My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Bats Hog Rider Skeleton Army Inferno Dragon Lumberjack
Zap
Bats Skeleton Army Inferno Dragon
Barbarian Barrel
Bomb Tower Skeleton Army Lumberjack
The Log
Hog Rider Skeleton Army Lumberjack
Earthquake
Bomb Tower Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Hog Rider Skeleton Army Inferno Dragon Lumberjack
Fireball
Bomb Tower Hog Rider Skeleton Army Inferno Dragon Lumberjack
Poison
Bats Bomb Tower Skeleton Army
Lightning
Bomb Tower Inferno Dragon Lumberjack
Rocket
Bomb Tower Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Fireball Bomb Tower Hog Rider Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Skeleton Army Fireball

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Inferno Dragon Lumberjack
Zap
Fireball Hog Rider Bats Lumberjack
Fireball
Zap Hog Rider
Bomb Tower
Hog Rider
Bats Zap Fireball Lumberjack
Skeleton Army
Inferno Dragon
Bats
Lumberjack
Bats Zap Hog Rider

Defense Synergies 2 12

Bats
Zap Bomb Tower Inferno Dragon Lumberjack
Zap
Fireball Bomb Tower Bats Skeleton Army Inferno Dragon Lumberjack
Fireball
Zap Bomb Tower Lumberjack
Bomb Tower
Zap Bats Fireball Skeleton Army
Hog Rider
Skeleton Army
Zap Bomb Tower Inferno Dragon Lumberjack
Inferno Dragon
Bats Zap Skeleton Army
Lumberjack
Bats Zap Fireball Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Bomb Tower Skeleton Army Inferno Dragon Lumberjack Bats Zap
Bomb Tower Skeleton Army Lumberjack Bats Inferno Dragon
Bomb Tower Skeleton Army Inferno Dragon Lumberjack Bats
Fireball Bomb Tower Skeleton Army Lumberjack
Fireball Skeleton Army Bats Zap Bomb Tower Lumberjack
Bats Inferno Dragon Zap Fireball Bomb Tower
Zap Fireball Bomb Tower
Inferno Dragon Bomb Tower Skeleton Army Lumberjack
Skeleton Army Lumberjack
Bats Skeleton Army Zap Fireball Bomb Tower Lumberjack
Inferno Dragon Bats Zap Fireball
Bomb Tower Skeleton Army Lumberjack Bats Zap Fireball
Fireball Bomb Tower Skeleton Army Bats Zap Lumberjack
Skeleton Army Inferno Dragon Bomb Tower Lumberjack
Bomb Tower Skeleton Army Zap Fireball Inferno Dragon Lumberjack
Bomb Tower Bats Fireball Skeleton Army Lumberjack
Fireball Bomb Tower Bats Zap Skeleton Army Lumberjack
Zap Bomb Tower Bats Fireball Inferno Dragon Lumberjack
Bomb Tower Inferno Dragon Lumberjack
Skeleton Army Bats Fireball Bomb Tower Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Fireball
Fireball Zap Bomb Tower Inferno Dragon Lumberjack
Skeleton Army Lumberjack Bats Zap Bomb Tower
Skeleton Army Lumberjack Bats Zap Fireball
Skeleton Army Inferno Dragon Lumberjack
Fireball Bats Zap Bomb Tower
Skeleton Army Bats Fireball Bomb Tower Lumberjack
Bomb Tower Skeleton Army Inferno Dragon Lumberjack
Zap Bats Fireball Bomb Tower Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Bats Bomb Tower Lumberjack
Skeleton Army Zap Fireball
Skeleton Army Fireball Bomb Tower Lumberjack
Fireball Bomb Tower Skeleton Army
Skeleton Army Bats Zap Fireball Bomb Tower Inferno Dragon Lumberjack
Bats Zap Fireball Bomb Tower Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Bats Zap
Fireball Zap
Fireball Zap
Bats Fireball Lumberjack
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Inferno Dragon
Fireball Zap
Fireball Zap
Fireball Zap
Bats Zap Fireball
Zap Bats Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Bats Fireball Skeleton Army
Fireball Zap
Fireball
Fireball Lumberjack
Zap Fireball
Zap Fireball
Zap Bats Fireball
Bats Zap Fireball
Zap Fireball

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