My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Elite Barbarians
Giant Snowball
Bomber Archers Musketeer
Zap
Bomber Archers
Barbarian Barrel
Bomber Archers Elite Barbarians Musketeer
The Log
Bomber Archers Elite Barbarians Musketeer
Earthquake
Bomber Archers
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Elite Barbarians Musketeer P.E.K.K.A
Fireball
Bomber Archers Elite Barbarians Musketeer
Poison
Bomber Archers Musketeer
Lightning
Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Archers Arrows Musketeer Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Archers

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Elite Barbarians P.E.K.K.A
Zap
Arrows Elite Barbarians P.E.K.K.A Bomber Archers Musketeer The Log
Archers
Zap Arrows Elite Barbarians P.E.K.K.A
Arrows
Zap Elite Barbarians P.E.K.K.A Archers
Elite Barbarians
Zap Arrows Bomber Archers The Log
Musketeer
Zap P.E.K.K.A The Log
P.E.K.K.A
Zap Arrows Bomber Archers Musketeer The Log
The Log
Zap Elite Barbarians Musketeer P.E.K.K.A

Defense Synergies 2 14

Bomber
Zap P.E.K.K.A The Log
Zap
Bomber Archers Arrows Elite Barbarians Musketeer P.E.K.K.A The Log
Archers
Zap P.E.K.K.A The Log
Arrows
Zap P.E.K.K.A
Elite Barbarians
Zap The Log
Musketeer
The Log Zap P.E.K.K.A
P.E.K.K.A
The Log Bomber Zap Archers Arrows Musketeer
The Log
Musketeer P.E.K.K.A Bomber Zap Archers Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Musketeer The Log
Elite Barbarians P.E.K.K.A Bomber Zap Musketeer The Log
P.E.K.K.A Bomber Archers Elite Barbarians Musketeer
Elite Barbarians P.E.K.K.A Bomber Musketeer
Bomber Arrows Elite Barbarians P.E.K.K.A The Log
Arrows The Log Bomber Zap Archers Musketeer
Musketeer Zap Archers Arrows
Zap Arrows Musketeer P.E.K.K.A The Log
P.E.K.K.A Elite Barbarians Musketeer
Elite Barbarians Bomber Archers Musketeer
Archers Bomber Zap Arrows Musketeer The Log
Arrows Musketeer Zap Archers
P.E.K.K.A Bomber Zap Elite Barbarians Musketeer The Log
Bomber Zap Arrows P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians P.E.K.K.A The Log
Bomber Arrows Elite Barbarians Musketeer P.E.K.K.A
Arrows Bomber Zap Archers Elite Barbarians Musketeer The Log
Zap Arrows The Log Bomber Archers Musketeer
P.E.K.K.A Elite Barbarians Musketeer
Bomber Archers Arrows Elite Barbarians Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians P.E.K.K.A
Bomber Zap Archers Arrows Elite Barbarians Musketeer The Log
P.E.K.K.A Zap Elite Barbarians Musketeer The Log
P.E.K.K.A Zap Elite Barbarians Musketeer The Log
P.E.K.K.A Elite Barbarians Musketeer
Arrows Zap Archers Musketeer
P.E.K.K.A Archers Elite Barbarians Musketeer
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Elite Barbarians The Log
P.E.K.K.A Musketeer
P.E.K.K.A Elite Barbarians Musketeer
P.E.K.K.A Zap Arrows Elite Barbarians The Log
Elite Barbarians P.E.K.K.A
Bomber Archers Musketeer
Elite Barbarians Bomber Zap Archers Musketeer P.E.K.K.A The Log
Arrows Bomber Zap Archers Elite Barbarians Musketeer P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Zap Musketeer The Log
Arrows The Log
Arrows Musketeer The Log
Bomber Zap Arrows The Log
Arrows Zap Musketeer
Bomber Archers Arrows Musketeer The Log
Arrows The Log Zap
Arrows The Log Zap
Elite Barbarians Musketeer
Zap Arrows Musketeer The Log
Zap Archers Arrows Musketeer
Elite Barbarians Musketeer The Log
Arrows Musketeer
Zap Arrows Elite Barbarians Musketeer The Log
Bomber Zap Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows
Bomber
Bomber Zap Archers Arrows Musketeer The Log
Bomber Zap Arrows The Log
Musketeer The Log
Arrows
Musketeer The Log
Zap Arrows Musketeer The Log
Zap Arrows The Log Bomber
Arrows The Log Zap Musketeer
Zap Arrows Musketeer The Log
Zap Arrows Musketeer The Log
Elite Barbarians Zap Archers Arrows Musketeer
Zap Musketeer
Elite Barbarians
Bomber Zap Arrows Musketeer The Log
Zap Arrows
P.E.K.K.A
Arrows The Log
Zap Archers Musketeer
Zap Archers Arrows Musketeer
Arrows The Log
Musketeer
Arrows The Log Bomber Zap Musketeer
Zap Arrows
Elite Barbarians Musketeer P.E.K.K.A
Zap Elite Barbarians Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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