My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Mega Minion Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Rascals Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton Bandit
Giant Snowball
Fire Spirit Mega Minion Goblin Barrel
Zap
Fire Spirit Mortar Goblin Barrel Bandit
Barbarian Barrel
Fire Spirit Mortar Rascals Goblin Barrel Giant Skeleton Bandit
The Log
Fire Spirit Rascals Goblin Barrel Giant Skeleton Bandit
Earthquake
Mortar Goblin Barrel
Arrows
Fire Spirit Rascals Goblin Barrel
Royal Delivery
Fire Spirit Rascals Mega Minion Goblin Barrel Giant Skeleton Bandit
Fireball
Mortar Rascals Mega Minion Goblin Barrel Bandit
Poison
Mortar Rascals Mega Minion
Lightning
Mortar Mega Minion Bandit
Rocket
Mortar Rascals

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mega Minion Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Mega Minion Goblin Barrel Bandit Mortar Rascals Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Mega Minion Goblin Barrel

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mortar Mega Minion Goblin Barrel Giant Skeleton Bandit
Arrows
Mortar Mega Minion Goblin Barrel Giant Skeleton Bandit
Mortar
Fire Spirit Arrows Mega Minion Bandit
Rascals
Goblin Barrel Mega Minion Bandit
Mega Minion
Fire Spirit Arrows Mortar Rascals Giant Skeleton
Goblin Barrel
Rascals Fire Spirit Arrows Giant Skeleton Bandit
Giant Skeleton
Fire Spirit Arrows Mega Minion Goblin Barrel Bandit
Bandit
Fire Spirit Arrows Mortar Rascals Goblin Barrel Giant Skeleton

Defense Synergies 0 9

Fire Spirit
Giant Skeleton
Arrows
Mortar Mega Minion Giant Skeleton Bandit
Mortar
Arrows Mega Minion Bandit
Rascals
Mega Minion
Arrows Mortar Giant Skeleton Bandit
Goblin Barrel
Giant Skeleton
Fire Spirit Arrows Mega Minion
Bandit
Arrows Mortar Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Mega Minion
Mortar Rascals Mega Minion Bandit
Mortar Fire Spirit Rascals Mega Minion Giant Skeleton Bandit
Mortar Rascals Mega Minion Bandit
Arrows Giant Skeleton
Arrows Fire Spirit Rascals Mega Minion Bandit
Mega Minion Fire Spirit Arrows Mortar Rascals
Arrows Rascals Giant Skeleton Bandit
Mortar Rascals
Fire Spirit Rascals Giant Skeleton Bandit
Arrows Rascals Mega Minion Giant Skeleton Bandit
Arrows Mega Minion Rascals
Mortar Fire Spirit Rascals Giant Skeleton Bandit
Fire Spirit Arrows Mortar Rascals Mega Minion
Mortar Rascals Bandit
Mortar Rascals Bandit
Arrows Mortar Rascals
Fire Spirit Arrows Mortar Rascals Mega Minion Bandit
Arrows Mortar Fire Spirit Rascals Mega Minion Giant Skeleton Bandit
Mortar
Rascals Fire Spirit Arrows Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Giant Skeleton Bandit
Bandit Arrows Mortar Mega Minion
Giant Skeleton Bandit Rascals
Giant Skeleton Rascals Bandit
Giant Skeleton Rascals Bandit
Fire Spirit Arrows Rascals
Rascals Mega Minion Giant Skeleton Bandit
Giant Skeleton Rascals
Giant Skeleton Mortar Mega Minion Bandit
Mega Minion
Rascals Mega Minion Giant Skeleton
Arrows Giant Skeleton
Rascals Giant Skeleton Bandit
Rascals
Rascals Mortar Mega Minion Giant Skeleton
Arrows Rascals Mega Minion Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Rascals Giant Skeleton Bandit
Arrows Mortar Bandit
Arrows Giant Skeleton Bandit
Arrows Rascals Giant Skeleton
Fire Spirit Arrows Mortar
Arrows Fire Spirit Mega Minion
Fire Spirit Arrows Mortar
Arrows Fire Spirit
Arrows Mortar Bandit
Fire Spirit
Arrows Mortar Bandit
Fire Spirit Arrows
Fire Spirit Mortar Bandit
Arrows Mortar Bandit
Arrows Mortar
Arrows Mortar Bandit
Arrows Mortar Bandit
Arrows Mortar
Fire Spirit Arrows Mortar Mega Minion Bandit
Fire Spirit Arrows Mortar
Giant Skeleton
Arrows
Arrows Mortar
Arrows Fire Spirit Mortar
Mega Minion
Arrows Mortar Bandit
Arrows Mortar Bandit
Arrows Mortar Bandit
Fire Spirit Arrows
Mega Minion
Mega Minion
Arrows Mortar Bandit
Arrows
Giant Skeleton
Arrows
Fire Spirit Bandit
Fire Spirit Arrows Mega Minion
Arrows
Rascals Mega Minion
Arrows Mortar
Arrows Giant Skeleton
Mega Minion
Rascals Giant Skeleton
Mortar Giant Skeleton Bandit

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