My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Knight Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Archers Goblin Gang Hog Rider Furnace
Zap
Archers Goblin Gang Furnace
Barbarian Barrel
Ice Spirit Archers Knight Goblin Gang Furnace
The Log
Ice Spirit Archers Goblin Gang Hog Rider Furnace
Earthquake
Archers Goblin Gang Hog Rider Furnace
Arrows
Ice Spirit Archers Goblin Gang Furnace
Royal Delivery
Ice Spirit Archers Knight Goblin Gang Hog Rider
Fireball
Archers Goblin Gang Hog Rider Furnace
Poison
Archers Goblin Gang Furnace
Lightning
Knight Furnace
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Knight Goblin Gang Fireball Hog Rider Furnace

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Archers Knight

Attack Synergies 10 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Hog Rider Archers Furnace
Zap
Ice Spirit Fireball Hog Rider Archers Knight Furnace
Archers
Knight Ice Spirit Zap Hog Rider
Knight
Ice Spirit Archers Goblin Gang Hog Rider Zap Fireball Furnace
Goblin Gang
Knight Hog Rider
Fireball
Zap Hog Rider Knight
Hog Rider
Ice Spirit Zap Knight Goblin Gang Fireball Archers Furnace
Furnace
Ice Spirit Zap Knight Hog Rider

Defense Synergies 5 13

Ice Spirit
Zap Goblin Gang Archers Knight Fireball Furnace
Zap
Ice Spirit Fireball Archers Knight Goblin Gang Furnace
Archers
Knight Ice Spirit Zap Goblin Gang Furnace
Knight
Archers Goblin Gang Ice Spirit Zap Fireball Furnace
Goblin Gang
Ice Spirit Knight Zap Archers Furnace
Fireball
Zap Ice Spirit Knight
Hog Rider
Furnace
Ice Spirit Zap Archers Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball
Ice Spirit Zap Knight Goblin Gang Furnace
Goblin Gang Furnace Archers Knight
Knight Goblin Gang Furnace
Fireball
Goblin Gang Fireball Zap Archers Furnace
Furnace Ice Spirit Zap Archers Goblin Gang Fireball
Zap Fireball
Goblin Gang Furnace
Knight Goblin Gang Ice Spirit Archers
Archers Goblin Gang Zap Knight Fireball Furnace
Zap Archers Goblin Gang Fireball Furnace
Furnace Ice Spirit Zap Knight Goblin Gang Fireball
Fireball Ice Spirit Zap Goblin Gang Furnace
Knight Goblin Gang Furnace
Ice Spirit Zap Goblin Gang Fireball Furnace
Knight Goblin Gang Fireball Furnace
Ice Spirit Fireball Zap Archers Knight Goblin Gang Furnace
Zap Furnace Ice Spirit Archers Knight Fireball
Goblin Gang Archers Knight Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Archers Fireball Furnace
Fireball Zap Archers Knight Goblin Gang
Goblin Gang Ice Spirit Zap Knight Furnace
Goblin Gang Zap Knight Fireball
Knight Goblin Gang
Fireball Furnace Ice Spirit Zap Archers Goblin Gang
Goblin Gang Archers Knight Fireball Furnace
Knight
Zap Ice Spirit Knight Fireball
Goblin Gang
Knight
Zap Fireball
Knight Goblin Gang Fireball
Archers Fireball Furnace
Goblin Gang Ice Spirit Zap Archers Knight Fireball Furnace
Zap Archers Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Zap Furnace
Fireball Ice Spirit Zap Furnace
Archers Furnace
Fireball Ice Spirit Zap
Fireball Zap
Goblin Gang Fireball
Zap Knight Fireball
Fireball Zap Archers
Knight Fireball
Fireball
Zap Fireball Furnace
Zap Fireball Furnace
Fireball Furnace
Fireball
Zap Archers Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball Furnace
Fireball Zap
Fireball Zap
Fireball Zap
Zap Archers Fireball Furnace
Zap Ice Spirit Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Archers Goblin Gang Fireball
Fireball Zap Archers
Fireball
Fireball Knight Goblin Gang
Zap Fireball
Zap Fireball
Zap Ice Spirit Goblin Gang Fireball
Zap Fireball
Zap Fireball

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