My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Wizard Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Goblin Hut
Zap
Minions Goblin Hut
Barbarian Barrel
Valkyrie Goblin Hut Wizard Ice Wizard
The Log
Goblin Hut
Earthquake
Goblin Hut
Arrows
Minions Goblin Hut
Royal Delivery
Minions Valkyrie Goblin Hut Wizard Ice Wizard
Fireball
Minions Goblin Hut Wizard Ice Wizard
Poison
Minions Goblin Hut Wizard Ice Wizard
Lightning
Valkyrie Goblin Hut Wizard Ice Wizard
Rocket
Valkyrie Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Ice Wizard Fireball Valkyrie Goblin Hut Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Ice Wizard Fireball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Valkyrie Golem
Fireball
Golem The Log
Valkyrie
Minions Goblin Hut Wizard
Goblin Hut
Valkyrie Golem The Log Ice Wizard
Wizard
Valkyrie Golem
Golem
Fireball Minions Goblin Hut Wizard The Log Ice Wizard
The Log
Fireball Goblin Hut Golem
Ice Wizard
Goblin Hut Golem

Defense Synergies 2 14

Minions
Valkyrie The Log Ice Wizard
Fireball
The Log Valkyrie Goblin Hut Ice Wizard
Valkyrie
Minions Fireball Goblin Hut Wizard The Log Ice Wizard
Goblin Hut
Fireball Valkyrie Wizard Ice Wizard
Wizard
Valkyrie Goblin Hut The Log Ice Wizard
Golem
The Log
Fireball Minions Valkyrie Wizard Ice Wizard
Ice Wizard
Minions Fireball Valkyrie Goblin Hut Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Goblin Hut Wizard The Log
Minions Valkyrie Goblin Hut The Log Ice Wizard
Goblin Hut Minions Valkyrie Ice Wizard
Goblin Hut Minions Valkyrie Ice Wizard
Fireball Valkyrie The Log
Fireball The Log Minions Valkyrie Ice Wizard
Minions Fireball Goblin Hut Wizard Ice Wizard
Fireball Valkyrie The Log
Minions Goblin Hut Ice Wizard
Valkyrie Ice Wizard
Minions Valkyrie Ice Wizard Fireball Goblin Hut Wizard The Log
Minions Fireball Goblin Hut Wizard Ice Wizard
Goblin Hut Minions Fireball Valkyrie Wizard The Log Ice Wizard
Fireball Valkyrie Wizard Minions Goblin Hut The Log
Goblin Hut
Fireball Goblin Hut The Log
Wizard Minions Fireball Valkyrie Goblin Hut
Fireball Minions Valkyrie Goblin Hut Wizard The Log Ice Wizard
Valkyrie Wizard The Log Minions Fireball Goblin Hut Ice Wizard
Goblin Hut
Valkyrie Wizard Minions Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Goblin Hut
Fireball Valkyrie Wizard The Log
Minions Valkyrie Goblin Hut The Log
Valkyrie Fireball The Log
Valkyrie Goblin Hut
Fireball Wizard Minions Goblin Hut Ice Wizard
Minions Fireball Valkyrie Goblin Hut Ice Wizard
Valkyrie
Minions Fireball Valkyrie Goblin Hut The Log
Goblin Hut
Minions Valkyrie Goblin Hut
Fireball Valkyrie The Log
Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Goblin Hut Minions Fireball Valkyrie The Log
Minions Valkyrie Fireball Goblin Hut Wizard The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log Ice Wizard
Fireball Goblin Hut The Log
Fireball Valkyrie The Log
Fireball Wizard Valkyrie The Log
Fireball Wizard Minions Ice Wizard
Wizard The Log
Fireball The Log Wizard Ice Wizard
Fireball The Log Wizard
Minions Fireball
Fireball Valkyrie Wizard The Log
Fireball Wizard
Fireball Goblin Hut The Log
Minions Fireball
Fireball Goblin Hut The Log
Fireball Goblin Hut Wizard The Log
Fireball Goblin Hut Wizard The Log
Fireball
Minions
Fireball Wizard The Log
Fireball Valkyrie Wizard The Log
Minions Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Valkyrie Wizard Ice Wizard
Fireball The Log Wizard Ice Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard Ice Wizard
Minions Fireball Goblin Hut Wizard
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Minions Fireball Goblin Hut
Fireball Wizard Ice Wizard
The Log Fireball
Fireball Valkyrie Wizard
The Log Fireball Wizard
Fireball
Minions Fireball The Log
Fireball
Fireball The Log

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