My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Heal Spirit Hog Rider Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Hog Rider Wall Breakers
Giant Snowball
Skeletons Fire Spirit Minion Horde Hog Rider Wall Breakers
Zap
Skeletons Fire Spirit Minion Horde Wall Breakers
Barbarian Barrel
Skeletons Fire Spirit Heal Spirit Wall Breakers
The Log
Skeletons Fire Spirit Heal Spirit Hog Rider Wall Breakers
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Fire Spirit Minion Horde Heal Spirit Wall Breakers
Royal Delivery
Skeletons Fire Spirit Minion Horde Heal Spirit Hog Rider Wall Breakers P.E.K.K.A
Fireball
Minion Horde Hog Rider Wall Breakers
Poison
Minion Horde
Lightning
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Heal Spirit P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Heal Spirit Wall Breakers Fireball Hog Rider Minion Horde P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Fire Spirit Heal Spirit Wall Breakers

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Hog Rider P.E.K.K.A Wall Breakers
Minion Horde
Heal Spirit Hog Rider
Heal Spirit
Minion Horde Hog Rider P.E.K.K.A
Fireball
Hog Rider Wall Breakers
Hog Rider
Fire Spirit Fireball Minion Horde Heal Spirit
Wall Breakers
Fire Spirit Fireball
P.E.K.K.A
Fire Spirit Heal Spirit

Defense Synergies 0 4

Skeletons
Fire Spirit Minion Horde P.E.K.K.A
Fire Spirit
Skeletons P.E.K.K.A
Minion Horde
Skeletons
Heal Spirit
Fireball
Hog Rider
Wall Breakers
P.E.K.K.A
Skeletons Fire Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball
Minion Horde P.E.K.K.A Skeletons
Minion Horde P.E.K.K.A Skeletons Fire Spirit
Minion Horde P.E.K.K.A Skeletons
Fireball P.E.K.K.A
Fireball Skeletons Fire Spirit
Minion Horde Fire Spirit Fireball
Fireball P.E.K.K.A
Minion Horde P.E.K.K.A Skeletons
Skeletons Fire Spirit Minion Horde
Minion Horde Skeletons Fireball
Minion Horde Fireball
Minion Horde P.E.K.K.A Skeletons Fire Spirit Fireball
Fire Spirit Fireball Minion Horde P.E.K.K.A
P.E.K.K.A Minion Horde
Minion Horde Fireball P.E.K.K.A
Minion Horde Skeletons Fireball P.E.K.K.A
Fire Spirit Fireball Minion Horde
Fire Spirit Fireball
P.E.K.K.A
Fire Spirit Minion Horde Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball P.E.K.K.A
Fireball
P.E.K.K.A Skeletons Minion Horde
P.E.K.K.A Minion Horde Fireball
P.E.K.K.A Skeletons Minion Horde
Fire Spirit Fireball Skeletons Minion Horde
P.E.K.K.A Skeletons Minion Horde Fireball
P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A Skeletons Fireball
P.E.K.K.A Skeletons Minion Horde
P.E.K.K.A Minion Horde
P.E.K.K.A Fireball
P.E.K.K.A Skeletons Minion Horde Fireball
Minion Horde Fireball
Skeletons Minion Horde Fireball P.E.K.K.A
Minion Horde Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball
Minion Horde Fireball
Fireball
Fireball Fire Spirit Minion Horde
Fireball Fire Spirit Minion Horde
Fire Spirit Minion Horde
Fireball Fire Spirit
Fireball
Fire Spirit Minion Horde Fireball
Minion Horde Fireball
Fireball Fire Spirit
Fire Spirit Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball
Minion Horde Fireball
Fireball
Minion Horde
Fire Spirit Fireball
Fire Spirit Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball
Fire Spirit Fireball
Minion Horde
Fireball
Fireball
Fireball
Fire Spirit Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
P.E.K.K.A Minion Horde
Fireball
Minion Horde Fire Spirit Fireball
Fireball Fire Spirit
Fireball
Fireball Minion Horde
Fireball
Fireball
Minion Horde P.E.K.K.A
Minion Horde Fireball
Fireball
Fireball

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