My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Dark Prince Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Giant Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Giant Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Dark Prince
Giant Snowball
Archers Lumberjack
Zap
Archers Mortar Dark Prince
Barbarian Barrel
Archers Mortar Dark Prince Electro Wizard Lumberjack
The Log
Archers Dark Prince Lumberjack
Earthquake
Archers Mortar
Arrows
Archers
Royal Delivery
Archers Dark Prince Electro Wizard Lumberjack
Fireball
Archers Mortar Electro Wizard Lumberjack
Poison
Archers Mortar Electro Wizard
Lightning
Mortar Dark Prince Electro Wizard Lumberjack
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mortar Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Mortar Dark Prince Electro Wizard Lumberjack Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Arrows Mortar

Attack Synergies 5 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Electro Wizard Archers Mortar Dark Prince Lumberjack
Archers
Zap Arrows Mortar Giant Dark Prince Lumberjack
Arrows
Zap Giant Archers Mortar Dark Prince Lumberjack
Mortar
Zap Archers Arrows Dark Prince
Giant
Zap Arrows Dark Prince Archers Electro Wizard Lumberjack
Dark Prince
Giant Zap Archers Arrows Mortar Electro Wizard Lumberjack
Electro Wizard
Zap Giant Dark Prince Lumberjack
Lumberjack
Zap Archers Arrows Giant Dark Prince Electro Wizard

Defense Synergies 1 16

Zap
Electro Wizard Archers Arrows Mortar Dark Prince Lumberjack
Archers
Zap Mortar Dark Prince Electro Wizard Lumberjack
Arrows
Zap Mortar Dark Prince Lumberjack
Mortar
Zap Archers Arrows Electro Wizard Lumberjack
Giant
Dark Prince
Zap Archers Arrows Electro Wizard
Electro Wizard
Zap Archers Mortar Dark Prince Lumberjack
Lumberjack
Zap Archers Arrows Mortar Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Electro Wizard
Lumberjack Zap Mortar Dark Prince Electro Wizard
Mortar Lumberjack Archers Dark Prince Electro Wizard
Lumberjack Mortar Dark Prince Electro Wizard
Arrows Dark Prince Lumberjack
Arrows Zap Archers Dark Prince Electro Wizard Lumberjack
Electro Wizard Zap Archers Arrows Mortar
Zap Arrows Electro Wizard
Mortar Lumberjack
Archers Dark Prince Electro Wizard Lumberjack
Archers Electro Wizard Zap Arrows Dark Prince Lumberjack
Arrows Zap Archers Electro Wizard
Mortar Lumberjack Zap Dark Prince Electro Wizard
Zap Arrows Mortar Dark Prince Electro Wizard Lumberjack
Mortar Electro Wizard Lumberjack
Zap Mortar Electro Wizard Lumberjack
Arrows Mortar Dark Prince Electro Wizard Lumberjack
Arrows Mortar Zap Archers Dark Prince Electro Wizard Lumberjack
Zap Arrows Mortar Archers Dark Prince Electro Wizard Lumberjack
Mortar Electro Wizard Lumberjack
Dark Prince Archers Arrows Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers Dark Prince Electro Wizard
Electro Wizard Zap Archers Arrows Mortar Lumberjack
Lumberjack Zap Dark Prince Electro Wizard
Dark Prince Lumberjack Zap Electro Wizard
Dark Prince Lumberjack
Arrows Zap Archers Electro Wizard
Dark Prince Archers Electro Wizard Lumberjack
Dark Prince Lumberjack
Zap Electro Wizard Mortar Dark Prince
Dark Prince Lumberjack
Zap Arrows Dark Prince Electro Wizard
Dark Prince Lumberjack
Archers
Electro Wizard Zap Archers Mortar Dark Prince Lumberjack
Arrows Zap Archers Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar Zap Electro Wizard
Arrows
Arrows Dark Prince
Zap Arrows Mortar Dark Prince
Arrows Zap
Archers Arrows Mortar
Arrows Zap
Arrows Zap Mortar
Electro Wizard Lumberjack
Zap Arrows Mortar Dark Prince Electro Wizard
Zap Archers Arrows
Mortar
Arrows Mortar
Zap Arrows Mortar
Zap Arrows Mortar
Arrows Mortar
Arrows Mortar
Zap Archers Arrows Mortar Dark Prince Electro Wizard
Zap Arrows Mortar
Arrows
Zap Arrows Mortar
Zap Arrows Mortar Dark Prince
Arrows Mortar Zap Electro Wizard
Zap Arrows Mortar
Zap Arrows Mortar
Zap Archers Arrows Electro Wizard
Zap Electro Wizard
Zap Arrows Mortar
Zap Arrows Electro Wizard
Arrows
Zap Electro Wizard Archers Dark Prince
Zap Archers Arrows Electro Wizard
Arrows
Dark Prince Electro Wizard Lumberjack
Arrows Zap Mortar
Zap Arrows
Dark Prince
Zap Electro Wizard
Zap Electro Wizard
Zap Mortar Dark Prince Electro Wizard

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