My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace P.E.K.K.A Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Graveyard
Giant Snowball
Furnace Inferno Dragon Graveyard
Zap
Furnace Inferno Dragon Graveyard
Barbarian Barrel
Furnace Graveyard
The Log
Furnace Graveyard
Earthquake
Furnace Graveyard
Arrows
Furnace Graveyard
Royal Delivery
P.E.K.K.A Inferno Dragon Graveyard
Fireball
Furnace Inferno Dragon
Poison
Furnace Graveyard
Lightning
Furnace Inferno Dragon
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Rocket Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Poison P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Furnace Poison Inferno Dragon Graveyard Rocket P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Furnace Poison Inferno Dragon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace
P.E.K.K.A Graveyard
Rocket
Poison
P.E.K.K.A Graveyard The Log Mega Knight
P.E.K.K.A
Poison Furnace The Log Graveyard
The Log
Poison P.E.K.K.A Graveyard Mega Knight
Inferno Dragon
Mega Knight
Graveyard
Poison Furnace P.E.K.K.A The Log Mega Knight
Mega Knight
Inferno Dragon Poison The Log Graveyard

Defense Synergies 1 6

Furnace
Rocket
The Log
Poison
The Log Mega Knight
P.E.K.K.A
The Log
The Log
P.E.K.K.A Rocket Poison Inferno Dragon Mega Knight
Inferno Dragon
The Log Mega Knight
Graveyard
Mega Knight
Poison The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket The Log
P.E.K.K.A Inferno Dragon Furnace The Log Mega Knight
Furnace Rocket P.E.K.K.A Mega Knight Inferno Dragon
P.E.K.K.A Inferno Dragon Furnace Mega Knight
Rocket Poison P.E.K.K.A The Log Mega Knight
The Log Furnace Mega Knight
Furnace Rocket Inferno Dragon Poison
Rocket Poison P.E.K.K.A The Log Mega Knight
P.E.K.K.A Inferno Dragon Furnace
Mega Knight
Poison Furnace The Log Mega Knight
Inferno Dragon Furnace Poison
Furnace P.E.K.K.A Mega Knight Rocket The Log
Rocket Mega Knight Furnace Poison P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon Furnace Mega Knight
Rocket Furnace P.E.K.K.A The Log Inferno Dragon Mega Knight
Mega Knight Furnace Poison P.E.K.K.A
Mega Knight Furnace The Log
Furnace Poison The Log Inferno Dragon Mega Knight
P.E.K.K.A Inferno Dragon
Mega Knight Furnace Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Furnace P.E.K.K.A
Poison Rocket The Log Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Furnace Rocket The Log
Rocket P.E.K.K.A Mega Knight The Log
P.E.K.K.A Inferno Dragon Mega Knight
Furnace Rocket Poison
Rocket P.E.K.K.A Furnace
P.E.K.K.A Mega Knight Inferno Dragon
Rocket P.E.K.K.A Mega Knight Poison The Log Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight
Rocket P.E.K.K.A Mega Knight Poison The Log
Rocket P.E.K.K.A Mega Knight
Furnace Mega Knight
Furnace Rocket Poison P.E.K.K.A The Log Inferno Dragon
Poison Mega Knight P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket The Log
Poison The Log
Rocket Poison The Log
Rocket Poison The Log
Rocket Poison Furnace The Log Mega Knight
Poison Furnace Rocket
Furnace Poison The Log
Poison The Log
Poison The Log
Rocket Poison
Rocket Poison The Log
Poison Rocket
Rocket Poison The Log
Rocket Poison
Furnace Poison The Log
Rocket Furnace Poison The Log
Furnace Rocket Poison The Log Mega Knight
Rocket Poison
Rocket
Rocket Poison The Log Mega Knight
Rocket Poison The Log Mega Knight
Rocket Poison The Log Mega Knight
Rocket Poison
Rocket The Log
Rocket Poison The Log
Poison The Log Furnace Mega Knight
Inferno Dragon
Poison The Log
Poison The Log Mega Knight
Rocket Poison The Log
Poison Furnace
Rocket Poison
Poison Rocket The Log Mega Knight
Rocket Poison
P.E.K.K.A Mega Knight
Rocket Poison The Log
Rocket
Rocket Poison
The Log
Poison Rocket Mega Knight
The Log Poison
Rocket Poison
P.E.K.K.A Mega Knight
Rocket Poison The Log
Rocket Poison
Poison Rocket The Log Mega Knight

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