My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Tesla Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tesla Royal Giant Ice Wizard Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Royal Giant Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Royal Giant
Giant Snowball
Spear Goblins Goblin Gang
Zap
Spear Goblins Goblin Gang Royal Giant
Barbarian Barrel
Spear Goblins Goblin Gang Tesla Ice Wizard Royal Ghost Magic Archer
The Log
Spear Goblins Goblin Gang Royal Giant
Earthquake
Spear Goblins Goblin Gang Tesla
Arrows
Spear Goblins Goblin Gang
Royal Delivery
Spear Goblins Goblin Gang Ice Wizard Royal Ghost Magic Archer
Fireball
Goblin Gang Tesla Ice Wizard Magic Archer
Poison
Spear Goblins Goblin Gang Ice Wizard Magic Archer
Lightning
Tesla Ice Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Ice Wizard Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Gang Ice Wizard Royal Ghost Tesla Magic Archer Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Goblin Gang Ice Wizard Royal Ghost

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Royal Giant Royal Ghost
Goblin Gang
Spear Goblins Royal Giant Royal Ghost
Tesla
Royal Giant
Ice Wizard Spear Goblins Goblin Gang Rocket Royal Ghost Magic Archer
Rocket
Royal Giant
Ice Wizard
Royal Giant
Royal Ghost
Spear Goblins Goblin Gang Royal Giant Magic Archer
Magic Archer
Royal Giant Royal Ghost

Defense Synergies 2 6

Spear Goblins
Tesla Goblin Gang Ice Wizard Royal Ghost
Goblin Gang
Tesla Spear Goblins Ice Wizard Magic Archer
Tesla
Spear Goblins Goblin Gang Magic Archer
Royal Giant
Rocket
Ice Wizard
Spear Goblins Goblin Gang
Royal Ghost
Spear Goblins
Magic Archer
Goblin Gang Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Tesla Magic Archer
Goblin Gang Tesla Ice Wizard
Goblin Gang Tesla Rocket Ice Wizard
Tesla Goblin Gang Ice Wizard
Rocket
Goblin Gang Spear Goblins Tesla Ice Wizard Royal Ghost Magic Archer
Tesla Rocket Spear Goblins Goblin Gang Ice Wizard Magic Archer
Rocket Tesla Magic Archer
Tesla Goblin Gang Ice Wizard
Goblin Gang Spear Goblins Tesla Ice Wizard Royal Ghost
Goblin Gang Ice Wizard Spear Goblins Tesla Royal Ghost Magic Archer
Tesla Spear Goblins Goblin Gang Ice Wizard Magic Archer
Tesla Goblin Gang Rocket Ice Wizard
Rocket Goblin Gang Tesla Royal Ghost Magic Archer
Goblin Gang Tesla
Rocket Goblin Gang Tesla
Tesla Goblin Gang
Tesla Spear Goblins Goblin Gang Ice Wizard Royal Ghost Magic Archer
Spear Goblins Tesla Ice Wizard Royal Ghost Magic Archer
Tesla
Goblin Gang Royal Ghost Spear Goblins Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Tesla Royal Ghost
Goblin Gang Tesla Rocket Royal Ghost Magic Archer
Goblin Gang Spear Goblins Rocket
Goblin Gang Rocket Tesla
Goblin Gang Tesla
Rocket Goblin Gang Tesla Ice Wizard Magic Archer
Goblin Gang Rocket Spear Goblins Tesla Ice Wizard
Tesla
Rocket Spear Goblins Magic Archer
Goblin Gang Tesla
Tesla
Rocket
Rocket Goblin Gang Tesla
Tesla Magic Archer
Goblin Gang Tesla Spear Goblins Rocket Magic Archer
Tesla Ice Wizard Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket Royal Ghost
Ice Wizard Royal Ghost Magic Archer
Rocket Magic Archer
Rocket
Rocket Magic Archer
Spear Goblins Rocket Ice Wizard Magic Archer
Magic Archer
Ice Wizard Magic Archer
Rocket Goblin Gang
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Magic Archer
Rocket Spear Goblins Magic Archer
Magic Archer Rocket
Rocket
Rocket
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket
Ice Wizard Magic Archer
Ice Wizard Royal Ghost Magic Archer
Magic Archer
Rocket Magic Archer
Ice Wizard Magic Archer
Rocket
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Spear Goblins Goblin Gang Rocket Magic Archer
Rocket Ice Wizard Magic Archer
Goblin Gang Rocket Magic Archer
Magic Archer
Rocket
Goblin Gang Rocket Magic Archer
Rocket Magic Archer
Rocket Royal Ghost Magic Archer

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