My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Musketeer Battle Ram Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Giant Skeleton
Giant Snowball
Tombstone Musketeer Battle Ram
Zap
Tombstone Battle Ram
Barbarian Barrel
Elite Barbarians Tombstone Musketeer Battle Ram Wizard Giant Skeleton
The Log
Elite Barbarians Tombstone Musketeer Battle Ram Giant Skeleton
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Elite Barbarians Musketeer Battle Ram Wizard Giant Skeleton
Fireball
Elite Barbarians Tombstone Musketeer Battle Ram Wizard
Poison
Tombstone Musketeer Wizard
Lightning
Elite Barbarians Tombstone Musketeer Battle Ram Wizard
Rocket
Elite Barbarians Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Battle Ram Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tombstone Musketeer Battle Ram Wizard Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Tombstone Musketeer

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Battle Ram Giant Skeleton
Elite Barbarians
Arrows Battle Ram Wizard The Log
Tombstone
Musketeer
Battle Ram Giant Skeleton The Log
Battle Ram
The Log Arrows Elite Barbarians Musketeer
Wizard
Elite Barbarians Giant Skeleton
Giant Skeleton
Arrows Musketeer Wizard The Log
The Log
Battle Ram Elite Barbarians Musketeer Giant Skeleton

Defense Synergies 2 9

Arrows
Tombstone Giant Skeleton
Elite Barbarians
Wizard The Log
Tombstone
Musketeer Arrows Wizard
Musketeer
Tombstone The Log Giant Skeleton
Battle Ram
Wizard
Elite Barbarians Tombstone Giant Skeleton The Log
Giant Skeleton
Arrows Musketeer Wizard The Log
The Log
Musketeer Elite Barbarians Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Musketeer Wizard The Log
Elite Barbarians Tombstone Musketeer The Log
Elite Barbarians Tombstone Musketeer Giant Skeleton
Elite Barbarians Tombstone Musketeer
Arrows Elite Barbarians Tombstone Giant Skeleton The Log
Arrows The Log Musketeer
Musketeer Arrows Tombstone Wizard
Arrows Musketeer Giant Skeleton The Log
Elite Barbarians Tombstone Musketeer
Elite Barbarians Musketeer Giant Skeleton
Arrows Tombstone Musketeer Wizard Giant Skeleton The Log
Arrows Musketeer Wizard
Tombstone Elite Barbarians Musketeer Wizard Giant Skeleton The Log
Wizard Arrows Tombstone The Log
Elite Barbarians Tombstone
Elite Barbarians The Log
Wizard Arrows Elite Barbarians Tombstone Musketeer
Arrows Tombstone Elite Barbarians Musketeer Wizard The Log
Arrows Wizard The Log Tombstone Musketeer Giant Skeleton
Elite Barbarians Musketeer
Wizard Arrows Elite Barbarians Musketeer Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Tombstone Giant Skeleton
Arrows Elite Barbarians Musketeer Wizard The Log
Tombstone Giant Skeleton Elite Barbarians Musketeer The Log
Giant Skeleton Elite Barbarians Musketeer The Log
Giant Skeleton Elite Barbarians Tombstone Musketeer
Arrows Wizard Musketeer
Elite Barbarians Tombstone Musketeer Giant Skeleton
Giant Skeleton Elite Barbarians
Giant Skeleton Elite Barbarians Tombstone The Log
Tombstone Musketeer
Elite Barbarians Tombstone Musketeer Giant Skeleton
Arrows Elite Barbarians Giant Skeleton The Log
Elite Barbarians Giant Skeleton Tombstone Wizard
Wizard Musketeer
Elite Barbarians Tombstone Musketeer Giant Skeleton The Log
Arrows Elite Barbarians Musketeer Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Giant Skeleton The Log
Arrows Musketeer The Log
Arrows Giant Skeleton The Log
Arrows Musketeer Giant Skeleton The Log
Wizard Arrows The Log
Arrows Wizard Musketeer
Arrows Musketeer Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Elite Barbarians Musketeer
Arrows Musketeer Wizard The Log
Arrows Musketeer Wizard
Elite Barbarians Musketeer The Log
Arrows Musketeer
Arrows Elite Barbarians Musketeer The Log
Arrows Musketeer Wizard The Log
Arrows Musketeer Wizard The Log
Arrows
Arrows Musketeer Wizard The Log
Arrows Wizard The Log
Musketeer Giant Skeleton The Log
Arrows Wizard
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Wizard
Arrows The Log Musketeer Wizard
Arrows Musketeer Wizard The Log
Arrows Musketeer The Log
Elite Barbarians Arrows Musketeer Wizard
Musketeer Wizard
Elite Barbarians
Arrows Musketeer Wizard The Log
Arrows
Giant Skeleton
Arrows Wizard The Log
Tombstone Musketeer
Arrows Musketeer Wizard
Arrows The Log
Musketeer Wizard
Arrows The Log Musketeer Wizard
Arrows Giant Skeleton
Elite Barbarians Musketeer
Elite Barbarians Musketeer Giant Skeleton The Log
Musketeer
Musketeer Giant Skeleton The Log

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