Electro Dragon Mega Knight
Tornado Mega Knight
Tornado Zap Dart Goblin Guards Electro Dragon Magic Archer Mega Knight
Dart Goblin Tornado Zap Electro Dragon Magic Archer
Zap Dart Goblin Electro Dragon Magic Archer Mega Knight
Tornado
Guards Tornado Dart Goblin Mega Knight
Dart Goblin Guards Zap Tornado Electro Dragon Magic Archer Mega Knight
Zap Dart Goblin Tornado Electro Dragon Magic Archer
Mega Knight Zap Guards Electro Dragon
Mega Knight Zap Dart Goblin Guards Tornado Electro Dragon Magic Archer
Mega Knight
Tornado Zap Mega Knight
Mega Knight Tornado Electro Dragon
Mega Knight Zap Dart Goblin Guards Tornado Electro Dragon Magic Archer
Zap Tornado Dart Goblin Guards Electro Dragon Magic Archer Mega Knight
Dart Goblin Tornado
Mega Knight Dart Goblin Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap
Zap Electro Dragon Magic Archer Mega Knight
Guards Mega Knight Zap Electro Dragon
Guards Mega Knight Zap Tornado
Guards Mega Knight
Zap Dart Goblin Tornado Electro Dragon Magic Archer
Guards Dart Goblin
Mega Knight
Zap Electro Dragon Mega Knight Tornado Magic Archer
Dart Goblin Guards
Mega Knight Dart Goblin Guards Electro Dragon
Mega Knight Zap Guards Tornado
Mega Knight Guards
Dart Goblin Electro Dragon Magic Archer Mega Knight
Guards Electro Dragon Zap Dart Goblin Tornado Magic Archer
Mega Knight Zap Dart Goblin Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Guards Electro Dragon
Zap Dart Goblin Tornado Electro Dragon Magic Archer
Dart Goblin Electro Dragon Magic Archer
Dart Goblin Guards
Zap Magic Archer Mega Knight
Zap Dart Goblin Tornado Electro Dragon Magic Archer
Dart Goblin Tornado Magic Archer
Zap Dart Goblin Tornado Electro Dragon Magic Archer
Zap Dart Goblin Tornado Electro Dragon
Guards Tornado Electro Dragon
Zap Dart Goblin Tornado Electro Dragon Magic Archer
Zap Dart Goblin Tornado Electro Dragon Magic Archer
Dart Goblin Magic Archer
Dart Goblin Electro Dragon Magic Archer
Zap Dart Goblin Magic Archer
Zap Dart Goblin Electro Dragon Magic Archer
Magic Archer Dart Goblin Electro Dragon Mega Knight
Tornado
Zap Dart Goblin Electro Dragon Magic Archer Mega Knight
Zap Dart Goblin Tornado Electro Dragon Magic Archer Mega Knight
Magic Archer Mega Knight
Tornado
Tornado
Zap Electro Dragon
Zap Tornado Electro Dragon Magic Archer Mega Knight
Zap Dart Goblin Tornado Electro Dragon Magic Archer
Zap Tornado Electro Dragon Magic Archer Mega Knight
Zap Dart Goblin Tornado Magic Archer
Zap Dart Goblin Tornado Electro Dragon Magic Archer
Zap Electro Dragon Dart Goblin Guards
Zap Dart Goblin Electro Dragon Magic Archer Mega Knight
Zap Electro Dragon Magic Archer
Mega Knight
Magic Archer
Zap Dart Goblin Guards Electro Dragon Magic Archer
Zap Dart Goblin Tornado Electro Dragon Magic Archer
Dart Goblin Electro Dragon Magic Archer Mega Knight
Zap Dart Goblin Electro Dragon Magic Archer
Zap Tornado
Dart Goblin Electro Dragon Mega Knight
Zap Electro Dragon Dart Goblin Guards Tornado Magic Archer
Zap Dart Goblin Tornado Electro Dragon Magic Archer
Electro Dragon Zap Dart Goblin Tornado Magic Archer Mega Knight

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