My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Princess Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Balloon Giant Skeleton Princess Royal Ghost Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Balloon Giant Skeleton Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon Giant Skeleton Night Witch
Giant Snowball
Goblins Archers Balloon Princess Night Witch
Zap
Goblins Archers Balloon Princess Night Witch
Barbarian Barrel
Goblins Archers Giant Skeleton Princess Royal Ghost Night Witch
The Log
Goblins Archers Giant Skeleton Princess
Earthquake
Archers
Arrows
Goblins Archers Princess Night Witch
Royal Delivery
Goblins Archers Balloon Giant Skeleton Princess Royal Ghost Night Witch
Fireball
Archers Balloon Princess Night Witch
Poison
Archers Balloon Princess Night Witch
Lightning
Balloon Night Witch
Rocket
Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Princess Royal Ghost Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Archers Princess Royal Ghost Night Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Archers Princess

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Archers
Zap
Balloon Goblins Archers Giant Skeleton Princess Royal Ghost Night Witch
Archers
Goblins Zap Balloon Giant Skeleton Royal Ghost
Balloon
Zap Archers Giant Skeleton Princess Royal Ghost
Giant Skeleton
Zap Archers Balloon Princess Night Witch
Princess
Zap Balloon Giant Skeleton Royal Ghost
Royal Ghost
Zap Archers Balloon Princess
Night Witch
Zap Giant Skeleton

Defense Synergies 0 13

Goblins
Zap Archers Giant Skeleton Princess Night Witch
Zap
Goblins Archers Giant Skeleton Princess Royal Ghost Night Witch
Archers
Goblins Zap Giant Skeleton
Balloon
Giant Skeleton
Goblins Zap Archers Princess
Princess
Goblins Zap Giant Skeleton Royal Ghost
Royal Ghost
Zap Princess
Night Witch
Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Goblins Zap Night Witch
Goblins Archers Giant Skeleton Night Witch
Night Witch Goblins
Giant Skeleton Princess
Goblins Zap Archers Royal Ghost Night Witch
Zap Archers Princess Night Witch
Zap Giant Skeleton
Goblins Princess Night Witch
Goblins Archers Giant Skeleton Royal Ghost Night Witch
Goblins Archers Zap Giant Skeleton Princess Royal Ghost Night Witch
Zap Archers Princess Night Witch
Night Witch Zap Giant Skeleton
Goblins Zap Princess Royal Ghost Night Witch
Zap
Goblins Night Witch
Goblins Zap Archers Royal Ghost Night Witch
Zap Archers Giant Skeleton Princess Royal Ghost
Royal Ghost Goblins Archers Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Archers Giant Skeleton Royal Ghost
Zap Archers Royal Ghost
Giant Skeleton Goblins Zap
Giant Skeleton Zap Night Witch
Giant Skeleton Night Witch
Zap Archers Princess
Goblins Archers Giant Skeleton Night Witch
Giant Skeleton
Zap Giant Skeleton Goblins
Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Night Witch
Archers Princess
Goblins Zap Archers Giant Skeleton Night Witch
Zap Archers Giant Skeleton Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Giant Skeleton Royal Ghost
Zap Princess Royal Ghost
Giant Skeleton
Giant Skeleton
Zap
Zap Princess
Archers Princess
Zap Princess
Zap
Goblins Night Witch
Zap Princess
Zap Archers Princess
Princess
Princess
Princess Zap
Zap Princess
Princess
Night Witch
Zap Archers Princess
Zap Princess
Giant Skeleton Night Witch
Princess
Zap
Zap Princess
Zap Princess Royal Ghost
Zap Princess
Zap
Zap Archers Princess Night Witch
Zap
Night Witch
Zap Night Witch
Zap Princess
Giant Skeleton
Princess
Zap Archers Princess Night Witch
Zap Archers Princess
Princess
Zap Princess
Zap Giant Skeleton
Zap Giant Skeleton Princess
Zap Princess
Zap Giant Skeleton Princess Royal Ghost

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