My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Goblin Hut Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Mega Minion Goblin Hut Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Mega Minion Goblin Hut Witch
Zap
Goblin Gang Royal Giant Goblin Hut Witch
Barbarian Barrel
Knight Goblin Gang Goblin Hut Witch Magic Archer
The Log
Goblin Gang Royal Giant Goblin Hut Witch
Earthquake
Goblin Gang Goblin Hut Witch
Arrows
Goblin Gang Goblin Hut Witch
Royal Delivery
Knight Goblin Gang Mega Minion Goblin Hut Witch Magic Archer
Fireball
Goblin Gang Mega Minion Goblin Hut Witch Magic Archer
Poison
Goblin Gang Mega Minion Goblin Hut Witch Magic Archer
Lightning
Knight Mega Minion Goblin Hut Witch Magic Archer
Rocket
Goblin Hut Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Mega Minion Magic Archer Goblin Hut Witch Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Mega Minion Magic Archer

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Mega Minion Goblin Hut Witch Magic Archer
Goblin Gang
Knight Royal Giant Goblin Hut
Royal Giant
Lightning Goblin Gang Mega Minion Goblin Hut Witch Magic Archer
Mega Minion
Knight Royal Giant
Goblin Hut
Knight Goblin Gang Royal Giant Magic Archer
Witch
Knight Royal Giant
Lightning
Royal Giant
Magic Archer
Knight Royal Giant Goblin Hut

Defense Synergies 3 6

Knight
Goblin Gang Mega Minion Magic Archer Goblin Hut Witch
Goblin Gang
Knight Goblin Hut Magic Archer
Royal Giant
Mega Minion
Knight Goblin Hut Witch
Goblin Hut
Knight Goblin Gang Mega Minion
Witch
Knight Mega Minion
Lightning
Magic Archer
Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Mega Minion Goblin Hut Magic Archer
Knight Goblin Gang Mega Minion Goblin Hut Witch
Goblin Gang Goblin Hut Witch Knight Mega Minion Lightning
Goblin Hut Witch Knight Goblin Gang Mega Minion
Lightning
Goblin Gang Mega Minion Magic Archer
Mega Minion Lightning Goblin Gang Goblin Hut Witch Magic Archer
Lightning Magic Archer
Witch Goblin Gang Goblin Hut
Knight Goblin Gang
Goblin Gang Witch Knight Mega Minion Goblin Hut Magic Archer
Mega Minion Goblin Gang Goblin Hut Witch Magic Archer
Goblin Hut Knight Goblin Gang Witch Lightning
Goblin Gang Mega Minion Goblin Hut Witch Magic Archer
Knight Goblin Gang Goblin Hut
Goblin Gang Goblin Hut Lightning
Knight Goblin Gang Goblin Hut Witch
Knight Goblin Gang Mega Minion Goblin Hut Witch Magic Archer
Witch Knight Mega Minion Goblin Hut Magic Archer
Goblin Hut
Goblin Gang Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Goblin Hut Witch
Knight Goblin Gang Mega Minion Lightning Magic Archer
Goblin Gang Knight Goblin Hut Witch Lightning
Goblin Gang Lightning Knight
Knight Goblin Gang Goblin Hut Witch
Goblin Gang Goblin Hut Witch Magic Archer
Goblin Gang Knight Mega Minion Goblin Hut Witch Lightning
Knight
Lightning Knight Mega Minion Goblin Hut Witch Magic Archer
Witch Goblin Gang Mega Minion Goblin Hut
Knight Mega Minion Goblin Hut Witch
Lightning
Lightning Knight Goblin Gang Witch
Witch Magic Archer
Goblin Gang Goblin Hut Witch Knight Mega Minion Lightning Magic Archer
Mega Minion Goblin Hut Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Knight
Magic Archer
Lightning Goblin Hut Magic Archer
Lightning Knight
Magic Archer
Mega Minion Witch Magic Archer
Witch Magic Archer
Lightning Magic Archer
Lightning
Lightning Goblin Gang
Lightning Knight Magic Archer
Lightning Magic Archer
Lightning Knight Goblin Hut Magic Archer
Lightning Magic Archer
Lightning Goblin Hut Magic Archer
Lightning Goblin Hut Witch Magic Archer
Lightning Magic Archer Goblin Hut
Lightning
Lightning
Lightning Mega Minion Magic Archer
Lightning Witch Magic Archer
Lightning Magic Archer
Lightning
Lightning
Lightning
Witch Magic Archer
Mega Minion Witch
Witch Lightning Magic Archer
Lightning Witch Magic Archer
Lightning Magic Archer
Lightning Witch Magic Archer
Lightning Mega Minion Goblin Hut Witch
Lightning Mega Minion
Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Goblin Gang Goblin Hut Witch Magic Archer
Lightning Mega Minion Witch Magic Archer
Lightning Knight Goblin Gang Mega Minion Magic Archer
Lightning Magic Archer
Lightning
Mega Minion
Goblin Gang Witch Lightning Magic Archer
Witch Lightning Magic Archer
Lightning Witch Magic Archer

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