My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Minion Horde Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Minion Horde Elite Barbarians
Giant Snowball
Fire Spirit Bomber Goblin Gang Minion Horde Musketeer
Zap
Fire Spirit Bomber Goblin Gang Minion Horde
Barbarian Barrel
Fire Spirit Bomber Goblin Gang Elite Barbarians Musketeer Valkyrie
The Log
Fire Spirit Bomber Goblin Gang Elite Barbarians Musketeer
Earthquake
Bomber Goblin Gang
Arrows
Fire Spirit Bomber Goblin Gang Minion Horde
Royal Delivery
Fire Spirit Bomber Goblin Gang Minion Horde Elite Barbarians Musketeer Valkyrie
Fireball
Bomber Goblin Gang Minion Horde Elite Barbarians Musketeer
Poison
Bomber Goblin Gang Minion Horde Musketeer
Lightning
Elite Barbarians Musketeer Valkyrie
Rocket
Minion Horde Elite Barbarians Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Minion Horde Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Goblin Gang Fireball Musketeer Valkyrie Minion Horde Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bomber Goblin Gang Fireball

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Elite Barbarians
Bomber
Elite Barbarians Valkyrie
Goblin Gang
Valkyrie
Minion Horde
Elite Barbarians
Valkyrie Fire Spirit Bomber Fireball
Fireball
Elite Barbarians
Musketeer
Valkyrie
Valkyrie
Fire Spirit Elite Barbarians Musketeer Bomber Goblin Gang

Defense Synergies 3 5

Fire Spirit
Valkyrie
Bomber
Valkyrie
Goblin Gang
Musketeer Valkyrie
Minion Horde
Elite Barbarians
Valkyrie
Fireball
Musketeer Valkyrie
Musketeer
Goblin Gang Valkyrie Fireball
Valkyrie
Elite Barbarians Musketeer Fire Spirit Bomber Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Fireball Musketeer Valkyrie
Minion Horde Elite Barbarians Bomber Goblin Gang Musketeer Valkyrie
Goblin Gang Minion Horde Fire Spirit Bomber Elite Barbarians Musketeer Valkyrie
Minion Horde Elite Barbarians Bomber Goblin Gang Musketeer Valkyrie
Bomber Elite Barbarians Fireball Valkyrie
Goblin Gang Fireball Fire Spirit Bomber Musketeer Valkyrie
Minion Horde Musketeer Fire Spirit Goblin Gang Fireball
Fireball Musketeer Valkyrie
Minion Horde Goblin Gang Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Fire Spirit Bomber Minion Horde Musketeer Valkyrie
Goblin Gang Minion Horde Valkyrie Bomber Fireball Musketeer
Minion Horde Musketeer Goblin Gang Fireball
Minion Horde Fire Spirit Bomber Goblin Gang Elite Barbarians Fireball Musketeer Valkyrie
Fire Spirit Bomber Fireball Valkyrie Goblin Gang Minion Horde
Elite Barbarians Goblin Gang Minion Horde
Minion Horde Goblin Gang Elite Barbarians Fireball
Minion Horde Bomber Goblin Gang Elite Barbarians Fireball Musketeer Valkyrie
Fire Spirit Fireball Bomber Goblin Gang Minion Horde Elite Barbarians Musketeer Valkyrie
Valkyrie Fire Spirit Bomber Fireball Musketeer
Elite Barbarians Musketeer
Bomber Goblin Gang Valkyrie Fire Spirit Minion Horde Elite Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Elite Barbarians Fireball
Fireball Bomber Goblin Gang Elite Barbarians Musketeer Valkyrie
Goblin Gang Minion Horde Elite Barbarians Musketeer Valkyrie
Goblin Gang Valkyrie Minion Horde Elite Barbarians Fireball Musketeer
Goblin Gang Minion Horde Elite Barbarians Musketeer Valkyrie
Fire Spirit Fireball Goblin Gang Minion Horde Musketeer
Goblin Gang Minion Horde Elite Barbarians Fireball Musketeer Valkyrie
Minion Horde Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Fireball Valkyrie
Goblin Gang Minion Horde Musketeer
Minion Horde Elite Barbarians Musketeer Valkyrie
Elite Barbarians Fireball Valkyrie
Elite Barbarians Goblin Gang Minion Horde Fireball Valkyrie
Bomber Minion Horde Fireball Musketeer Valkyrie
Goblin Gang Elite Barbarians Bomber Minion Horde Fireball Musketeer Valkyrie
Valkyrie Bomber Minion Horde Elite Barbarians Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Musketeer Valkyrie
Fireball Musketeer
Minion Horde Fireball
Fireball Musketeer Valkyrie
Bomber Fireball Fire Spirit Minion Horde Valkyrie
Fireball Fire Spirit Minion Horde Musketeer
Fire Spirit Bomber Minion Horde Musketeer
Fireball Fire Spirit
Fireball
Fire Spirit Goblin Gang Minion Horde Elite Barbarians Fireball Musketeer
Minion Horde Fireball Musketeer Valkyrie
Fireball Fire Spirit Musketeer
Fire Spirit Elite Barbarians Fireball Musketeer
Minion Horde Fireball Musketeer
Elite Barbarians Fireball Musketeer
Bomber Minion Horde Fireball Musketeer
Minion Horde Fireball Musketeer
Fireball
Bomber Minion Horde
Fire Spirit Bomber Fireball Musketeer
Fire Spirit Bomber Fireball Valkyrie
Minion Horde Fireball Musketeer
Fireball
Musketeer
Minion Horde Fireball Musketeer
Fire Spirit Bomber Fireball Valkyrie
Minion Horde
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Elite Barbarians Fire Spirit Minion Horde Fireball Musketeer
Minion Horde Fireball Musketeer
Minion Horde Elite Barbarians Fireball
Bomber Minion Horde Fireball Musketeer
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Fire Spirit Goblin Gang Fireball Musketeer
Fireball Fire Spirit Musketeer
Fireball
Fireball Goblin Gang Minion Horde Musketeer Valkyrie
Bomber Fireball Musketeer
Fireball
Minion Horde Elite Barbarians Musketeer
Goblin Gang Minion Horde Elite Barbarians Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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