My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Tesla Elite Barbarians Bomb Tower Zappies Royal Hogs Mirror Rage Clone Electro Dragon Executioner Cannon Cart The Log Miner Royal Ghost Bandit Electro Wizard Inferno Dragon Night Witch Ram Rider Graveyard Sparky Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider Baby Dragon
Zap
Minions Inferno Tower
Barbarian Barrel
Inferno Tower
The Log
Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Minions
Royal Delivery
Minions Hog Rider Baby Dragon
Fireball
Minions Hog Rider Inferno Tower Baby Dragon
Poison
Minions Inferno Tower
Lightning
Inferno Tower Baby Dragon
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Baby Dragon Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Baby Dragon Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Hog Rider Baby Dragon Freeze Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Minions Hog Rider

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Minions Baby Dragon Freeze Mega Knight
Arrows
Zap Hog Rider Freeze Mega Knight
Minions
Hog Rider Mega Knight Zap Baby Dragon
Hog Rider
Zap Arrows Minions Freeze Baby Dragon Mega Knight
Inferno Tower
Baby Dragon
Zap Minions Hog Rider Mega Knight
Freeze
Hog Rider Zap Arrows
Mega Knight
Minions Zap Arrows Hog Rider Baby Dragon

Defense Synergies 2 13

Zap
Mega Knight Arrows Minions Inferno Tower Baby Dragon
Arrows
Mega Knight Zap Inferno Tower
Minions
Zap Inferno Tower Baby Dragon Freeze Mega Knight
Hog Rider
Inferno Tower
Zap Arrows Minions Baby Dragon Mega Knight
Baby Dragon
Zap Minions Inferno Tower Mega Knight
Freeze
Minions Mega Knight
Mega Knight
Zap Arrows Minions Inferno Tower Baby Dragon Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower Baby Dragon
Inferno Tower Zap Minions Mega Knight
Inferno Tower Mega Knight Minions Freeze
Inferno Tower Minions Mega Knight
Arrows Mega Knight
Arrows Freeze Zap Minions Baby Dragon Mega Knight
Minions Inferno Tower Zap Arrows Baby Dragon Freeze
Zap Arrows Inferno Tower Baby Dragon Mega Knight
Inferno Tower Minions
Inferno Tower Mega Knight
Minions Zap Arrows Baby Dragon Freeze Mega Knight
Arrows Minions Inferno Tower Zap Baby Dragon
Inferno Tower Mega Knight Zap Minions Freeze
Mega Knight Zap Arrows Minions Baby Dragon Freeze
Inferno Tower Mega Knight
Inferno Tower Zap Freeze Mega Knight
Mega Knight Arrows Minions Inferno Tower
Arrows Mega Knight Zap Minions Baby Dragon
Zap Arrows Baby Dragon Freeze Minions Mega Knight
Inferno Tower
Mega Knight Arrows Minions Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Inferno Tower
Zap Arrows Baby Dragon Mega Knight
Mega Knight Zap Minions Inferno Tower
Mega Knight Zap Inferno Tower
Inferno Tower Mega Knight
Arrows Zap Minions Baby Dragon Freeze
Minions Inferno Tower
Inferno Tower Mega Knight
Zap Freeze Mega Knight Minions Inferno Tower Baby Dragon
Inferno Tower
Mega Knight Minions Inferno Tower
Mega Knight Zap Arrows
Mega Knight Inferno Tower
Baby Dragon Mega Knight
Inferno Tower Zap Minions Baby Dragon Freeze
Arrows Minions Mega Knight Zap Inferno Tower Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Freeze
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows Freeze
Zap Arrows Baby Dragon Mega Knight
Arrows Zap Minions Baby Dragon Freeze
Arrows Baby Dragon
Arrows Zap Baby Dragon Freeze
Arrows Zap
Minions
Zap Arrows
Zap Arrows Baby Dragon
Baby Dragon
Arrows Minions Baby Dragon Freeze
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows Freeze
Minions
Zap Arrows Baby Dragon Mega Knight
Zap Arrows Baby Dragon Mega Knight
Minions Baby Dragon Mega Knight
Arrows
Zap Arrows Baby Dragon
Zap Arrows Freeze Baby Dragon Mega Knight
Arrows Zap Baby Dragon
Zap Arrows Baby Dragon Mega Knight
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Minions Freeze
Zap Arrows Mega Knight
Zap Arrows Freeze
Mega Knight
Arrows
Zap Minions Freeze
Zap Arrows Baby Dragon
Freeze
Arrows
Baby Dragon Mega Knight
Arrows Zap Baby Dragon
Zap Arrows
Mega Knight
Zap Minions Baby Dragon Freeze
Zap
Zap Baby Dragon Freeze Mega Knight

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