My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Battle Ram Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Mini P.E.K.K.A Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Inferno Dragon
Giant Snowball
Battle Ram Inferno Dragon
Zap
Battle Ram Inferno Dragon
Barbarian Barrel
Rascals Battle Ram
The Log
Rascals Mini P.E.K.K.A Battle Ram
Earthquake
Arrows
Rascals
Royal Delivery
Rascals Mini P.E.K.K.A Battle Ram Inferno Dragon
Fireball
Rascals Battle Ram Inferno Dragon
Poison
Rascals
Lightning
Mini P.E.K.K.A Battle Ram Inferno Dragon
Rocket
Rascals Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram Rocket Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Mini P.E.K.K.A Battle Ram Inferno Dragon Rascals Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Mini P.E.K.K.A Battle Ram

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Battle Ram Mega Knight
Rascals
Battle Ram
Mini P.E.K.K.A
Arrows The Log Mega Knight
Battle Ram
The Log Arrows Rascals
Rocket
The Log
Battle Ram Mini P.E.K.K.A Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Mini P.E.K.K.A The Log

Defense Synergies 2 6

Arrows
Mega Knight Mini P.E.K.K.A
Rascals
The Log
Mini P.E.K.K.A
The Log Arrows
Battle Ram
Rocket
The Log
The Log
Mini P.E.K.K.A Rascals Rocket Inferno Dragon Mega Knight
Inferno Dragon
The Log Mega Knight
Mega Knight
Arrows The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket The Log
Mini P.E.K.K.A Inferno Dragon Rascals The Log Mega Knight
Mini P.E.K.K.A Rocket Mega Knight Rascals Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Rascals Mega Knight
Arrows Mini P.E.K.K.A Rocket The Log Mega Knight
Arrows The Log Rascals Mega Knight
Rocket Inferno Dragon Arrows Rascals
Rocket Arrows Rascals The Log Mega Knight
Mini P.E.K.K.A Inferno Dragon Rascals
Rascals Mini P.E.K.K.A Mega Knight
Arrows Rascals The Log Mega Knight
Arrows Inferno Dragon Rascals
Mini P.E.K.K.A Mega Knight Rascals Rocket The Log
Rocket Mega Knight Arrows Rascals Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Dragon Rascals Mega Knight
Rocket Rascals Mini P.E.K.K.A The Log Inferno Dragon Mega Knight
Mega Knight Arrows Rascals Mini P.E.K.K.A
Arrows Mega Knight Rascals The Log
Arrows The Log Rascals Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Rascals Mega Knight Arrows Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Mega Knight
Arrows Mini P.E.K.K.A Rocket The Log Inferno Dragon Mega Knight
Mega Knight Rascals Mini P.E.K.K.A Rocket The Log
Mini P.E.K.K.A Rocket Mega Knight Rascals The Log
Rascals Mini P.E.K.K.A Inferno Dragon Mega Knight
Arrows Rocket Rascals
Rascals Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Mega Knight Rascals Inferno Dragon
Rocket Mega Knight Mini P.E.K.K.A The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Rascals Mini P.E.K.K.A
Rocket Mega Knight Arrows The Log
Rascals Mini P.E.K.K.A Rocket Mega Knight
Rascals Mega Knight
Rascals Mini P.E.K.K.A Rocket The Log Inferno Dragon
Arrows Mega Knight Rascals Mini P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Rocket The Log
Arrows The Log
Rocket Arrows The Log
Arrows Rascals Rocket The Log
Rocket Arrows The Log Mega Knight
Arrows Rocket
Arrows The Log
Arrows The Log
Arrows The Log
Rocket Mini P.E.K.K.A
Rocket Arrows The Log
Arrows Rocket
Rocket The Log
Arrows Rocket
Arrows The Log
Rocket Arrows The Log
Arrows Rocket The Log Mega Knight
Arrows Rocket
Mini P.E.K.K.A Rocket
Rocket Arrows Mini P.E.K.K.A The Log Mega Knight
Rocket Arrows The Log Mega Knight
Rocket The Log Mega Knight
Rocket Arrows
Rocket The Log
Rocket Arrows The Log
Arrows The Log Mega Knight
Inferno Dragon
Arrows The Log
Arrows The Log Mega Knight
Rocket Arrows The Log
Arrows
Rocket
Mini P.E.K.K.A
Arrows Rocket The Log Mega Knight
Rocket Arrows
Mega Knight
Rocket Arrows The Log
Rocket
Rocket Arrows
Arrows The Log
Rascals Mini P.E.K.K.A Rocket Mega Knight
Arrows The Log
Rocket Arrows
Mega Knight
Rascals Rocket The Log
Rocket
Rocket The Log Mega Knight

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