My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Dark Prince X-Bow Ice Wizard Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince X-Bow Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Dark Prince X-Bow Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Inferno Dragon
Giant Snowball
Fire Spirit Inferno Dragon
Zap
Fire Spirit Dark Prince X-Bow Inferno Dragon
Barbarian Barrel
Fire Spirit Rascals Dark Prince X-Bow Ice Wizard Royal Ghost
The Log
Fire Spirit Rascals Dark Prince X-Bow
Earthquake
X-Bow
Arrows
Fire Spirit Rascals
Royal Delivery
Fire Spirit Rascals Dark Prince Ice Wizard Royal Ghost Inferno Dragon
Fireball
Rascals X-Bow Ice Wizard Inferno Dragon
Poison
Rascals X-Bow Ice Wizard
Lightning
Dark Prince X-Bow Ice Wizard Inferno Dragon
Rocket
Rascals X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Dark Prince Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Dark Prince Ice Wizard Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Ice Wizard Royal Ghost Dark Prince Inferno Dragon Rascals X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Ice Wizard Royal Ghost

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Dark Prince X-Bow Inferno Dragon
Arrows
Dark Prince X-Bow
Rascals
Dark Prince
Dark Prince
Fire Spirit Arrows Rascals X-Bow Ice Wizard Royal Ghost
X-Bow
Fire Spirit Arrows Dark Prince Ice Wizard
Ice Wizard
Dark Prince X-Bow
Royal Ghost
Dark Prince
Inferno Dragon
Fire Spirit

Defense Synergies 0 6

Fire Spirit
Arrows
Dark Prince Ice Wizard
Rascals
Dark Prince
Arrows Ice Wizard Royal Ghost
X-Bow
Ice Wizard
Ice Wizard
Arrows Dark Prince X-Bow Inferno Dragon
Royal Ghost
Dark Prince
Inferno Dragon
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

X-Bow
Inferno Dragon Rascals Dark Prince X-Bow Ice Wizard
Fire Spirit Rascals Dark Prince Ice Wizard Inferno Dragon
Inferno Dragon Rascals Dark Prince Ice Wizard
Arrows Dark Prince X-Bow
Arrows Fire Spirit Rascals Dark Prince X-Bow Ice Wizard Royal Ghost
Inferno Dragon Fire Spirit Arrows Rascals X-Bow Ice Wizard
Arrows Rascals X-Bow
Inferno Dragon Rascals X-Bow Ice Wizard
Fire Spirit Rascals Dark Prince Ice Wizard Royal Ghost
Ice Wizard Arrows Rascals Dark Prince X-Bow Royal Ghost
Arrows Inferno Dragon Rascals Ice Wizard
Fire Spirit Rascals Dark Prince X-Bow Ice Wizard
Fire Spirit Arrows Rascals Dark Prince X-Bow Royal Ghost
Inferno Dragon Rascals X-Bow
Rascals X-Bow Inferno Dragon
Arrows Rascals Dark Prince X-Bow
Fire Spirit Arrows Rascals Dark Prince X-Bow Ice Wizard Royal Ghost
Arrows Fire Spirit Rascals Dark Prince Ice Wizard Royal Ghost Inferno Dragon
Inferno Dragon
Rascals Dark Prince Royal Ghost Fire Spirit Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Dark Prince X-Bow Royal Ghost
Arrows X-Bow Royal Ghost Inferno Dragon
Rascals Dark Prince
Dark Prince Rascals X-Bow
Rascals Dark Prince Inferno Dragon
Fire Spirit Arrows Rascals Ice Wizard
Rascals Dark Prince Ice Wizard
Rascals Dark Prince Inferno Dragon
Dark Prince X-Bow Inferno Dragon
Inferno Dragon
Inferno Dragon Rascals Dark Prince
Arrows Dark Prince
Rascals Dark Prince
Rascals
Rascals Dark Prince X-Bow Inferno Dragon
Arrows Rascals Dark Prince Ice Wizard Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals X-Bow Royal Ghost
Arrows X-Bow Ice Wizard Royal Ghost
Arrows X-Bow
Arrows Rascals Dark Prince
Fire Spirit Arrows Dark Prince
Arrows Fire Spirit Ice Wizard
Fire Spirit Arrows
Arrows X-Bow Fire Spirit Ice Wizard
Arrows X-Bow
Fire Spirit X-Bow
Arrows Dark Prince X-Bow
Fire Spirit Arrows
Fire Spirit
Arrows X-Bow
Arrows X-Bow
X-Bow Arrows
Arrows X-Bow
Arrows
Fire Spirit Arrows Dark Prince X-Bow
Fire Spirit Arrows X-Bow
X-Bow
Arrows
X-Bow
Arrows X-Bow
Arrows Fire Spirit Dark Prince Ice Wizard
Inferno Dragon
Arrows X-Bow Ice Wizard Royal Ghost
Arrows X-Bow
Arrows X-Bow
Fire Spirit Arrows X-Bow Ice Wizard
Arrows X-Bow
Arrows
Arrows
Fire Spirit Dark Prince X-Bow
Fire Spirit Arrows Ice Wizard
Arrows
Rascals Dark Prince
Arrows
Arrows
Dark Prince
Rascals
Dark Prince X-Bow Royal Ghost

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