My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Valkyrie Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant
Giant Snowball
Goblin Gang Mega Minion Musketeer
Zap
Goblin Gang Mortar
Barbarian Barrel
Goblin Gang Mortar Musketeer Valkyrie
The Log
Goblin Gang Musketeer
Earthquake
Goblin Gang Mortar
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Musketeer Valkyrie
Fireball
Goblin Gang Mortar Mega Minion Musketeer
Poison
Goblin Gang Mortar Mega Minion Musketeer
Lightning
Mortar Mega Minion Musketeer Valkyrie
Rocket
Mortar Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Mega Minion Mortar Fireball Musketeer Valkyrie Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Mega Minion Mortar

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mortar Valkyrie Giant
Mortar
Goblin Gang Mega Minion Fireball Musketeer The Log
Mega Minion
Giant Mortar Fireball Valkyrie
Fireball
Mortar Mega Minion Giant The Log
Musketeer
Valkyrie Giant Mortar The Log
Valkyrie
Musketeer Goblin Gang Mega Minion Giant
Giant
Mega Minion Musketeer Goblin Gang Fireball Valkyrie The Log
The Log
Mortar Fireball Musketeer Giant

Defense Synergies 4 14

Goblin Gang
Musketeer Mortar Valkyrie The Log
Mortar
Goblin Gang Mega Minion Fireball Musketeer Valkyrie The Log
Mega Minion
Mortar Musketeer Valkyrie The Log
Fireball
The Log Mortar Musketeer Valkyrie
Musketeer
Goblin Gang Valkyrie The Log Mortar Mega Minion Fireball
Valkyrie
Musketeer Goblin Gang Mortar Mega Minion Fireball The Log
Giant
The Log
Fireball Musketeer Goblin Gang Mortar Mega Minion Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Mega Minion Fireball Musketeer Valkyrie The Log
Goblin Gang Mortar Mega Minion Musketeer Valkyrie The Log
Goblin Gang Mortar Mega Minion Musketeer Valkyrie
Goblin Gang Mortar Mega Minion Musketeer Valkyrie
Fireball Valkyrie The Log
Goblin Gang Fireball The Log Mega Minion Musketeer Valkyrie
Mega Minion Musketeer Goblin Gang Mortar Fireball
Fireball Musketeer Valkyrie The Log
Goblin Gang Mortar Musketeer
Goblin Gang Musketeer Valkyrie
Goblin Gang Valkyrie Mega Minion Fireball Musketeer The Log
Mega Minion Musketeer Goblin Gang Fireball
Mortar Goblin Gang Fireball Musketeer Valkyrie The Log
Fireball Valkyrie Goblin Gang Mortar Mega Minion The Log
Goblin Gang Mortar
Goblin Gang Mortar Fireball The Log
Goblin Gang Mortar Fireball Musketeer Valkyrie
Mortar Fireball Goblin Gang Mega Minion Musketeer Valkyrie The Log
Mortar Valkyrie The Log Mega Minion Fireball Musketeer
Mortar Musketeer
Goblin Gang Valkyrie Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball
Fireball Goblin Gang Mortar Mega Minion Musketeer Valkyrie The Log
Goblin Gang Musketeer Valkyrie The Log
Goblin Gang Valkyrie Fireball Musketeer The Log
Goblin Gang Musketeer Valkyrie
Fireball Goblin Gang Musketeer
Goblin Gang Mega Minion Fireball Musketeer Valkyrie
Valkyrie
Mortar Mega Minion Fireball Valkyrie The Log
Goblin Gang Mega Minion Musketeer
Mega Minion Musketeer Valkyrie
Fireball Valkyrie The Log
Goblin Gang Fireball Valkyrie
Fireball Musketeer Valkyrie
Goblin Gang Mortar Mega Minion Fireball Musketeer Valkyrie The Log
Valkyrie Mega Minion Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Musketeer Valkyrie The Log
Mortar Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer Valkyrie The Log
Fireball Mortar Valkyrie The Log
Fireball Mega Minion Musketeer
Mortar Musketeer The Log
Fireball The Log
Fireball The Log Mortar
Goblin Gang Fireball Musketeer
Mortar Fireball Musketeer Valkyrie The Log
Fireball Musketeer
Mortar Fireball Musketeer The Log
Mortar Fireball Musketeer
Mortar Fireball Musketeer The Log
Mortar Fireball Musketeer The Log
Mortar Fireball Musketeer The Log
Mortar Fireball
Mortar Mega Minion Fireball Musketeer The Log
Mortar Fireball Valkyrie The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Mortar Fireball Musketeer The Log
The Log Mortar Fireball Valkyrie
Mega Minion
Mortar Fireball The Log Musketeer
Fireball Mortar Musketeer The Log
Fireball Mortar Musketeer The Log
Fireball Musketeer
Mega Minion Fireball Musketeer
Mega Minion Fireball
Mortar Fireball Musketeer The Log
Fireball
Fireball The Log
Goblin Gang Fireball Musketeer
Fireball Mega Minion Musketeer
The Log Fireball
Fireball Goblin Gang Mega Minion Musketeer Valkyrie
The Log Mortar Fireball Musketeer
Fireball
Mega Minion Musketeer
Goblin Gang Fireball Musketeer The Log
Fireball Musketeer
Mortar Fireball Musketeer The Log

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