My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Zappies Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Barbarian Barrel Wall Breakers Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers
Giant Snowball
Minions Zappies Wall Breakers
Zap
Minions Zappies Wall Breakers
Barbarian Barrel
Knight Zappies Wall Breakers
The Log
Zappies Wall Breakers
Earthquake
Zappies
Arrows
Minions Zappies Wall Breakers
Royal Delivery
Knight Minions Zappies Wall Breakers
Fireball
Minions Zappies Wall Breakers
Poison
Minions Zappies
Lightning
Knight Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Barbarian Barrel Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Ice Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Barbarian Barrel Wall Breakers Arrows Knight Minions Zappies Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Golem Barbarian Barrel Wall Breakers Arrows

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Wall Breakers Mega Knight
Knight
Minions Wall Breakers Arrows Zappies Barbarian Barrel
Minions
Knight Mega Knight Ice Golem Barbarian Barrel Wall Breakers
Ice Golem
Wall Breakers Minions Zappies Barbarian Barrel
Zappies
Knight Ice Golem Barbarian Barrel Wall Breakers Mega Knight
Barbarian Barrel
Knight Minions Ice Golem Zappies Wall Breakers Mega Knight
Wall Breakers
Knight Ice Golem Arrows Minions Zappies Barbarian Barrel Mega Knight
Mega Knight
Minions Arrows Zappies Barbarian Barrel Wall Breakers

Defense Synergies 3 14

Arrows
Mega Knight Knight Ice Golem Barbarian Barrel
Knight
Minions Arrows Zappies Barbarian Barrel
Minions
Knight Ice Golem Zappies Barbarian Barrel Mega Knight
Ice Golem
Minions Arrows Zappies Barbarian Barrel Mega Knight
Zappies
Knight Minions Ice Golem Barbarian Barrel Mega Knight
Barbarian Barrel
Arrows Knight Minions Ice Golem Zappies Mega Knight
Wall Breakers
Mega Knight
Arrows Minions Ice Golem Zappies Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Ice Golem Zappies Barbarian Barrel
Knight Minions Zappies Mega Knight
Mega Knight Knight Minions Zappies
Knight Minions Zappies Mega Knight
Arrows Barbarian Barrel Mega Knight
Arrows Barbarian Barrel Minions Zappies Mega Knight
Minions Arrows Zappies
Arrows Ice Golem Barbarian Barrel Mega Knight
Zappies Minions
Knight Ice Golem Zappies Barbarian Barrel Mega Knight
Minions Arrows Knight Ice Golem Zappies Barbarian Barrel Mega Knight
Arrows Minions Zappies
Mega Knight Knight Minions Zappies
Mega Knight Arrows Minions Zappies Barbarian Barrel
Knight Zappies Mega Knight
Zappies Mega Knight
Mega Knight Arrows Knight Minions Zappies
Arrows Mega Knight Knight Minions Zappies Barbarian Barrel
Arrows Barbarian Barrel Knight Minions Ice Golem Zappies Mega Knight
Zappies
Mega Knight Arrows Knight Minions Zappies Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Ice Golem Zappies Barbarian Barrel
Arrows Knight Ice Golem Barbarian Barrel Mega Knight
Zappies Mega Knight Knight Minions Ice Golem
Mega Knight Knight Ice Golem Zappies Barbarian Barrel
Knight Zappies Mega Knight
Arrows Minions Ice Golem Zappies
Knight Minions Ice Golem Zappies
Mega Knight Knight Zappies
Mega Knight Knight Minions Ice Golem Zappies Barbarian Barrel
Zappies
Mega Knight Knight Minions Zappies
Mega Knight Arrows
Mega Knight Knight Ice Golem Zappies
Zappies Mega Knight
Zappies Knight Minions Ice Golem Barbarian Barrel
Arrows Minions Mega Knight Ice Golem Zappies Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Ice Golem Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Knight Ice Golem Barbarian Barrel
Arrows Barbarian Barrel Mega Knight
Arrows Minions Ice Golem
Arrows
Arrows Ice Golem Barbarian Barrel
Arrows
Minions
Arrows Knight Barbarian Barrel
Arrows
Knight Ice Golem Barbarian Barrel
Arrows Minions Barbarian Barrel
Arrows Ice Golem Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel Mega Knight
Arrows Barbarian Barrel
Minions
Arrows Barbarian Barrel Mega Knight
Arrows Barbarian Barrel Mega Knight
Minions Mega Knight
Arrows
Arrows Barbarian Barrel
Arrows Ice Golem Barbarian Barrel Mega Knight
Arrows Barbarian Barrel
Arrows Mega Knight
Arrows Barbarian Barrel
Arrows Ice Golem
Minions Zappies
Arrows Mega Knight
Arrows Zappies
Mega Knight
Arrows
Minions Zappies Barbarian Barrel
Arrows Zappies
Arrows Barbarian Barrel
Knight Mega Knight
Arrows Ice Golem
Arrows
Mega Knight
Minions Zappies
Zappies
Barbarian Barrel Mega Knight

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